New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
NEW GAME MAKER 0.9 FEATURE
Create new types of puzzles where two states of a message would be needed, such as a lever code.
Shown: The Switch component's states can trigger doors, platforms, VFX, and more.
To visualise states A and B, Animated Decoration behaviour displays a lever in on/off positions.
When a state (A or B) is triggered, send a specified message.
Common Uses
Create logic for puzzles with two different types of messages
Avoid using Door behaviour, which is only available in [MP], to send messages to [SP] and [MP] objects depending on the state of the door (opened/closed).
Communicating messages to the Rules system when an object's state is triggered.
Communications
Inputs: One or more messages to trigger each state (A or B)
Outputs: One message out depending on the state triggered