# Assets & Equipment

## What is an Entity?

An Entity is anything you can place in your Experience in Game Maker, including:

* **Blocks** - solid and liquid terrain (logic may not be applied)
* **Assets** - VoxEdit creations that can be [**minted and sold as NFTs**](/en/creator/voxedit/mint-assets-sell-nfts.md)**,** brought to life in Game Maker including characters, props, passes, and equipment. The Sandbox has provided a variety of free *Basic* assets in the Game Maker library that you may use in your Experiences.
* **Logic Assets** - invisible assets with no collisions that can have logic applied like a normal asset
* **Presets** - one or more objects with custom logic and location data saved for reuse or spawning

## What are Assets?

{% tabs %}
{% tab title="About" %}

### About Assets

Assets are [**Entities**](#entities) made in VoxEdit that can be [**uploaded to your Workspace**](/en/creator/voxedit/upload-assets-to-workspaces.md) and [**minted as NFTs to sell**](/en/creator/voxedit/mint-assets-sell-nfts.md) on the [**Marketplace**](/en/general/marketplace.md). They are used to populate Experiences in The Sandbox to create 3D interactions (physics and visual).

{% hint style="warning" %}
Equipment is a special asset that must be made with a [**template**](/en/creator/voxedit/docs/templates.md#about-equipment-templates) to work correctly.
{% endhint %}

### Asset Categories

* **Characters** - non-player characters (NPCs) such as humans, animals, robots, etc.
* **Props** - static or interactive objects from buildings to buttons
* **Passes** - an NFT that will grant players access to a [**gated Experience**](/en/creator/game-maker/publish-experiences/experience-manager/access-restrictions.md)
* **Equipment** - items applied to the player's avatar to change appearance or gameplay stats

Equipment can alter a player's stats when applied to the avatar. The effect depends on the [**Catalyst and Attribute Points**](#rarity-and-attributes) applied.
{% endtab %}

{% tab title="Ownership" %}

### Ownership

* The Sandbox owns *Basic* assets in Game Maker, but you may use them in your Experiences.
* ***Creators*** own assets they make and upload for their own Game Maker projects. These do not need to be minted as NFTs even when publishing your Experience to LAND.
* ***Creators*** and ***players*** own NFT assets they purchase on The Sandbox Marketplace and can use them when creating or playing Experiences.&#x20;
* As a ***creator***, it is your right to [Spawn Point & Avatar's Feature](/en/creator/game-maker/docs/behaviours/basic-logic/spawn-point-and-avatars-feature.md#override-player-equipment) (NFTs) in your Experience to design balanced gameplay.
  {% endtab %}

{% tab title="Creative Use Cases" %}

### Creative Utility Examples

Asset that are placed as objects can have logic applied that allows for player interaction, communication with other objects, connection with [**quests/objectives**](/en/creator/game-maker/docs/objectives.md), use with [**gameplay settings**](/en/creator/game-maker/docs/build-menus/top-bar/gameplay.md), and in-game utility via game rules. Overview: [Logic & Gameplay](/en/creator/basics/logic-and-gameplay.md).

Any asset can be made interactive in various ways depending on logic set up in Game Maker.

Assets can be used for a variety of purposes:

* [**Game obstacles**](https://youtu.be/tQoy0LTm6uM?t=11667)
* [**Modular architecture**](https://youtu.be/zmqZLTX0yts)
* [**Building facades**](/en/creator/voxedit/creative-guides/asset-guide/structures-and-landmarks/building-facade.md)
* [**Performance art**](/en/creator/voxedit/creative-guides/asset-guide/art-statues-paintings/performance-art.md)
* [**Kinetic art**](/en/creator/voxedit/creative-guides/asset-guide/art-statues-paintings/kinetic-art-sculptures.md)
* [**Monument components**](/en/creator/voxedit/creative-guides/asset-guide/structures-and-landmarks/landmark.md#multi-asset)
* Varied looks as animations ([**doors**](https://www.sandbox.game/en/assets/japanese-gate-fusuma-\(equipped-with-4-designs\)/9fc0ce8b-5dac-4bd1-b589-fb90138968b8/), [**bookshelves**](https://www.sandbox.game/en/assets/library-bookshelf/6cca4947-38bc-4e26-bd26-e79a57cd661d/), etc)
* [**Experience defining details**](https://www.sandbox.game/en/assets/metaverse-weeping-willow/3d16331d-61b9-48be-9c95-92727b514643/)
* [**Animated voxel effects**](https://youtu.be/LcJqc1IwHDA)**\***
* **and more**

{% hint style="warning" %}
**\*NOTE: VOXEL PARTICLES**

Game Maker now offers [**over 100 visual effects**](/en/creator/game-maker/docs/components/display/visual-fx.md) that Experience builders can apply to objects and sometimes player Avatars.

Many <mark style="color:yellow;">**VFX**</mark> have customization options like color, size, motion, etc., which Experience creators will likely prefer to purchasing assets with voxel particles built in. However, a minimalist use of particles may improve aesthetics for some assets
{% endhint %}
{% endtab %}
{% endtabs %}

### Creating Assets

Visit the [**Asset Guide**](/en/creator/voxedit/creative-guides/asset-guide.md) for creative considerations and recommendations to build specific asset types.

{% tabs %}
{% tab title="About" %}

### Create and Test Assets

<table data-card-size="large" data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><p><strong>VoxEdit: Create Assets</strong></p><ul><li>VoxEdit <a href="/pages/c7jRvrhTAmgbpuEzD9bZ"><strong>Equipment Templates</strong></a></li><li><a href="/pages/aDfX9sTLY40jz3U3jqSn"><strong>Asset Guide</strong></a></li></ul></td></tr><tr><td><p><strong>Game Maker: Test, Build Experiences</strong></p><ul><li><a href="/pages/KdQbFqngkrpv4hQZVUzW"><strong>Upload Assets to Workspaces</strong></a></li><li><a href="/pages/6pQGBGDvDahizBn9XZ0l"><strong>Place Assets</strong></a> and apply logic</li></ul></td></tr></tbody></table>

### Asset Guide

With VoxEdit, you can create Assets from scratch or use [**templates**](/en/creator/voxedit/docs/templates.md) with built-in animations to save time. Visit the Asset Guide to explore design recommendations for a variety of content types including scenery, NPCs (non-player characters), 2D/3D art, and more!

{% content-ref url="/pages/aDfX9sTLY40jz3U3jqSn" %}
[Asset Guide](/en/creator/voxedit/creative-guides/asset-guide.md)
{% endcontent-ref %}
{% endtab %}

{% tab title="3 Types" %}
{% hint style="info" %}
**BLOCKS NOTE**

Blocks are a different kind of entity that can be made in the [**Block Editor**](/en/creator/voxedit/docs/block.md).
{% endhint %}

{% hint style="info" %}
**EQUIPMENT NOTE**

Equipment is a special class of assets made with [**VoxEdit equipment templates**](/en/creator/voxedit/docs/templates.md#about-equipment-templates), which can be animated. This is the only type of asset that players may apply to their avatars. When worn by a player, equipment can modify appearance and/or stats.
{% endhint %}

### The Anatomy of an Asset

Assets may be **static** or have **moving parts.** Even the simplest assets can be dynamic when Game Maker's plug-and-play logic is applied.

#### Asset Files

* **PNG** - a thumbnail image of the asset
* **VXM** - a model file, which is the smallest part of what makes an asset
* **VXR** - a file containing data for a rigged asset using multiple models
* **VXA** - a file containing data for one of an asset's animations, which may be static or moving

### Simple Assets

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><p>A single model's data</p><p><img src="/files/42dkBakHJSn1MfwTqHC1" alt=""></p><p><strong>Difficulty</strong></p><ul><li>Beginner, Easy</li></ul></td></tr><tr><td><p><strong>Characteristics</strong></p><ul><li>1 VXM model</li><li>1 collider</li><li>Players <strong>CAN NOT</strong> enter empty spaces</li></ul><p><strong>Common Uses</strong></p><ul><li>Simple static objects like building exteriors, statues, furniture, etc</li></ul></td></tr><tr><td><p><strong>Notes</strong></p><ul><li>Also called "models," which can be used to make compound or animated assets</li><li>All voxels align to a single XYZ grid ("blocky" as seen in the example image)</li><li>Can be made in the <a href="/pages/Ax3DVpHz9EvMueZi3ftK"><strong>Modeler</strong></a> or <a href="/pages/j2gFHrVCJrJz8XvizJUk"><strong>Animator</strong></a></li></ul></td></tr></tbody></table>

### Compound Assets

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><p>Asset data, models, and still animations</p><p><img src="/files/971yUlBGIaLgP5L4uoad" alt=""></p><p><strong>Difficulty</strong></p><ul><li>Easy, Medium</li></ul></td></tr><tr><td><p><strong>Characteristics</strong></p><ul><li>1+ VXM models</li><li>1 collider per VXM</li><li>Players <strong>CAN</strong> enter empty spaces</li></ul><p><strong>Common Uses</strong></p><ul><li>Static assets with angles, curves, and/or entry spaces</li></ul></td></tr><tr><td><p><strong>Notes</strong></p><ul><li>Examine <a href="/pages/Ig6SHAr0oBjyKyKaaMHk"><strong>Templates</strong></a> to learn to <a data-mention href="/pages/PYcVmYhYd5en3y9JtRCq">/pages/PYcVmYhYd5en3y9JtRCq</a></li><li><a href="/pages/vthn6Wt42cdUT686Cswg"><strong>Combine models</strong></a> to reduce nodes</li><li>Made in the <a href="/pages/j2gFHrVCJrJz8XvizJUk"><strong>Animator</strong></a></li></ul></td></tr></tbody></table>

### Animated Assets

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><p>Asset data, models, and moving animations<br><img src="/files/D174dtCN4kZna9K0QRUq" alt=""></p><p><br><strong>Difficulty</strong></p><ul><li>Medium, Advanced</li></ul></td></tr><tr><td><p><strong>Characteristics</strong></p><ul><li>1+ VXM models</li><li>1 collider</li><li>Players <strong>CAN NOT</strong> enter empty spaces</li></ul><p><strong>Common Uses</strong></p><ul><li>Decorative or interactive objects like doors, animals, machines, etc</li></ul></td></tr><tr><td><p><strong>Notes</strong></p><ul><li>Examine <a href="/pages/Ig6SHAr0oBjyKyKaaMHk"><strong>Templates</strong></a> to learn <a href="/pages/yeNSSJHDM20FtrmgckS4"><strong>animation</strong></a></li><li>Build the rig, test poses, add motion</li><li>Made in the <a href="/pages/j2gFHrVCJrJz8XvizJUk"><strong>Animator</strong></a></li></ul></td></tr></tbody></table>
{% endtab %}

{% tab title="Special: Equipment" %}

### What is Equipment?

Equipment is a special asset class allowing players to apply it to their avatars. It can modify their appearance and impact gameplay by changing their stats.

{% hint style="danger" %}
[**Equipment MUST be created using a template**](/en/creator/voxedit/docs/templates.md#special-type-equipment-templates) in order for the ecosystem to recognise it and make it a wearable item during gameplay. Equipment templates will **NOT** work if they are unlocked.
{% endhint %}

Visit the [**Equipment section**](/en/creator/voxedit/creative-guides/asset-guide/equipment.md) of the Asset Guide for creative considerations and recommendations.

Equipment can be applied (worn) in 6 slots on a player's Avatar:

<table data-column-title-hidden data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td>Left Hand</td></tr><tr><td>Right Hand</td></tr><tr><td>Head</td></tr><tr><td>Chest</td></tr><tr><td>Arms</td></tr><tr><td>Legs</td></tr></tbody></table>

{% hint style="warning" %}
Equipment can be applied in Single and Multiplayer Experiences. It can only visible for medium human avatars due to fit, but player stats are still affected by its Attributes. Players can also choose to make their equipment visible or not.
{% endhint %}

<figure><img src="/files/OmgImkniLzyfNhOhPooQ" alt=""><figcaption><p>In Game Maker and the Game Client, players double click or drag-and-drop to use weapons and wearable equipment</p></figcaption></figure>

### Equipment Can Modify Player Stats

{% hint style="info" %}
**NEW CATALYSTS & ATTRIBUTES SYSTEM**\
Learn about [**minting and listing assets for sale**](/en/creator/voxedit/mint-assets-sell-nfts.md) on the Marketplace.
{% endhint %}

Equipment can modify gameplay via Attributes chosen by its creator when uploaded to their Workspace. These properties carry over when it is minted as an NFT.

<table data-card-size="large" data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><img src="https://4251931498-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MO_j99BJEXK4zHqxgqS%2F-MR4udW7VO7iZYbaVQ6u%2F-MR5RHlhxiOLVwfmTPhs%2Fdefense.png?alt=media&#x26;token=438451b4-f5d9-407b-89ee-882a60d6217f" alt="" data-size="line"> Equipment with a Defense Attribute increases the player's maximum life<br><br><img src="https://lh3.googleusercontent.com/I95VwzPBlQmpOAOYU1_dAYmxXru2TpsG8Yn5xMrnT3McENgVr_CqNpsAYjoMbOOVqkUU9gjunETCg2TRtSvCiVfRxntkEwZD2FMPiMaO7OvMmO-aTjEQJM13LHhtI5_74BxZteEqgf0s-GRshxlPxvVptg=s2048" alt=""></td></tr><tr><td><img src="https://4251931498-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MO_j99BJEXK4zHqxgqS%2F-MR4udW7VO7iZYbaVQ6u%2F-MR5REw_NnC8LMqk6ZwK%2Fpower.png?alt=media&#x26;token=ce38771d-dfd1-44a3-a5bc-1a4119aad671" alt="" data-size="line"> Equipment with a Power Attribute increases attack damage to enemies (combat is currently only in singleplayer Experiences)</td></tr><tr><td><img src="/files/v5TDYORiACfHkG5fJu75" alt="" data-size="line"> Equipment with a Speed Attribute increases the players movement speed.</td></tr></tbody></table>
{% endtab %}

{% tab title="Monetise: Mint & Sell" %}

### Upload Assets to Workspace

An asset is [**uploaded from VoxEdit**](/en/creator/voxedit/upload-assets-to-workspaces.md) to be ready for testing, Experience building in [**Game Maker**](/en/creator/game-maker/create-experiences.md), and for gameplay in Game Maker or the metaverse [**Game Client**](/en/players/metaverse/launcher.md).

{% hint style="info" %}
An asset does **NOT** need to be minted as an NFT if the creator plans to use it only in their own Experiences.
{% endhint %}

Once an asset is uploaded, it appears in your Game Maker [**Library**](/en/creator/game-maker/docs/build-menus/library-and-quick-access-bar.md) so it's ready to [**place**](/en/creator/game-maker/docs/using-assets-and-objects.md) and apply logic.

### Monetisation

{% hint style="info" %}
You **DO NOT** need to mint your VoxEdit creations as NFTs to use them in your own Experiences.
{% endhint %}

There are three ways to monetise your creations today (see [**Monetistion**](/en/creator/monetisation.md) for full detail):

* **Selling Assets** - [**Mint & List Assets to Sell**](/en/creator/voxedit/mint-assets-sell-nfts.md) as an independent artist or as an Experience publisher with a monetisation strategy that involves selling NFTs.
* **Experience Gating** - [**Publish your Experience**](/en/creator/game-maker/publish-experiences.md) to your metaverse [**LAND**](/en/owners/land.md) and set up [**Access Restrictions**](/en/creator/game-maker/publish-experiences/experience-manager/access-restrictions.md) to require NFT ownership for entry to your Experience.
* **NFT Sensor** - Use this [**component in Game Maker**](/en/creator/game-maker/docs/components/nft/nft-sensor.md) to require NFT ownership to trigger the gameplay logic you want. This unlocks huge potential to design unique player experiences *within one game* based on which NFTs players own.
  {% endtab %}
  {% endtabs %}

## Rarity & Attributes

{% hint style="info" %}
**NEW CATALYSTS & ATTRIBUTES SYSTEM**\
Learn about [**minting and listing assets for sale**](/en/creator/voxedit/mint-assets-sell-nfts.md) on the Marketplace.
{% endhint %}

<div><figure><img src="/files/TRvg5MCtFMaNCl4EbZNv" alt=""><figcaption><p>Legendary</p></figcaption></figure> <figure><img src="/files/cCcvcWCuF9Afk6MD0Qrk" alt=""><figcaption><p>Epic</p></figcaption></figure> <figure><img src="/files/u5xVrTqOixfVufIKYRms" alt=""><figcaption><p>Rare</p></figcaption></figure> <figure><img src="/files/vzmbyTXQ6yZMgAT2VJV8" alt=""><figcaption><p>Uncommon</p></figcaption></figure> <figure><img src="/files/62oN5CLF9a2DOaQnzvDH" alt=""><figcaption><p>Common</p></figcaption></figure></div>

A Catalyst is special NFT that is burned when minting an asset into an NFT to define its rarity. One Catalyst is required per NFT created. You do not need to own a Catalyst NFT to create a Draft asset to use in your own Experiences.

The more rare the Catalyst, the more **Attributes Points** will be available to apply to **equipment assets** when minting an asset as an NFT to sell or creating a Draft asset for use in your own Experiences. This is done when [**uploading an asset to your Workspaces**](/en/creator/voxedit/upload-assets-to-workspaces.md).

### How to Create Attributes

Attributes are created when an asset is uploaded to Workspaces for testing or use in your own Experiences. This does not require minting the asset, for example, if you plan to use your custom assets in your own Experiences. You can modify the asset details up until it is minted as an NFT.

{% hint style="info" %}
**ASSETS FOR PLAYERS**

Players may purchase equipment NFTs on the Marketplace and use it in most Experiences. They may also purchase assets as passes to [**gated Experiences**](/en/creator/game-maker/publish-experiences/experience-manager/access-restrictions.md#nft-requirement).

Some players will purchase powerful equipment to complete your Experience more quickly or make it a bit easier if they get stuck. Some players will collect attractive Equipment as accessories regardless of how it may impact gameplay.
{% endhint %}

{% hint style="success" %}
**GAME DESIGN TIP**\
You can gradually provide players with opportunities to collect and use more powerful equipment during an Experience to reward their achievements and balance out increasingly difficult enemies presented. It makes your Experience more thrilling! This can be part of your Experience's [**Ramp of Difficulty**](/en/creator/game-maker/creative-guides/experience-design-techniques/game-design/ramp-of-difficulty.md) and [**Risk & Reward**](/en/creator/game-maker/creative-guides/experience-design-techniques/game-design/risk-and-reward.md) design.
{% endhint %}

## Assets & Game Inventory

{% tabs %}
{% tab title="Ownership" %}

### Owned and Temporary Asset Use

<table data-card-size="large" data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Wallet - Across All Experiences</strong><br>Players can equip NFTs they own, which can modify their stats in any experience.</td></tr><tr><td><strong>Local - The Current Experience</strong><br>Players can equip items collected in a game. If they restart or quit, the items no longer appear in the inventory.</td></tr></tbody></table>

{% hint style="info" %}
**OWNERSHIP NOTE**\
**You** own all of the custom assets you create and do **NOT** need to mint NFTs for each one used in an Experience in order to share or launch it.

However, your launch strategy may include minting some assets from your Experience as NFTs to sell on the Marketplace, especially equipment players may have enjoyed using in your game. This allows others to own a piece of the world or universe you've created and use it for gameplay or their own creative projects.

Learn more: [**Terms of Use, Privacy & Legal**](/en/about/terms-of-use-privacy-and-legal.md)
{% endhint %}
{% endtab %}

{% tab title="Inventory Use" %}

## Modifying the Inventory

<table data-card-size="large" data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Add item</strong> - the player interacts or collides with a collectible item</td></tr><tr><td><strong>Remove item</strong> - the player drops an item</td></tr></tbody></table>

{% hint style="info" %}
**CONSUMABLES**

Adding or removing a specific number of items (e.g., potions, crafting, economies, etc) is not a current feature, but logic and narrative can simulate simple systems.
{% endhint %}

{% hint style="info" %}
**ITEM NAMES**

An NFT’s name is displayed in the inventory, so when using an NFT as a collectible item (e.g., for a quest) it’s best not to rename it in the experience.
{% endhint %}
{% endtab %}
{% endtabs %}


---

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