# Game Maker 0.11

{% hint style="danger" %}
See the [0.11-upgrade-guide](https://docs.sandbox.game/en/creator/game-maker/version-notes-and-changelogs/game-maker-0.11/0.11-upgrade-guide "mention") for key physics and quest logic updates to adapt to in 0.11.
{% endhint %}

{% hint style="success" %}
:globe\_with\_meridians: Languages (more options coming soon):\
\|  [ 한국어](https://app.gitbook.com/s/bIdmitov7TFwVOOS7kBH/game-maker/0.11)   |   [日本語](https://app.gitbook.com/s/V8pr5EgDZn2rnTUJE8XB/game-maker/chcangelog/game-maker-0.11/upgrade-guide)   |   [Türkçe](https://app.gitbook.com/s/vFhAHsXwMp7rzYKDPgRS/game-maker/game-maker-0.11)   |  [Tiếng Việt](https://app.gitbook.com/s/9oa7x3bU7ZTWnRjkEUTk/game-maker/game-maker-0.11)   |   [Indonesia & Melayu](https://app.gitbook.com/s/CIqiPmvPgVzedEQegeuf/game-maker/readme)   |
{% endhint %}

## :loudspeaker: NEW: ABILITIES UPDATE

Game Maker 0.11 has been updated to launch new [**Abilities**](https://docs.sandbox.game/en/creator/game-maker/creative-guides/logic-guide/abilities) with Alpha Season 5. See the new resource below to learn how Abilities work and how to create new gameplays with them using 0.11.

{% content-ref url="../creative-guides/logic-guide/abilities" %}
[abilities](https://docs.sandbox.game/en/creator/game-maker/creative-guides/logic-guide/abilities)
{% endcontent-ref %}

## DIVE IN TO PLAY **& CREATE LIKE NEVER BEFORE!**

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td></td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FSTk5IuCPl7XVJEGuCvby%2Favatar%20fall%20artistic%20graphic.png?alt=media&#x26;token=436b4fff-a5b8-440a-a6dd-eb82eb3d7788">avatar fall artistic graphic.png</a></td></tr><tr><td><p><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FkPSHIDa12mW1l3VwEAl7%2FGM%20icon%20sm%2068x68.png?alt=media&#x26;token=83811b8b-5c20-4000-a2e7-c336046773cd" alt="" data-size="line"> Game Maker &#x26; <img src="https://content.gitbook.com/content/83PS3g9zpWmq73xzlwFn/blobs/6UIUGmD6oWIio5xPrCjd/sandbox%20logo%20client.png" alt=""> Game Client 0.11</p><ul><li>New team gameplay and game design possibilities</li><li>Improved performance &#x26; UI for greater ease of use</li><li>Deliver new tools for players and creators</li><li>Include exciting new gameplay templates</li></ul></td><td></td></tr></tbody></table>

{% embed url="<https://youtu.be/xrBjg5o3A7Q>" %}

***

## :busts\_in\_silhouette: MULTIPLAYER GAMEPLAY

### Team Variable, Rule Broadcast Type, Send Message to \[SP] , Victory & Defeat

{% tabs %}
{% tab title="Players" %}

### New Ways to Play as a Team

Work together or compete with friends in new ways, like:

| Earning              | Sharing                     | Managing                |
| -------------------- | --------------------------- | ----------------------- |
| :100: Points         | :wood: Resources            | :hamburger: Needs       |
| :timer: Timer boosts | :moneybag: In-game currency | :radioactive: Risks     |
| :up: Bonuses         | :detective: Role / Status   | :checkered\_flag: Goals |

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FdvI4STuNFLCsroyTw7c2%2F39%20250127-0754246882.png?alt=media&#x26;token=a85487bd-81f0-4351-81e9-88c065f1c9af" alt="" width="563"><figcaption></figcaption></figure>

### Complex Multiplayer Dynamics

Player actions can affect:

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><span data-gb-custom-inline data-tag="emoji" data-code="1f464">👤</span> The player only</td></tr><tr><td><span data-gb-custom-inline data-tag="emoji" data-code="1f465">👥</span> The player's team</td></tr><tr><td><span data-gb-custom-inline data-tag="emoji" data-code="1f465">👥</span> <span data-gb-custom-inline data-tag="emoji" data-code="1f465">👥</span> <span data-gb-custom-inline data-tag="emoji" data-code="1f465">👥</span> All players</td></tr></tbody></table>

### Victory & Defeat

Now teams or individual players may trigger a victory or defeat. All players can also win together.

New camera animations can be used to make the end game sequence look more polished.
{% endtab %}

{% tab title="Creators" %}

### New [Team Variable](https://docs.sandbox.game/en/creator/docs/game-rules#how-variables-are-applied)

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>Design complex multiplayer mechanics with a combination of global, team, and player variables.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FCFGGxhu3PVs3IrxGS2Yx%2Fimage.png?alt=media&#x26;token=b82fe3a3-703d-4e21-b346-239a34a4eb4a">GM 0.11 Rules System variable types.png</a></td></tr><tr><td>Display variables on the HUD to help players cooperate, compete, and reach individual goals.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2F83Jbuvwag66eptCt40Va%2FGM%200.11%20Team%20Variable%20HUD%20examples.webp?alt=media&#x26;token=2180a6f4-b680-4209-8631-659a1295b3af">GM 0.11 Team Variable HUD examples.webp</a></td></tr></tbody></table>

{% hint style="info" %}
The **local variable (L)** has been renamed to the **player variable (P)**.
{% endhint %}

{% hint style="success" %}

#### Use Cases

:new:[#multiplayer-use-cases-for-variables](https://docs.sandbox.game/en/creator/creative-guides/game-rules-guide#multiplayer-use-cases-for-variables "mention") -  Team variables are a game changer. See this resource about using different variable types in multiplayer Experiences.
{% endhint %}

***

### [#send-message](https://docs.sandbox.game/en/creator/docs/game-rules/events#send-message "mention") Rule: New Broadcast Types

Send a message to a specified target from Rules using the **Send Message** rule.

In addition to sending to **All**, **Rules**, **Specific Tags**, and **Objectives**:

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Triggering Actors</strong> affects individual players.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FUWbUn3HZFr0nNc84Pd6K%2FGM%200.11%20Send%20Message%20broadcast%20type%20test.webp?alt=media&#x26;token=f25850d5-eb4d-4610-a3d0-af20a040eb22">GM 0.11 Send Message broadcast type test.webp</a></td></tr><tr><td><strong>Team</strong> can affect a triggering team or specified team.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fl6WDmTn7hxNzWYgMJed6%2FGM%200.11%20team%20variables%20scores.png?alt=media&#x26;token=21b29e3a-4eb3-4daa-893a-a3a9d6096852">GM 0.11 team variables scores.png</a></td></tr></tbody></table>

{% hint style="info" %}
The **Send Message** rule is now in the <mark style="color:yellow;">**Events**</mark> category with added broadcast types.
{% endhint %}

{% hint style="success" %}

#### Use Cases

Broadcast a message to a precise target from Rules for new creative possibilities.

:up: Level up players or teams based on their actions (e.g., keypress, points, etc.)

:scales: Balance difficulty based on player performance

:star2: Reward MVPs with VFX, PowerUps, etc

:exclamation: Direct messages to quests based on ruleset criteria (variable values, key inputs, timers, etc) for different variable types (see [Quests](#quests) below for use cases)
{% endhint %}

### [Send Message to \[SP\] Actors](https://docs.sandbox.game/en/creator/docs/game-rules/events#send-message-to-sp-actors)

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FIFIWvGrBMAdoaoEFOgqy%2Fimage.png?alt=media&#x26;token=5f86b215-eea1-4be9-b854-36a9211e7f11" alt=""></td><td></td></tr><tr><td>A unique new rule allows you to optimize Experiences by sending data from Rules to [SP] actors, or objects.</td><td></td></tr></tbody></table>

### Team Victory & Defeat

#### [Victory](https://docs.sandbox.game/en/creator/game-maker/docs/components/gameplay/victory) Component

New Victory Types allow you to trigger a victory for all players, teams, or individual players. You can also toggle on or off a new camera animation to play when triggered.

#### [Defeat](https://docs.sandbox.game/en/creator/game-maker/docs/components/gameplay/defeat) Component

A new Team Defeat toggle allows you to differentiate between player or team defeat. You can also toggle on or off a new camera animation to play when triggered.
{% endtab %}
{% endtabs %}

### Ranking / Leaderboards

{% tabs %}
{% tab title="Players" %}

### Reach for the Top

Compete with your friends and compare your results against the :trophy: **Top 100 global players**.

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2F3KsDisiw0oiYPIU8CRPB%2FGM%200.11%20Rules%20System%20Rankings.png?alt=media&#x26;token=3f8a0987-6801-4d57-aa0b-fed7a0042965" alt="" width="563"><figcaption><p>Game Client</p></figcaption></figure>

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fo1707GSpejh4s71iKcHW%2Fimage.png?alt=media&#x26;token=3733247f-992a-4024-a540-5029ca4587aa" alt="" width="563"><figcaption><p>Experience Page (Top 100) - Viewed at Sandbox.game</p></figcaption></figure>
{% endtab %}

{% tab title="Creators" %}

### [Ranking](https://docs.sandbox.game/en/creator/docs/game-rules#multiplayer-ranking)

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><span data-gb-custom-inline data-tag="emoji" data-code="1f522">🔢</span> <strong>Results Screen (Game Client)</strong></td><td>Display player results of up to three <strong>time</strong>, <strong>number</strong>, or <strong>decimal</strong> variables when victory or defeat is triggered.</td></tr><tr><td><span data-gb-custom-inline data-tag="emoji" data-code="1f310">🌐</span> <strong>Global Ranking (Website)</strong></td><td>Display a ranking of the top 100 players globally on your <a data-mention href="../publish-experiences/experience-manager/experience-page">experience-page</a>.</td></tr></tbody></table>

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FdgS1fsDXKaJJNy2uwCuG%2FGM%200.11%20Rules%20System%20window%20Rankings%20UI.png?alt=media&#x26;token=72fb8c4f-0063-4f06-9dfe-9654a091f64c" alt="" width="563"><figcaption></figcaption></figure>

{% hint style="warning" %}
**NO DATE FILTER FOR GLOBAL RANKINGS... YET!**\
Take a snapshot of global rankings at the end of your events for accurate data.
{% endhint %}

{% hint style="success" %}

#### Use Cases

* **Local ranking** is a great way to add polish and provide rewarding closure for multiplayer game sessions. Try it with races, resource management, survival, and more!
* **Global ranking** is an excellent tool to boost ***replay value*** on Experiences and build your player community through competition and contests.
  {% endhint %}
  {% endtab %}
  {% endtabs %}

### Quests

{% tabs %}
{% tab title="Players" %}

### Quests in Multiplayer Games

Behind the scenes, a lot more is possible for creators to build more interesting quests you'll enjoy.

For now, the UI looks and feels the same for the player and the creator, but your actions could trigger quests differently depending on the gameplay design.

These are only a few options now that Objectives are easier to integrate with other logic, like game mechanics:

* All players need to collect a certain amount of resources together
* Your team must divide and conquer to gather information to solve a puzzle
* You're choosing your own adventure in an open multiplayer world

<div><figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FJ6WKus5LlqXGdeJTz8Ad%2Fgeneral%20avatars%20standing%20active%20poses.png?alt=media&#x26;token=06bdada1-abcb-4442-beeb-34751bded0f4" alt="" width="188"><figcaption><p>Complete a quest together!</p></figcaption></figure> <figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FBB8UtTk6rKWtV6mTjHQ0%2Fimage.png?alt=media&#x26;token=224a80d0-94ef-464a-8adf-da2a1fb92090" alt="" width="563"><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="Creators" %}

### Multiplayer Compatible [Objectives](https://docs.sandbox.game/en/creator/game-maker/docs/objectives)

The **Objectives** system has been recoded for multiplayer compatibility. A few parameters changed to avoid conflicts and streamline the system. Quest types and UI are nearly identical.

{% hint style="info" %}
You may continue using the legacy **Objectives** system until it is deprecated.
{% endhint %}

There are many new creative possibilities to complete quests on your own, with a team, or with all other players in an Experience. More **Objectives** system updates are in development to make these gameplays even easier to build in the future.

{% hint style="warning" %}
**PLAYER SOURCE REQUIRED**

In multiplayer Experiences, a message sent to **Objectives** must include a [**player source**](https://docs.sandbox.game/en/creator/docs/game-rules#player-and-team-variable-data) to trigger quest changes for each correct player.

Player, team, and global variable data can lead to quest changes as long as *each relevant player's actions* trigger any messages sent to Objectives (e.g., interact, detect, etc).
{% endhint %}

{% hint style="danger" %}
**\[SP]** behaviours and components will not trigger quests correctly in multiplayer.
{% endhint %}

{% hint style="success" %}

#### Use Cases

* Multiplayer Social Hub  - Quest available for one player
* Multiplayer Cooperative - Quest available for all players
* Multiplayer Competitive (Teams) - Quest available for all teammates

See [#multiplayer-compatible-quests-0.11](https://docs.sandbox.game/en/creator/creative-guides/logic-guide/text-quests-and-icons#multiplayer-compatible-quests-0.11 "mention") for potential logic per use case.

See [#multiplayer-use-cases-for-variables](https://docs.sandbox.game/en/creator/creative-guides/game-rules-guide#multiplayer-use-cases-for-variables "mention") for data that could be used to trigger quests with additional logic.
{% endhint %}
{% endtab %}

{% tab title="Upgrade Guide" %}
{% hint style="danger" %}
Visit the [0.11-upgrade-guide](https://docs.sandbox.game/en/creator/game-maker/version-notes-and-changelogs/game-maker-0.11/0.11-upgrade-guide "mention") for guided steps to update existing quests.
{% endhint %}

When you open Objectives in an Experience built before Game Maker 0.11, you will be prompted to migrate your Objectives to the new system. Migration is optional.

A side panel will offer guidance for what needs modification in your existing quests' setup to make them compatible with the new system.

{% hint style="info" %}
If you accidentally migrate Objectives, you can exit the Experience before saving.
{% endhint %}

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FMXuID0b68e3tCUIh90nw%2Fquests%20migrated.gif?alt=media&#x26;token=86558028-8bec-4895-ab8d-e63882466f00" alt=""><figcaption><p>Open Objectives to migrate</p></figcaption></figure>
{% endtab %}
{% endtabs %}

## :bust\_in\_silhouette: SINGLEPLAYER & :busts\_in\_silhouette: MULTIPLAYER GAMEPLAY

### Rotation & Codes

{% tabs %}
{% tab title="Players" %}

### **Leap into Action**

Enjoy varied platformer challenges and more interactive decorations with a new rotate movement.

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>Objects may spin or rotate in any direction.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FajNpVPcfkOULZDxgO1n1%2Frotate.png?alt=media&#x26;token=4f3c1395-75ee-4546-9329-4c1fc2da071b">GM 0.11 Rotate beh.png</a></td></tr><tr><td>This feature improves collisions for more immersive, varied gameplay.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FBxNNi1PsHqw5iCfbQZbC%2Fgm%200.11%20rotate%20beh%20opt.webp?alt=media&#x26;token=5cd95c2a-0cab-40cd-8f9f-4bcfb0be945c">gm 0.11 rotate beh opt.webp</a></td></tr></tbody></table>

### **Unlock Secret Codes**

Enter codes to solve puzzles, answer quizzes, and get access to additional quests and gameplay.

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>3-6 numbers or letters could be the key to opening a door, starting a new quest, or making a way for your escape!</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FaXUncaPbbFrSJ2VJyh01%2FGM%200.11%20Combination%20Code%20beh.png?alt=media&#x26;token=89aef594-8f2e-40f4-87ff-09aa57444b09">GM 0.11 Combination Code beh.png</a></td></tr><tr><td>Type or use <span data-gb-custom-inline data-tag="emoji" data-code="1f53c">🔼</span> or <span data-gb-custom-inline data-tag="emoji" data-code="1f53d">🔽</span> to set a slot's number or letter to enter a code. It's up to the creator how many tries you may get!</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FaUQwOly7I7QjPNmWGAHG%2Fgm%200.11%20combination%20code%20beh%20opt.webp?alt=media&#x26;token=ba69d284-2445-464d-97d0-6a0dccd77514">GM 0.11 combination code beh opt.webp</a></td></tr></tbody></table>
{% endtab %}

{% tab title="Creators" %}

### :new: [**Combination Code**](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/basic-logic/combination-code) **Behaviour**

Players enter a code, which can trigger a success or fail message.

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td></td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2F7OtIATxDqQskz9VctAU5%2FGM%20Combination%20Code%20beh%20screen.png?alt=media&#x26;token=5fd86845-7b70-4e8a-b151-f95c2c4d5614">GM Combination Code beh screen.png</a></td></tr><tr><td><ul><li>Set up alphanumeric codes (3-6 characters) for players to enter for puzzles, quizzes, etc.</li><li>Add 70-80 characters of display text for hints or instructions</li></ul></td><td></td></tr></tbody></table>

{% hint style="success" %}

#### Use Cases

* Make codes discoverable in game or share them with your player community to unlock gameplay secrets, perks, and more.
* Build a fail-safe into your game using Rules so players can't access full game features if they guess codes too many times.
  {% endhint %}

### :new: [**Rotate**](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/movement/rotate) **Behaviour**

Choose between two rotation types to apply to objects.

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><br></td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FPwgPJxKWdEcqwmLpxp5L%2FGM%20Rotate%20beh%20rotation%20type%20sm.gif?alt=media&#x26;token=21a7ec3e-40c7-48c7-9392-e17fb9272c1d">GM Rotate beh rotation type sm.gif</a></td></tr><tr><td><strong>Rotate</strong> <span data-gb-custom-inline data-tag="emoji" data-code="21aa">↪️</span> <strong>or</strong> <span data-gb-custom-inline data-tag="emoji" data-code="21a9">↩️</span> <strong>on the X, Y, or Z axis</strong><br><br><mark style="color:yellow;"><strong>Rotate Around</strong></mark><br>Moves the asset around an <mark style="color:blue;"><strong>offset point</strong></mark><br><br><mark style="color:red;"><strong>Rotate Actor</strong></mark><br>Rotates the asset about its <strong>pivot point</strong></td><td></td></tr></tbody></table>

{% hint style="success" %}

#### Use Cases

* Design a better ramp of difficulty in platformers with new movement logic
* For better collisions, use rotate logic on static assets instead of making animated assets
* Emphasise collectables, PowerUps, or art with actor rotation
  {% endhint %}
  {% endtab %}
  {% endtabs %}

### Spawning

{% tabs %}
{% tab title="Players" %}

### Spawn into New Roles

Enter **singleplayer** and **multiplayer** games with ***multiple custom avatars*** provided by creators.

Spawn points include even more logic and settings to customise the player experience, with smart ways to detect and trigger gameplay interactions.

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FRP13qiZAidBVle4HwarT%2Fimage.png?alt=media&#x26;token=1ed204ab-22ce-46dd-8292-825d7da3e2ce" alt="" width="563"><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Creators" %}

### Spawn Point: [Custom Avatars](https://docs.sandbox.game/en/creator/docs/behaviours/basic-logic/spawn-point-and-avatars-feature#set-a-custom-avatar) & Input Configurations

Create unique new Experiences with multiple custom avatars.

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td></td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FN6eA3eL3QMdtowy5o1dY%2FGM%200.11%20custom%20avatar%20spawn%20point%20opt.webp?alt=media&#x26;token=5025ba5a-c57d-4acc-86ba-d6692a840f8b">GM 0.11 custom avatar spawn point opt.webp</a></td></tr><tr><td><p>Spawn Point behaviour can now assign a custom avatar to players who spawn into them when they join an instance.</p><p></p><p>Custom Input Configurations may also be adjusted in the Avatar's Feature.</p></td><td></td></tr></tbody></table>

{% hint style="warning" %}
**CUSTOM AVATARS & MOVEMENT PALETTES**

Older assets may not include **Edge Recovery** animations when using the new 0.11 default [**Movement Palette**](#movement-palettes). Always playtest custom avatars carefully for every animation needed.
{% endhint %}

{% hint style="info" %}
Custom avatar and inputs were global settings applied in the **Player** menu (deprecated).
{% endhint %}

{% hint style="success" %}

### Use Cases

* Singleplayer or Cooperative RPGs with "soft" character classes (e.g., mage, warrior, etc.)
* Singleplayer role-dependent branching narratives (player tags trigger unique logic)
* Team-based avatars and [**concept-first**](https://docs.sandbox.game/en/creator/creative-guides/experience-design-techniques/narrative-design/worldbuilding#concept-first-worldbuilding) games (e.g., players as racecars, spaceships, etc.)
  {% endhint %}

### Spawn Point: [Avatar's Feature](https://docs.sandbox.game/en/creator/docs/behaviours/basic-logic/spawn-point-and-avatars-feature#avatars-feature-components) (Components)

Add and customise [trigger-volume](https://docs.sandbox.game/en/creator/game-maker/docs/components/triggers/trigger-volume "mention") and [raycast](https://docs.sandbox.game/en/creator/game-maker/docs/components/gameplay/raycast "mention") components by spawn point.

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td></td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FKN4RtGUVRn6bhShR73dj%2Fgeneral%20avatars%20running%20with%20move%20gizmos.png?alt=media&#x26;token=3a013319-b293-45b1-b2d9-5b2f58d31c23">GM 0.11 avatars running with gizmos.png</a></td></tr><tr><td>Now the power of precise detection and response with targeted messaging can be applied to the player's avatar.<br><br>Note: See updates to <a data-mention href="../docs/components/gameplay/raycast">raycast</a> component parameters.</td><td></td></tr></tbody></table>

**Technical Notes**

Raycast detects in a straight line. Trigger Volume detects within a 3D space.

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Hit/Detect Nearby:</strong></td><td><ul><li>Teammates or opponents</li><li>Specific objects</li><li>Players and/or objects (via tags)</li></ul></td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2F4eZXWABPeE2FY1KIyxem%2FSpawn%20Point%20GM%200.11%20Avatars%20Feature%20raycast%20trigger%20volume.png?alt=media&#x26;token=ca5fe438-8241-4a3f-bf80-c14dc3db80ed">Spawn Point GM 0.11 Avatars Feature raycast trigger volume.png</a></td></tr><tr><td><strong>Respond (send a targeted message):</strong></td><td><ul><li>Teammates or opponents</li><li>Specific objects</li><li>Any player or object hit/detected</li><li>All objects, systems, and players</li><li>Rules or Objectives systems</li><li>The player (with the feature applied)</li></ul></td><td></td></tr></tbody></table>

{% hint style="success" %}

### Use Cases

**Design "Soft" Character Classes**\
Players may take on a role via Spawn Point settings and other logic where **PowerUps** can be triggered based on their proximity to a target.

* **Soothing Healer -** Detect teammates, add to their <mark style="color:blue;">**Health**</mark>
* **Intimidating Mage -** Detect enemies mid range, reduce their <mark style="color:blue;">**Damage Resistance**</mark>
* **Mad Berserker -** Detect enemies up close, boost your <mark style="color:blue;">**Attack Power**</mark>

***

**Rules Integration**\
Design rulesets to modify variable values based on player proximity to other players or objects, tracking data such as time.

* **Capture the Flag**\
  Calculate time near a "flag" to award an achievement, display as a progress bar in the HUD, final result in Ranking (use Trigger Volume messages to control a timer variable)
* **Treasure Hunt/Spot the Difference**\
  Count tagged items spotted (using Raycast)
  {% endhint %}
  {% endtab %}
  {% endtabs %}

### Player HUD Style & Colors

{% tabs %}
{% tab title="Player" %}

### Take Cues From a More Dynamic HUD

Enjoy new HUD formats and get useful cues to solve problems, manage resources, and more.

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FsMP2CU6EcQ428t9zVL2N%2FGM%200.11%20HUD%20states.webp?alt=media&#x26;token=7704633d-7435-40b8-886e-ddffd9705340" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Creator" %}

### New [#hud](https://docs.sandbox.game/en/creator/docs/game-rules/game-screen#hud "mention") Customisations

HUD rule updates include slot shape and color settings. Use other rules to trigger HUD slots to change dynamically as players need hints or warnings related to variable values.

Two HUD **Slot Styles**: Diamond or Square

<div><figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FucIxcy0N5EMX02B2HIDM%2Fimage.png?alt=media&#x26;token=ba48f5e2-714e-4cc5-abe6-0ea1ea73f2ca" alt="" width="240"><figcaption></figcaption></figure> <figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FUmfTtomiqx8fjFM1YPuH%2Fimage.png?alt=media&#x26;token=990bcfc9-02b9-453a-a9c8-b1cda9cbc82a" alt="" width="243"><figcaption></figcaption></figure></div>

<table data-card-size="large" data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2F2LdwAMMhBBj3zq1eo9VZ%2Fimage.png?alt=media&#x26;token=71b7c4e2-611b-4e25-9138-9be1355ad87c" alt=""></td></tr><tr><td><p>Four <strong>Value States</strong> to choose from:</p><ul><li>Normal (blue)</li><li>Positive (green)</li><li>Warning (yellow)</li><li>Critical (red) - can be animated to pulse</li></ul></td></tr></tbody></table>

{% hint style="success" %}

### Use Cases

* Customise HUD slot colours for different game appearances and improved visibility on different sky/terrain backgrounds.
* Dynamically update slot colours with criteria set by other rules to alert players when to take action (e.g., check if number in range). Animate Critical to pulse red.
  {% endhint %}
  {% endtab %}
  {% endtabs %}

### 3Cs: Camera, Controls & Character

{% tabs %}
{% tab title="Player" %}

### Experience a Better Look & Feel

Many built-in improvements make gameplay more immersive.

#### Custom Game Feel

Creators can optimize game types with new Movement Palettes. The default palette includes:

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Edge Recovery</strong></td><td>Reach a bit higher and breathe a sigh of relief when your avatar makes long jumps</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fm436f8R6Slho9678imeU%2FGM%200.11%20Edge%20recovery%20default%20movement%20palette.webp?alt=media&#x26;token=e55c6923-4aa0-4352-ae2b-589494276a38">GM 0.11 Edge recovery default movement palette.webp</a></td></tr><tr><td><strong>Coyote Time</strong></td><td>Defy physics with a split-second delay that makes jumping from an edge easier</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fb6pU9IXqOsvDOlBTGsRK%2FGM%200.11%20Coyote%20Time%20default%20movement%20palette.webp?alt=media&#x26;token=87d0d5a5-1d49-42d5-8e26-7f59efe630ee">GM 0.11 Coyote Time default movement palette.webp</a></td></tr></tbody></table>

#### More Adaptive Controls

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td></td><td></td><td></td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2F32EFotPcUSh2XMZGKc0s%2Fcaag.png?alt=media&#x26;token=25019620-18ec-4c0d-85ca-c1a214b1bfa5">caag.png</a></td></tr><tr><td><strong>New Control Tips</strong></td><td>Press <strong><code>`</code></strong> to view controls at a glance, which now allows creators to add short descriptions for custom controls (0-9 keys and mouse inputs).</td><td><p><strong>Varied Custom Controls</strong></p><p>Key and mouse inputs may also have different uses per Experience.</p></td><td></td></tr></tbody></table>

#### Shader Improvements

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Camera Occlusion &#x26; refinements</strong> reveal your avatar's silhouette when moving behind objects and blocks, while maintaining camera distance.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FZeayBgcv4iqdAgQkQwZd%2Focclusion%20blueprint%20block%20style.png?alt=media&#x26;token=a247ffdc-e19f-47c7-8657-71a2cc7580f6">occlusion blueprint block style.png</a></td></tr><tr><td><strong>Shadows</strong> have been updated to make it much easier to predict where your avatar will land when platforming.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FFjyK8xHRf9x5FdCmDiv6%2Fshadows%20overhaul.png?alt=media&#x26;token=34cfa39a-fe1d-4bef-ae8e-fd3bd34fafbe">shadows overhaul.png</a></td></tr></tbody></table>

#### Avatar Animation Updates

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>New free fall animation for avatars for more interesting challenges.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fb4Zzz98pZYddoPi0G1Rb%2FGM%200.11%20Free%20fall%20animation.webp?alt=media&#x26;token=5f390541-e921-4cc3-9215-49953888acfc">GM 0.11 Free fall animation.webp</a></td></tr><tr><td>Avatar animations have been updated to feel more natural.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fas8dXCcXwfDjBiUqUFuT%2FGM%200.11%203Cs%20animations.webp?alt=media&#x26;token=57acc6eb-c0fc-4f5f-9b6f-3c38f7469fff">GM 0.11 3Cs animations.webp</a></td></tr></tbody></table>
{% endtab %}

{% tab title="Creator" %}

### [Movement Palettes](https://docs.sandbox.game/en/creator/docs/build-menus/top-bar/gameplay#movement-palette)

Foundational improvements have been made to control the way avatars move and can be controlled.

{% hint style="danger" %}
See the [0.11-upgrade-guide](https://docs.sandbox.game/en/creator/game-maker/version-notes-and-changelogs/game-maker-0.11/0.11-upgrade-guide "mention") for key updates to adapt to, including new default jump height and distances.
{% endhint %}

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td></td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FifN16U2zVMhp42JWmtD5%2Fmovement%20palettes.png?alt=media&#x26;token=388d6b6f-6637-4c03-a82a-0e332947365f">GM 0.11 3Cs movement palettes.png</a></td></tr><tr><td>Choose a movement palette in the <strong>Gameplay</strong> menu so animations, camera, and controls look and feel their best for the game type you're creating.<br><br>This release improves competitive platforming with a new <strong>Default</strong> palette.</td><td></td></tr></tbody></table>

{% hint style="info" %}
**RETROCOMPATIBILITY**

The **Legacy** palette is automatically applied to preserve physics in older Experiences.
{% endhint %}

{% hint style="warning" %}
**MIGRATION**

To enable **Coyote Time** and **Edge Recovery** in an older Experience, select the [**Default**](https://docs.sandbox.game/en/creator/docs/build-menus/top-bar/gameplay#default) palette and adapt your Experience as needed to suit the changes in controls and camera responsiveness.
{% endhint %}

{% hint style="warning" %}
**CUSTOM AVATARS & MOVEMENT PALETTES**

Older assets may not include **Edge Recovery** animations when using the new 0.11 default [**Movement Palette**](#movement-palettes). Always playtest custom avatars carefully for every animation needed.
{% endhint %}

### [#key-input](https://docs.sandbox.game/en/creator/docs/game-rules/triggers#key-input "mention") & [#mouse-input](https://docs.sandbox.game/en/creator/docs/game-rules/triggers#mouse-input "mention") Rules: Bind/Unbind, Description

Bind and unbind key and mouse inputs to vary control use throughout an Experience. You must add a very short description explaining how the key is used, which will appear on the Controls at a Glance screen for players when they press **`` ` ``** .

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fa1MkowRPyZ18wFrEQXi8%2Fimage.png?alt=media&#x26;token=7eca4777-5ff8-46b1-895f-1b748ee3bb95" alt="" width="308"><figcaption></figcaption></figure>

{% hint style="success" %}

#### Use Cases

* Enhance mazes and puzzles by taking advantage of camera occlusion
* Expertly time dramatic moments by spacing platforms carefully to trigger edge recovery
* Design competitive vertical free fall challenges to gain points, PowerUps, and more
* Design dynamic control activation/deactivation to suit gameplay needs
  {% endhint %}
  {% endtab %}
  {% endtabs %}

### Multiplayer NPCs

{% tabs %}
{% tab title="Players" %}

### Interact with Friendly Characters that Walk & Flee

New Friendly NPCs may walk and flee from certain objects or players in multiplayer Experiences.

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fjske1fHqAgG00iSaev80%2FGM%200.11%20flee%20and%20walk%20friendly%20npc.webp?alt=media&#x26;token=6ba6f63a-2e24-40c2-a78b-a4e7f7e657a8" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Creators" %}

### [friendly-npc](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/npc-ai-pawns/friendly-npc "mention") Behaviour & Modules

Build multiplayer Experiences with responsive **Friendly NPCs** with **walk** and **flee** modules.

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2F5FKVPVcg2Ai2aAtgu0AE%2Fpawns%20ai%20logic.png?alt=media&#x26;token=26be5cdc-1975-44db-97fa-4f7d0c8503d6" alt="" width="375"><figcaption><p>Friendly NPC with Flee &#x26; Walk Modules</p></figcaption></figure>

{% hint style="info" %}
More Friendly NPC modules are in development, as is an Enemy NPC and its modules.
{% endhint %}

{% hint style="info" %}
In singleplayer Experiences, legacy NPCs and new NPC behaviors may be used.

Legacy NPCs: Citizen, Farmer, Healer, Melee Enemy, Predator, Prey, and Soldier.
{% endhint %}
{% endtab %}
{% endtabs %}

### Raycast, Tags, Light, NFT Sensor

{% tabs %}
{% tab title="Player" %}

### Enjoy More Precise, Dynamic Gameplay

A few small updates can go a long way for gameplay that is more polished and reactive:

* An object's purpose or status may change one moment and trigger different interactions
* Detection logic may be more sophisticated
* You may need to equip an avatar or equipment NFT to unlock gameplay, not just own it
* Light may be used differently, especially around players

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FP630kdfWGCmNBlQBkfox%2Fgeneral%20avatars%20dancing.png?alt=media&#x26;token=1e463666-5205-4b3f-9337-9f9eec076d9d" alt="" width="188"><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Creator" %}

### [**Actor Property Switcher**](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/modifiers/actor-property-switcher) **Behaviour**

Add or remove tags from target objects during gameplay.

### [**Raycast**](https://docs.sandbox.game/en/creator/game-maker/docs/components/gameplay/raycast) **Component**

More parameters for precision raycasting.

* Activation on start
* Ray should stop on any target
* Disable on target hit: delay between broadcasts to start over in case of disable off
* Attachable to the player
* Multiple targets

### [**NFT Sensor**](https://docs.sandbox.game/en/creator/game-maker/docs/components/nft/nft-sensor) **Component**

A new "Is Equipped" toggle can check if a required NFT is equipped to trigger the success message.

### [**Light**](https://docs.sandbox.game/en/creator/game-maker/docs/components/display/light) **Component**

New Offset parameter reduces need for additional logic actors and increases use cases in Spawn Point behaviour as an Avatar’s Feature.
{% endtab %}
{% endtabs %}

### **Security, Performance & Polish**

Netcode, memory, CPU, and graphics optimisation for reduced network issues, better performance, and faster loading times for all experiences.

:rocket: More than 15% CPU and network performance improvement in multiplayer Experiences.

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FM8Ro3uV8s0UG59GD8Vty%2FGM%200.11%20performance%20improvements.png?alt=media&#x26;token=455936da-307b-4388-bd1c-a224c5d2cf2b" alt=""><figcaption></figcaption></figure>

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Improved Anti-Cheat Measures</strong></td><td>Various improvements better ensure that rewards for playing Experiences in The Sandbox are earned by real players.</td></tr><tr><td><strong>Pickable Component</strong></td><td>Reworked code for smoother object pickup and reduced delay.</td></tr><tr><td><strong>Teleport Component</strong></td><td>Improved teleport screen with custom VFX and enhanced readability.</td></tr><tr><td><strong>Victory &#x26; Defeat Camera</strong></td><td>A new short sequence appears when victory or defeat is triggered.</td></tr><tr><td><strong>Fix: Terrain Synchronisation</strong></td><td>Issues fixed to improve behaviour logic.</td></tr></tbody></table>

***

## CREATOR TOOLS

{% hint style="danger" %}
See the [0.11-upgrade-guide](https://docs.sandbox.game/en/creator/game-maker/version-notes-and-changelogs/game-maker-0.11/0.11-upgrade-guide "mention") for key physics and quest logic updates to adapt to in 0.11.
{% endhint %}

### Library: [Asset Kits](https://docs.sandbox.game/en/creator/docs/build-menus/library-and-quick-access-bar#asset-kits)

New **Asset Kits** expand your library with creative themes and partner assets to build your corner of the metaverse. Click the dropdown in the top right of the Library to see what's inside each one!

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FSUCONbV5bTnglF4HquC2%2Fimage.png?alt=media&#x26;token=366ccc33-3386-4231-8a2e-27736f967e6e" alt=""><figcaption></figcaption></figure>

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><p><strong>Partners</strong></p><p><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FcFf6HBiuomhb73UlCCYB%2Fimage.png?alt=media&#x26;token=485f79fd-b0ee-4a98-9701-06aa43d45aa9" alt="" data-size="original"> <strong>Atari Centipede</strong></p><p><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2F2aLs1LvTOD60qAE9uPrO%2Fimage.png?alt=media&#x26;token=44f1fb04-02f5-48b7-bb99-46845dd56f15" alt="" data-size="original"> <strong>Blond:ish</strong></p><p><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fn7aVKbe1fLNp6z64xiMN%2Fimage.png?alt=media&#x26;token=7e0b2cd7-6919-4dcd-aeee-946a956732e8" alt="" data-size="original"> <strong>Care Bears</strong></p><p><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FG0T9Ph3Bql9ijel8yTXl%2Fimage.png?alt=media&#x26;token=7d00b607-4b1b-408a-858c-b14e0d476e1d" alt="" data-size="original"> <strong>Chupa Chups</strong></p><p><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FLio6N3e5U8VKLBWDhNIp%2Fimage.png?alt=media&#x26;token=8fbc27b6-3ac1-49fa-a958-d9a9235c6c44" alt="" data-size="original"> <strong>The Smurfs</strong></p></td></tr><tr><td><p><strong>Themes</strong></p><ul><li><strong>Backrooms</strong></li><li><strong>Bazaar</strong></li><li><strong>City</strong></li><li><strong>Desert</strong></li><li><strong>Forest</strong></li><li><strong>Island</strong></li><li><strong>Swamp</strong></li><li><strong>Tundra</strong></li><li><strong>Volcano</strong></li></ul></td></tr><tr><td><strong>Volcano Theme Examples</strong><br><br><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FsJkSY1l9dl2BKvCO0BEq%2FGM%200.11%20dynamic%20library%20volcano%20examples.png?alt=media&#x26;token=98f4cf6f-8536-4b0c-8b7b-bff18f149f8b" alt=""></td></tr></tbody></table>

### [Publishing Hub](https://docs.sandbox.game/en/creator/docs/build-menus/top-bar#publish)

From one window in Game Maker, you can now:

* Share an Experience to the Game Maker Gallery
* Access the Experience Manager to create a free Experience Page, check assets, locate it on your LAND, set access restrictions, and publish to the Map
* Set all custom asset drafts as Ready to publish your Experience

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fz836nHCv3isc4UsoYsNO%2Fimage.png?alt=media&#x26;token=397c6bd0-cee7-40b8-90cd-eae17bd0b017" alt="" width="563"><figcaption></figcaption></figure>

{% hint style="info" %}
**COMING SOON - ONE-CLICK PUBLISHING & EDITING**

The [experience-manager](https://docs.sandbox.game/en/creator/game-maker/publish-experiences/experience-manager "mention") will be updated very soon with new options to update your experience with ease. There will be no more need to unpublish first to publish a new version, and you'll be able to open and edit your Experience with one click from the page!
{% endhint %}

### Use [Ranking](#ranking-leaderboards) Data

Use the new Ranking option in the Game Rules window to show data for up to three variables sorted as needed at the end of a play session and on your Experience page. It's a great tool for running your own contests!

### Broadcast Types via [Send Message Rule](https://docs.sandbox.game/en/creator/docs/game-rules/events#send-message)

To customize broadcast targets for a ruleset, send a message out with the **Send Message** rule.

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2F9jKGPIpUPXzzt6JEDVjj%2FRules%20broadcast%20targets%20crop.png?alt=media&#x26;token=8a13bb42-6f2f-4000-ad52-9291ad36eb30" alt="" width="263"><figcaption><p>Send Message Rule: Broadcast Types</p></figcaption></figure>

### [Send Message to \[SP\] Actors Rule](https://docs.sandbox.game/en/creator/docs/game-rules/events#send-message-to-sp-actors)

Optimize multiplayer Experiences by sending messages and their arguments from the synchronised (server) layer to the client (local) layer.

### [Multiple Gridboards & Rule Connections](https://docs.sandbox.game/en/creator/docs/game-rules#the-game-rules-system)

Enjoy improved performance while creating rulesets and plenty of space to build Experience mechanics.

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>Build and categorize rulesets across multiple gridboards for more gameplay mechanics.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FMzkpnLLaETzibfPU4cli%2FGM%20rules%20gridboards%200.11.png?alt=media&#x26;token=a35737e5-3347-4ef2-8ada-2f69431276e5">GM rules gridboards 0.11.png</a></td></tr><tr><td>Visualize how your rules send and receive messages in a gridboard with connections.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FEy3ctqrA5mhX6bAsgG7s%2FGM%200.11%20Rule%20Connectors%20example%20crop.png?alt=media&#x26;token=05ce955d-b3e3-4101-aef0-37fbae54120e">GM 0.11 Rule Connectors example crop.png</a></td></tr></tbody></table>

Helpful new control and UI tips have been added to the Game Rules window.

<div align="left"><figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FSMfhTxJPSB4ki9kpqQ5b%2Fimage.png?alt=media&#x26;token=2935664c-6008-4c8c-a39d-27889a262b98" alt="" width="523"><figcaption></figcaption></figure></div>

### [Hierarchy](https://docs.sandbox.game/en/creator/game-maker/docs/build-menus/side-bar/hierarchy)

Assets are easier to organize and find:

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FlQ1o3Dk1XIgC23osPKrK%2Fimage.png?alt=media&#x26;token=5370818a-db86-4e6a-b2a6-0de8511fc42b" alt=""></td><td><p><strong>Folder Management</strong></p><p>The right click menu now includes:</p></td><td><ul><li><strong>Move to Folder</strong> option</li><li>Colour selection</li></ul></td><td></td></tr><tr><td><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fo8PA3vgu1Qu5VRR0Ueq2%2FGM%200.11%20Hierarchy%20logic%20count.png?alt=media&#x26;token=85bdd110-e66d-434c-b06b-b0c02c0fa65e" alt=""></td><td><strong>Actor Count</strong></td><td>Hover over the actor count to see total voxel assets and logic assets to help optimise your Experience</td><td></td></tr><tr><td><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2F8jdJN7vyBp3gY7iWjCOY%2FGM%200.11%20Hierarchy%20nested%20asset%20search.png?alt=media&#x26;token=d1319707-b096-4936-a1b2-540898d1e334" alt=""></td><td><strong>Nested Asset Search</strong></td><td>Search results show asset parent folder(s)</td><td></td></tr></tbody></table>

### **Behavior & Components: Copy/Paste**

Right click to copy all of a behaviour or component’s parameters and paste it into the same behaviour or component in another object.

### <img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FvKjN4ETmWTmNNlG2gFyN%2Fpicker%20tool%20icon%20blue.png?alt=media&#x26;token=16fbeb78-1fc0-45f0-901c-7dfa6d38cd40" alt="" data-size="line"> [Picker Tool](https://docs.sandbox.game/en/creator/docs/build-menus/side-bar#picker) & Block Counter

Useful new tools make selection and placement easier.

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>Click on a block or asset to select it and view its properties. Use the Place tool to use it again.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FIL7MOBisTCTyGDBKjnqS%2FGM%200.11%20Picker%20tool.png?alt=media&#x26;token=fc683a88-c5c8-47b3-8bda-d353b392eee5">GM 0.11 Picker tool.png</a></td></tr><tr><td>See the number of blocks currently being placed with the Free brush in the XYZ axes.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FFfmQ1TYtXE2TrxWJf6NF%2Fblock%20counter.png?alt=media&#x26;token=f848b6c2-e386-4a3d-b2cf-da6140a762f0">GM 0.11 block count.png</a></td></tr></tbody></table>

### [**NFT Image**](https://docs.sandbox.game/en/creator/game-maker/docs/components/nft/nft-image-display) **&** [**NFT Sensor**](https://docs.sandbox.game/en/creator/game-maker/docs/components/nft/nft-sensor) **Components**

**NFT Image** now displays NFT images with WEBP format.

<div><figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2F6xuTq9OM4zbedeybdrYH%2Fnft%20image%20component%20graphic.png?alt=media&#x26;token=1ad148b0-fb4f-4be4-a029-64fbbb8ef4fe" alt="" width="188"><figcaption></figcaption></figure> <figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FqKFCd0qyKBqDipKZm5Ib%2FGM%200.11%20NFT%20Display%20webp%20support.png?alt=media&#x26;token=cde9bf3a-f946-45cc-a257-fb4e5a2512fd" alt="" width="375"><figcaption></figcaption></figure></div>

**NFT Sensor** now includes new parameters to note the purpose of its use (does not affect logic).

### Modal Categories with New VFX & Sounds

Selection modal UI is standardised with categories, making it easier to find what you need.&#x20;

{% hint style="info" %}
There are many new VFXs and over 1,000 new sounds available!
{% endhint %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FNS4QYfbONrkbbiTadWNn%2FGM%200.11%20Select%20behavior%20modal%20movement%20category.png?alt=media&#x26;token=be2f5dae-0651-4836-bb3b-1abafa972d94" alt=""><br><br><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FWU3pMPGD201EBY5ShbCq%2FGM%200.11%20Select%20component%20modal%20actions%20category.png?alt=media&#x26;token=2824a04e-206a-4939-b933-8d6bea191e82" alt=""></td><td>Behavior and component categories by use<br><br>Click an option for an updated description</td><td></td></tr><tr><td><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FXwDdp1qAjUZ1xB3JtEgb%2FGM%200.11%20select%20audio%20modal%20category%20selection%20dropdown.png?alt=media&#x26;token=7e8afa56-7af5-4455-b313-67d474307e40" alt=""><br><br><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fn4lgKvRbZr6PoImugozQ%2FGM%200.11%20select%20VFX%20modal%20category%20dropdown.png?alt=media&#x26;token=6042262f-05b0-4f4b-a33f-f626967fbaf6" alt=""></td><td>Visual FX and audio categories with new options<br><br>Click a sound for a short preview clip</td><td></td></tr><tr><td><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2F1CNxS8oSaBhuTRQ9RYlz%2FGM%200.11%20select%20model%20modal%20dynamic%20library%20chupa%20chups%20example.png?alt=media&#x26;token=1147be28-beb3-457c-9e9d-ef9676956bf7" alt=""><br><br><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FVH04Hmy4HzvJ083ISHME%2FGM%200.11%20select%20actor%20modal.png?alt=media&#x26;token=daede264-0f20-46b3-80e5-9b026550b4ac" alt=""></td><td>Asset and model selection categories<br><br>Model select includes options from Asset Kits</td><td></td></tr></tbody></table>

{% hint style="info" %}
Documentation is reorganised to match Game Maker's new categories for behavior and components, and they are ordered by performance in multiplayer with colored icons.
{% endhint %}

### Text Fields: Emoji & Language Support

Text fields support more options on your Experience Page, in Game Maker, and in the Game Client.

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>Experience titles and descriptions may now use emojis.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FuKe7adLgHxnzSVDh3MGa%2Femojis%20in%20gc%20-%20question%20this.png?alt=media&#x26;token=ce26fcd9-cc6d-4612-9019-275458e46c35">emojis in gc - question this.png</a></td></tr><tr><td>Enter <a href="../creative-guides/logic-guide/text-quests-and-icons"><strong>text</strong></a> in Chinese, Korean, Japanese, and potentially thousands of other languages for dialogue, HUD text, and more.</td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FV5psDmZvUugxCoH0xEoT%2Fimage.png?alt=media&#x26;token=33e53739-a1bb-4af4-8070-8065de726ef9">GM 0.11 text field language support</a></td></tr></tbody></table>

{% hint style="success" %}
Supported languages may be used to create messages to trigger logic in Game Maker.
{% endhint %}

{% hint style="info" %}
Game Maker and Game Client UI is only available in English.
{% endhint %}

### Five New *Modular* Game Type Templates

Adapt these new modular templates to build your own worlds with **Social Platforming**, **Crash**, **Quiz**, **Tag**, and **Idle Clicker** gameplays.

<div><figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FDanQUlFmfxM1dtacSuyg%2F0.11%20Template%20-Social%20Platforming.png?alt=media&#x26;token=2fdab287-0f3a-4958-a331-81b5e0ad26fe" alt="" width="263"><figcaption></figcaption></figure> <figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FMQmOpNJVCZXn65KctLmD%2F0.11%20Template%20-Crash%20Game.png?alt=media&#x26;token=d980c45e-957b-431d-91d1-804e1f415523" alt="" width="263"><figcaption></figcaption></figure></div>

<div><figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2F8DMObAar23XhjjBMS09O%2F0.11%20Template%20-Quiz%20Game.png?alt=media&#x26;token=828a2e02-18e1-4bfa-b1de-db6e0f8cef97" alt="" width="263"><figcaption></figcaption></figure> <figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2F849oDsCWUPABIFqv98mw%2F0.11%20Template%20-Tag%20Game.png?alt=media&#x26;token=cf024f73-0212-4a68-90e1-100353bfac8d" alt="" width="263"><figcaption></figcaption></figure></div>

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fm38mrvyyF5go4QXTL9g8%2F0.11%20Template%20-Idle%20Clicker%20Game.png?alt=media&#x26;token=30b2dddc-0636-4c9d-abc9-aa279370072e" alt="" width="263"><figcaption></figcaption></figure>

### Manual Upgrades Needed

{% hint style="danger" %}
See the [0.11-upgrade-guide](https://docs.sandbox.game/en/creator/game-maker/version-notes-and-changelogs/game-maker-0.11/0.11-upgrade-guide "mention") for key physics and quest logic updates to adapt to in 0.11.
{% endhint %}

***

## PLAYER TOOLS

### Outfits: Save & Equip

Quickly apply your favorite NFT equipment combinations.

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FnUYhQiC07wtMyq7w7SUW%2F0.11%20outfits%20save%20equip%20opt.webp?alt=media&#x26;token=f755c9cf-6e01-4c64-a9bf-388e2c91366d" alt=""><figcaption></figcaption></figure>

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FOlFIeBFYARiP8EJR6ySL%2Fsave%20outfit.png?alt=media&#x26;token=fe5a60e4-3614-4e57-8a19-b85a334b64b4" alt=""></td><td>Save Outfits</td></tr><tr><td><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FiCICB3lmEGtG9lGk9KXs%2Foutfits.png?alt=media&#x26;token=163022ab-ad96-4aa0-8a05-e7a143779227" alt=""></td><td>Equip Saved Options</td></tr></tbody></table>

### **Featured Experiences, Ratings & Bookmarks**

Rate Experiences, bookmark your favorites, and replay. Bookmarked Experiences appear in the Experiences Gallery on The Sandbox website so they're easy to find and play again.

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FQBBukJZpGeOa50sPoXOy%2Fbookmark%20and%20rate%20experience%20GC.png?alt=media&#x26;token=02b53273-c636-483b-93c5-77843df3aa59" alt="" width="375"><figcaption></figcaption></figure>

Navigate the map while you play to find featured content to explore.

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FnrGi6neGhjmTmjzhb2BI%2Ffeatured%20experiences%20UI%20GC.png?alt=media&#x26;token=4b44441b-7a8b-405c-958b-845eabb9d324" alt=""><figcaption></figcaption></figure>

### UX/UI Polish

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Inventory Sorting</strong></td><td>Default sorting is now newest to oldest to make it easier to find newly collected items. Each equipment slot now has icons in the UI.</td></tr><tr><td><strong>Pop-Ups System</strong></td><td>Unified UI for in game pop-ups.</td></tr><tr><td><strong>UI Animations</strong></td><td>Screen transitions when opening/closing NFT Gallery, Inventory, etc.</td></tr><tr><td><strong>Style Updates</strong></td><td>Main menu, navigation bar, emote wheel, and loading screens updated.</td></tr></tbody></table>
