For the complete documentation index, see llms.txt. This page is also available as Markdown.

Game Maker 0.11

📢 NEW: ABILITIES UPDATE

Game Maker 0.11 has been updated to launch new Abilities with Alpha Season 5. See the new resource below to learn how Abilities work and how to create new gameplays with them using 0.11.

Abilities

DIVE IN TO PLAY & CREATE LIKE NEVER BEFORE!

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Game Maker & Game Client 0.11

  • New team gameplay and game design possibilities

  • Improved performance & UI for greater ease of use

  • Deliver new tools for players and creators

  • Include exciting new gameplay templates


👥 MULTIPLAYER GAMEPLAY

Team Variable, Rule Broadcast Type, Send Message to [SP] , Victory & Defeat

New Ways to Play as a Team

Work together or compete with friends in new ways, like:

Earning
Sharing
Managing

💯 Points

🪵 Resources

🍔 Needs

⏲️ Timer boosts

💰 In-game currency

☢️ Risks

🆙 Bonuses

🕵️ Role / Status

🏁 Goals

Complex Multiplayer Dynamics

Player actions can affect:

👤 The player only

👥 The player's team

👥 👥 👥 All players

Victory & Defeat

Now teams or individual players may trigger a victory or defeat. All players can also win together.

New camera animations can be used to make the end game sequence look more polished.

New Team Variable

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Design complex multiplayer mechanics with a combination of global, team, and player variables.

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Display variables on the HUD to help players cooperate, compete, and reach individual goals.

The local variable (L) has been renamed to the player variable (P).

Use Cases


Send Message Rule: New Broadcast Types

Send a message to a specified target from Rules using the Send Message rule.

In addition to sending to All, Rules, Specific Tags, and Objectives:

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Triggering Actors affects individual players.

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Team can affect a triggering team or specified team.

The Send Message rule is now in the Events category with added broadcast types.

Use Cases

Send Message to [SP] Actors

A unique new rule allows you to optimize Experiences by sending data from Rules to [SP] actors, or objects.

Team Victory & Defeat

Victory Component

New Victory Types allow you to trigger a victory for all players, teams, or individual players. You can also toggle on or off a new camera animation to play when triggered.

Defeat Component

A new Team Defeat toggle allows you to differentiate between player or team defeat. You can also toggle on or off a new camera animation to play when triggered.

Ranking / Leaderboards

Reach for the Top

Compete with your friends and compare your results against the 🏆 Top 100 global players.

Game Client
Experience Page (Top 100) - Viewed at Sandbox.game

Ranking

🔢 Results Screen (Game Client)

Display player results of up to three time, number, or decimal variables when victory or defeat is triggered.

🌐 Global Ranking (Website)

Display a ranking of the top 100 players globally on your Experience Page.

Use Cases

Quests

Quests in Multiplayer Games

Behind the scenes, a lot more is possible for creators to build more interesting quests you'll enjoy.

For now, the UI looks and feels the same for the player and the creator, but your actions could trigger quests differently depending on the gameplay design.

These are only a few options now that Objectives are easier to integrate with other logic, like game mechanics:

  • All players need to collect a certain amount of resources together

  • Your team must divide and conquer to gather information to solve a puzzle

  • You're choosing your own adventure in an open multiplayer world

Complete a quest together!

Multiplayer Compatible Objectives

The Objectives system has been recoded for multiplayer compatibility. A few parameters changed to avoid conflicts and streamline the system. Quest types and UI are nearly identical.

You may continue using the legacy Objectives system until it is deprecated.

There are many new creative possibilities to complete quests on your own, with a team, or with all other players in an Experience. More Objectives system updates are in development to make these gameplays even easier to build in the future.

Use Cases

When you open Objectives in an Experience built before Game Maker 0.11, you will be prompted to migrate your Objectives to the new system. Migration is optional.

A side panel will offer guidance for what needs modification in your existing quests' setup to make them compatible with the new system.

If you accidentally migrate Objectives, you can exit the Experience before saving.

Open Objectives to migrate

👤 SINGLEPLAYER & 👥 MULTIPLAYER GAMEPLAY

Rotation & Codes

Leap into Action

Enjoy varied platformer challenges and more interactive decorations with a new rotate movement.

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Objects may spin or rotate in any direction.

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This feature improves collisions for more immersive, varied gameplay.

Unlock Secret Codes

Enter codes to solve puzzles, answer quizzes, and get access to additional quests and gameplay.

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3-6 numbers or letters could be the key to opening a door, starting a new quest, or making a way for your escape!

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Type or use 🔼 or 🔽 to set a slot's number or letter to enter a code. It's up to the creator how many tries you may get!

🆕 Combination Code Behaviour

Players enter a code, which can trigger a success or fail message.

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  • Set up alphanumeric codes (3-6 characters) for players to enter for puzzles, quizzes, etc.

  • Add 70-80 characters of display text for hints or instructions

Use Cases

🆕 Rotate Behaviour

Choose between two rotation types to apply to objects.

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Rotate ↪️ or ↩️ on the X, Y, or Z axis Rotate Around Moves the asset around an offset point Rotate Actor Rotates the asset about its pivot point

Use Cases

Spawning

Spawn into New Roles

Enter singleplayer and multiplayer games with multiple custom avatars provided by creators.

Spawn points include even more logic and settings to customise the player experience, with smart ways to detect and trigger gameplay interactions.

Spawn Point: Custom Avatars & Input Configurations

Create unique new Experiences with multiple custom avatars.

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Spawn Point behaviour can now assign a custom avatar to players who spawn into them when they join an instance.

Custom Input Configurations may also be adjusted in the Avatar's Feature.

Custom avatar and inputs were global settings applied in the Player menu (deprecated).

Use Cases

Spawn Point: Avatar's Feature (Components)

Add and customise Trigger Volume and Raycast components by spawn point.

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Now the power of precise detection and response with targeted messaging can be applied to the player's avatar. Note: See updates to Raycast component parameters.

Technical Notes

Raycast detects in a straight line. Trigger Volume detects within a 3D space.

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Hit/Detect Nearby:

  • Teammates or opponents

  • Specific objects

  • Players and/or objects (via tags)

Respond (send a targeted message):

  • Teammates or opponents

  • Specific objects

  • Any player or object hit/detected

  • All objects, systems, and players

  • Rules or Objectives systems

  • The player (with the feature applied)

Use Cases

Player HUD Style & Colors

Take Cues From a More Dynamic HUD

Enjoy new HUD formats and get useful cues to solve problems, manage resources, and more.

New HUD Customisations

HUD rule updates include slot shape and color settings. Use other rules to trigger HUD slots to change dynamically as players need hints or warnings related to variable values.

Two HUD Slot Styles: Diamond or Square

Four Value States to choose from:

  • Normal (blue)

  • Positive (green)

  • Warning (yellow)

  • Critical (red) - can be animated to pulse

Use Cases

3Cs: Camera, Controls & Character

Experience a Better Look & Feel

Many built-in improvements make gameplay more immersive.

Custom Game Feel

Creators can optimize game types with new Movement Palettes. The default palette includes:

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Edge Recovery

Reach a bit higher and breathe a sigh of relief when your avatar makes long jumps

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Coyote Time

Defy physics with a split-second delay that makes jumping from an edge easier

More Adaptive Controls

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New Control Tips

Press ` to view controls at a glance, which now allows creators to add short descriptions for custom controls (0-9 keys and mouse inputs).

Varied Custom Controls

Key and mouse inputs may also have different uses per Experience.

Shader Improvements

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Camera Occlusion & refinements reveal your avatar's silhouette when moving behind objects and blocks, while maintaining camera distance.

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Shadows have been updated to make it much easier to predict where your avatar will land when platforming.

Avatar Animation Updates

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New free fall animation for avatars for more interesting challenges.

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Avatar animations have been updated to feel more natural.

Movement Palettes

Foundational improvements have been made to control the way avatars move and can be controlled.

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Choose a movement palette in the Gameplay menu so animations, camera, and controls look and feel their best for the game type you're creating. This release improves competitive platforming with a new Default palette.

RETROCOMPATIBILITY

The Legacy palette is automatically applied to preserve physics in older Experiences.

Key Input & Mouse Input Rules: Bind/Unbind, Description

Bind and unbind key and mouse inputs to vary control use throughout an Experience. You must add a very short description explaining how the key is used, which will appear on the Controls at a Glance screen for players when they press ` .

Use Cases

Multiplayer NPCs

Interact with Friendly Characters that Walk & Flee

New Friendly NPCs may walk and flee from certain objects or players in multiplayer Experiences.

Friendly NPC Behaviour & Modules

Build multiplayer Experiences with responsive Friendly NPCs with walk and flee modules.

Friendly NPC with Flee & Walk Modules

More Friendly NPC modules are in development, as is an Enemy NPC and its modules.

In singleplayer Experiences, legacy NPCs and new NPC behaviors may be used.

Legacy NPCs: Citizen, Farmer, Healer, Melee Enemy, Predator, Prey, and Soldier.

Raycast, Tags, Light, NFT Sensor

Enjoy More Precise, Dynamic Gameplay

A few small updates can go a long way for gameplay that is more polished and reactive:

  • An object's purpose or status may change one moment and trigger different interactions

  • Detection logic may be more sophisticated

  • You may need to equip an avatar or equipment NFT to unlock gameplay, not just own it

  • Light may be used differently, especially around players

Actor Property Switcher Behaviour

Add or remove tags from target objects during gameplay.

Raycast Component

More parameters for precision raycasting.

  • Activation on start

  • Ray should stop on any target

  • Disable on target hit: delay between broadcasts to start over in case of disable off

  • Attachable to the player

  • Multiple targets

NFT Sensor Component

A new "Is Equipped" toggle can check if a required NFT is equipped to trigger the success message.

Light Component

New Offset parameter reduces need for additional logic actors and increases use cases in Spawn Point behaviour as an Avatar’s Feature.

Security, Performance & Polish

Netcode, memory, CPU, and graphics optimisation for reduced network issues, better performance, and faster loading times for all experiences.

🚀 More than 15% CPU and network performance improvement in multiplayer Experiences.

Improved Anti-Cheat Measures

Various improvements better ensure that rewards for playing Experiences in The Sandbox are earned by real players.

Pickable Component

Reworked code for smoother object pickup and reduced delay.

Teleport Component

Improved teleport screen with custom VFX and enhanced readability.

Victory & Defeat Camera

A new short sequence appears when victory or defeat is triggered.

Fix: Terrain Synchronisation

Issues fixed to improve behaviour logic.


CREATOR TOOLS

Library: Asset Kits

New Asset Kits expand your library with creative themes and partner assets to build your corner of the metaverse. Click the dropdown in the top right of the Library to see what's inside each one!

Partners

Atari Centipede

Blond:ish

Care Bears

Chupa Chups

The Smurfs

Themes

  • Backrooms

  • Bazaar

  • City

  • Desert

  • Forest

  • Island

  • Swamp

  • Tundra

  • Volcano

Volcano Theme Examples

Publishing Hub

From one window in Game Maker, you can now:

  • Share an Experience to the Game Maker Gallery

  • Access the Experience Manager to create a free Experience Page, check assets, locate it on your LAND, set access restrictions, and publish to the Map

  • Set all custom asset drafts as Ready to publish your Experience

COMING SOON - ONE-CLICK PUBLISHING & EDITING

The Experience Manager will be updated very soon with new options to update your experience with ease. There will be no more need to unpublish first to publish a new version, and you'll be able to open and edit your Experience with one click from the page!

Use Ranking Data

Use the new Ranking option in the Game Rules window to show data for up to three variables sorted as needed at the end of a play session and on your Experience page. It's a great tool for running your own contests!

Broadcast Types via Send Message Rule

To customize broadcast targets for a ruleset, send a message out with the Send Message rule.

Send Message Rule: Broadcast Types

Send Message to [SP] Actors Rule

Optimize multiplayer Experiences by sending messages and their arguments from the synchronised (server) layer to the client (local) layer.

Multiple Gridboards & Rule Connections

Enjoy improved performance while creating rulesets and plenty of space to build Experience mechanics.

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Build and categorize rulesets across multiple gridboards for more gameplay mechanics.

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Visualize how your rules send and receive messages in a gridboard with connections.

Helpful new control and UI tips have been added to the Game Rules window.

Hierarchy

Assets are easier to organize and find:

Folder Management

The right click menu now includes:

  • Move to Folder option

  • Colour selection

Actor Count

Hover over the actor count to see total voxel assets and logic assets to help optimise your Experience

Nested Asset Search

Search results show asset parent folder(s)

Behavior & Components: Copy/Paste

Right click to copy all of a behaviour or component’s parameters and paste it into the same behaviour or component in another object.

Picker Tool & Block Counter

Useful new tools make selection and placement easier.

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Click on a block or asset to select it and view its properties. Use the Place tool to use it again.

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See the number of blocks currently being placed with the Free brush in the XYZ axes.

NFT Image & NFT Sensor Components

NFT Image now displays NFT images with WEBP format.

NFT Sensor now includes new parameters to note the purpose of its use (does not affect logic).

Selection modal UI is standardised with categories, making it easier to find what you need.

There are many new VFXs and over 1,000 new sounds available!

Behavior and component categories by use Click an option for an updated description

Visual FX and audio categories with new options Click a sound for a short preview clip

Asset and model selection categories Model select includes options from Asset Kits

Documentation is reorganised to match Game Maker's new categories for behavior and components, and they are ordered by performance in multiplayer with colored icons.

Text Fields: Emoji & Language Support

Text fields support more options on your Experience Page, in Game Maker, and in the Game Client.

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Experience titles and descriptions may now use emojis.

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Enter text in Chinese, Korean, Japanese, and potentially thousands of other languages for dialogue, HUD text, and more.

Game Maker and Game Client UI is only available in English.

Five New Modular Game Type Templates

Adapt these new modular templates to build your own worlds with Social Platforming, Crash, Quiz, Tag, and Idle Clicker gameplays.

Manual Upgrades Needed


PLAYER TOOLS

Outfits: Save & Equip

Quickly apply your favorite NFT equipment combinations.

Save Outfits

Equip Saved Options

Rate Experiences, bookmark your favorites, and replay. Bookmarked Experiences appear in the Experiences Gallery on The Sandbox website so they're easy to find and play again.

Navigate the map while you play to find featured content to explore.

UX/UI Polish

Inventory Sorting

Default sorting is now newest to oldest to make it easier to find newly collected items. Each equipment slot now has icons in the UI.

Pop-Ups System

Unified UI for in game pop-ups.

UI Animations

Screen transitions when opening/closing NFT Gallery, Inventory, etc.

Style Updates

Main menu, navigation bar, emote wheel, and loading screens updated.

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