Dialogue Tracking & Collaboration
Level and Narrative Design Collaboration
Technical Guidelines
Use plain text from the English alphabet
No quotation marks, back slashes, emojis, or special characters
Can use rich text formatting
HTML commands for <color=yellow>color</color>, <b>bold</b>, and <i>italic</i> text
Character limits
Speaker Components 300 character limit NPCs making statements to players
Asker Behaviours 260 character limit NPCs with two-way dialog with players
Tip: Use Len() function in spreadsheets to count characters
Rich text formatting counts toward character limits.
Format and Terms
Format
Itβs easiest to write, track, measure, and share dialogue across teams with spreadsheets
Keep your spreadsheet updated
Use our dialogue template for helpful guidelines and examples
Terms
Speakers - Make statements
Barks: Initial dialog before quest initiated
Static NPCs: Mini-scenes, moments
Askers - Independent conversation with players
Quest Dialogue - Asker + Player Response(s)