Toggle Behaviour
Turn the Behaviour of the Object on or off using Messages.
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PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.
USAGE TIP The [MP] version of this component will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.
Common Uses
Make enemies peaceful until you touch their treasure
Grant access to new areas - turn on or off a platform, unlock a door, etc.
Control the player's ability to trigger certain dialogue depending on their progression in an Experience (dialogue states)
Communications
Inputs: One or more on message One or more off message One or more toggle on/off message | Outputs: Object's behaviour switches on Object's behaviour switches off Object's behaviour switches to the opposite state |
Parameters
Options | Details |
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Turn ON Message - Defines the message(s) required to turn on the behaviour. | |
Turn OFF Message - Defines the message(s) required to turn off the behaviour. | |
Toggle Message - Defines the message(s) required to toggle ON/OFF the behaviour. | |
Initial Behaviour State - Defines if the asset Behaviour is ON (true) or OFF (false) at the start of the game. |
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