LogoLogo
GeneralAccountsPlayersOwnersCreatorsThe Sandbox Website
Creators
Creators
  • 🎆Welcome to the Creator Portal
  • 🟦Learn Creator Basics
    • 🟦Scale & LAND Use
    • 🟦Assets & Equipment
    • 🟦Avatars & Character
    • 🟦Look & Feel
    • 🟦Logic & Gameplay
    • ❓FAQs: Gameplay
    • ❓FAQs: Assets
    • 🧙‍♂️Begin Game Maker (Video Series)
  • The Sandbox Creators Forum
  • The Sandbox DAO
  • 🪙Monetisation
  • Game Maker
    • ✨Create Experiences
    • 🔰Beginners
      • Play/Test
      • Build with Blocks
      • Place Assets
      • Set Object Actions
      • Trigger Logic
      • Craft Quests
      • Set Up Mechanics
      • Build Multiplayer Games
    • Game Maker 0.11 Update
    • 0.11 Upgrade Guide
    • 📖Docs
      • Navigate Game Maker Home
      • Manage Experiences
      • Controls & Shortcuts
      • Build Menus
        • Top Bar
          • Gameplay
        • Side Bar
          • Hierarchy
          • Presets
        • Library & Quick Access Bar
        • Grid System & Snap Tool
        • Properties Panel
      • Using Blocks
      • Using Assets & Objects
        • Behaviour & Component Parameters
        • Tags
        • Messages
      • Behaviours
        • NPC - AI Pawns
          • 🔵Citizen
          • 🔵Farmer
          • 🔵Healer
          • 🔵Melee Enemy
          • 🔵Predator
          • 🔵Prey
          • 🔵Soldier
          • 🔴Friendly NPC
        • Movement
          • 🟡Door
          • 🟡Bird
          • 🔴Basic Platform
          • 🔴Advanced Platform
          • 🔴Projectile
          • 🔴Rotate
        • Basic Logic
          • 🔵Message Broadcaster
          • 🟢Combination Code
          • 🟢Asker
          • 🟢Timed Events
          • 🟡Crowd Event
          • 🔴Spawn Point & Avatar's Feature
        • Modifiers
          • 🔵Actor Property Switcher
          • 🔵Multi
          • 🔵Void
          • 🟢Asset Spawner
          • 🟢Replace Asset
        • Visual
          • 🟢Post Process Effects
          • 🟡Weather Switcher
          • 🟡Animated Decoration
      • Components
        • Actions
          • 🟢Climbable
          • 🟢Avatar Teleport
          • 🟢Collectable
          • 🟢Drop
          • 🟢Slide
          • 🟢Speaker
          • 🔴Pickable
        • Triggers
          • 🟢Plant
          • 🟢Switch
          • 🟢Button
          • 🟢Trigger Volume
        • Status
          • 🟢Toggle
          • 🟢Power Up
          • 🔴Avatar Checkpoint
          • 🔴Health
        • Gameplay
          • 🔵Defeat
          • 🔵Victory
          • 🔴Raycast
        • NFT
          • 🟢NFT Sensor
          • 🟢NFT Image Display
          • 🟢Image Display
          • 🔴NFT Details Display
        • Display
          • 🟢Indicator
          • 🟢Rarity VFX
          • 🟡Visual FX
          • 🟡Light
        • Audio
          • 🟡Play Sound
      • Objectives
      • Game Rules
        • Math
        • Time
        • Comparisons
        • Replace Variable Values
        • Game Screen
        • Triggers
        • Events
      • Build Singleplayer & Multiplayer Logic
      • Quality Guidelines
        • Optimisation
        • Testing
        • Playability
      • Templates
    • 📑Creative Guides
      • 📗Game Rules Guide
        • Point Race
        • Collect Points
        • Time Trial
        • Combo
        • Hunger
        • Poison
        • Shop
      • ⚙️Logic Guide
        • Abilities
        • Equipment Based Logic - On Equip / NFT Sensor
        • Doors & Chests
        • Collectibles
        • Text, Quests & Icons
        • Platforms
        • Victory & Defeat
        • Miscellaneous
        • NFT Inspect
        • Fighting
      • 🏞️Experience Guide
        • Tower Defense
        • Horror / Backrooms
        • Solo Platforming
        • Social Platforming
        • Resource Management
        • Cooking Simulator
        • Survival
        • Action / Adventure
        • Night Clubs & Concerts
        • Virtual Home & Architecture
        • NFT Gallery / In-Game Shop
        • Puzzle Games
        • Social Hubs
        • Simulation
      • 🎲Experience Design Techniques
        • Narrative Design
          • Worldbuilding
          • Storyboard
          • Dialogue
        • Art Design
          • Experience Art Concept
          • Asset Curation
          • Blockout Aesthetics
          • Detailing / Dressing
        • 3D Spatial Layout
          • Rough Base Map
          • Greyboxing / Blockout
        • Game Design
          • Ramp of Difficulty
          • Risk & Reward
          • Game Loops & Decisions
    • 🎬Game Production Guide
      • 🟥Concept
      • 🟧Blockout
      • 🟨Logic
      • 🟩Art
      • 🟦Quality Assurance
      • 🟪Polish
      • ⬜Marketing
    • 🧰Publish Experiences
      • Experience Manager
        • Experience Analytics
        • 🧰Experience Page
          • Content Guide
          • Marketing
          • Create an Experience Trailer
          • Player Engagement
        • Map Location
        • Asset Review
        • Access Restrictions
      • Collaborating With Third Parties
      • ❓FAQs: Experience Publishing
    • 🕘Version Notes & Changelogs
      • Game Maker 0.11
        • ❗0.11 Upgrade Guide
      • Game Maker 0.10
      • Game Maker 0.9
      • Game Maker 0.8
      • Game Maker 0.7
    • ❓FAQs: Game Maker
  • VoxEdit
    • ✨Create Assets
    • 🔰Beginners
    • 📖Docs
      • Navigate VoxEdit Home
      • Controls & Shortcuts
      • Panels & Custom Layouts
      • Block
      • Modeler
        • Use Modes & Tools Together
        • Set the Pivot Point
        • Create Frame Assets
      • Animator
        • Build a Rig
        • Create an Animated Asset
        • Use Inverse Kinematics
      • Templates
      • Quality Guidelines
        • Asset Types & Collisions
        • Asset Scale
        • Node Efficiency
        • Pivot Point & Alignment
        • Animation
        • Visual Quality
        • Asset Name & Description
        • Manage Files & Folders
    • 📑Creative Guides
      • 🧍Asset Guide
        • Structures & Landmarks
          • Basic Building: No Entry
          • Animated Building: No Entry
          • Unanimated Building: Player Entry
          • Landmark
          • Building Facade
          • Structure Component Parts
          • Modular Architecture
        • Humanoids & Animals
        • Vehicles
        • Equipment
        • Art: Statues, Paintings
          • Animated Art Screens
          • Statues
          • Kinetic Art Sculptures
          • Paintings
          • Performance Art
        • Furniture
        • Platforms
        • Doors, Gates, and Windows
          • Multi Design Door Asset
        • Chests & Other Animated Interactions
        • Plants, Trees
        • Objects, Machines
        • Signs & Text
        • Obstacles
        • Create Frame Assets
      • 🎨Art Techniques
        • Asset References
        • 3D Design
          • 🧹Need to Simplify?
          • ✂️Trim All Volumes
          • 🟢Optimize with Texture
          • 🟢Curved Edges: Blocky Style
          • 🟡Break Down Objects
          • 🟡Create Smooth Angled Lines
          • 🟡Circular Shapes: Cross Technique
        • Colour, Texture & Depth
          • 🪅Colour Choice & Strategy
          • 🧱Textures & Materials
    • 🧰Upload Assets to Workspaces
    • 🌟Mint & List Assets to Sell
    • 🕘Changelogs
    • 🔓Open Source Assets
    • ❓FAQs: VoxEdit
  • Creators Program
    • 🏗️Builders' Challenge
      • Rules & Eligibility
      • Earnings & Rewards
      • How to Succeed in the Builders' Challenge
      • ❓FAQs: Builders' Challenge
    • ℹ️Creator Contests
    • 🏆Game Jams
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Game Jams
    • 🏆VoxEdit Contests
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Voxel Art Contests
  • General
    • 📚The Sandbox Documentation
    • 🔄Play, Create & Earn
    • 🗺️Map
    • 🛒Marketplace
    • 🗣️Discord Community
    • 🔗Social Networks, News & Blogs
    • The Sandbox Linktree
    • ❓Help & Contact
Powered by GitBook
LogoLogo

INFO

  • Discord
  • Social, News & Blogs
  • Service Status

PLAY

  • Events
  • Map
  • Avatar

CREATE

  • VoxEdit
  • Game Maker
  • Contests

OWN

  • SAND
  • LAND
  • Staking

Copyright ©The Sandbox. All Rights Reserved.

On this page
  • Farmer
  • Common Uses
  • Communications
  • Parameters

Was this helpful?

  1. Game Maker
  2. Docs
  3. Behaviours
  4. NPC - AI Pawns

Farmer

Harvesting Behaviour that appears to collect plants.

PreviousCitizenNextHealer

Last updated 8 months ago

Was this helpful?

COPY/PASTE PARAMETERS

New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.

This behaviour has not yet been migrated for use in multiplayer Experiences.

  • Walk and gather specific assets within a defined zone - Its “gathering rate” can be changed within its parameters - Can flee once it detects an enemy nearby - Peaceful NPC that doesn’t attack any targets

Common Uses

  • "Harvesting" or "collecting" any Object using Gathering Tags (vegetables on a farm, groceries in a store, scrap metal in a wasteland, trash to recycle, etc.)

  • Use cases where Objects need to be randomly removed without a destroy animation

Communications

Inputs:

Detects Hostiles or other Tags

Outputs:

Moves away

Detects Plants or other Tags

Randomly moves toward and removes objects with its target Tags

Parameters

Options
Details

Gathering area - defines the space where the Object will walk around and gather objects with a specified tag. It may step up or down one block at a time. This parameter is visualised with a blue cube Gizmo that adjusts as you enter new X, Y, and Z values.

Walk Speed (slider) - set the walking speed of the Object using a slider or by entering a value. The value defines the amount of blocks travelled per second by the Object.

Gathering Speed (slider) - determine the maximum amount of objects that can be gathered per second within the defined space.

Can Flee - if set to true, the Object can flee from enemy tags if it is attacked or if it detects an enemy within its enemy detection range.

Flee when Attacked - if set to true the Object will flee if it is attacked.

Flee Speed (slider) - Determines the speed at which the Object will flee. The value defines the amount of blocks the Object will travel per second when fleeing.

Enemy Detection (slider) - defines the range within which the Object will detect "tags to flee". This parameter is visualised with a red circle Gizmo that adjusts as you move the slider or change the value.

Farmer

KNOWN ISSUE Farmer behaviour only detects and removes objects placed in a location with an even y axis coordinate (vertical). Workaround: Adjust the position in the or with the .

Tags - Determines which tags the Object will look for to gather. You may add more than one tag. Press to remove default or other unwanted tags.

Tags to Flee - Determines which tags the Object detects as an enemy and will flee from. Press to remove default or other unwanted tags.

📖
🔵
Properties Panel
Move tool
Drawing