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  • The Sandbox Creators Forum
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  • πŸͺ™Monetisation
  • Game Maker
    • ✨Create Experiences
    • πŸ”°Beginners
      • Play/Test
      • Build with Blocks
      • Place Assets
      • Set Object Actions
      • Trigger Logic
      • Craft Quests
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      • Build Multiplayer Games
    • Game Maker 0.11 Update
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    • πŸ“–Docs
      • Navigate Game Maker Home
      • Manage Experiences
      • Controls & Shortcuts
      • Build Menus
        • Top Bar
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      • Using Blocks
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        • Behaviour & Component Parameters
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      • Behaviours
        • NPC - AI Pawns
          • πŸ”΅Citizen
          • πŸ”΅Farmer
          • πŸ”΅Healer
          • πŸ”΅Melee Enemy
          • πŸ”΅Predator
          • πŸ”΅Prey
          • πŸ”΅Soldier
          • πŸ”΄Friendly NPC
        • Movement
          • 🟑Door
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          • πŸ”΄Basic Platform
          • πŸ”΄Advanced Platform
          • πŸ”΄Projectile
          • πŸ”΄Rotate
        • Basic Logic
          • πŸ”΅Message Broadcaster
          • 🟒Combination Code
          • 🟒Asker
          • 🟒Timed Events
          • 🟑Crowd Event
          • πŸ”΄Spawn Point & Avatar's Feature
        • Modifiers
          • πŸ”΅Actor Property Switcher
          • πŸ”΅Multi
          • πŸ”΅Void
          • 🟒Asset Spawner
          • 🟒Replace Asset
        • Visual
          • 🟒Post Process Effects
          • 🟑Weather Switcher
          • 🟑Animated Decoration
      • Components
        • Actions
          • 🟒Climbable
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          • 🟒Collectable
          • 🟒Drop
          • 🟒Slide
          • 🟒Speaker
          • πŸ”΄Pickable
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          • 🟒Plant
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        • Status
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          • πŸ”΄Avatar Checkpoint
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        • Gameplay
          • πŸ”΅Defeat
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          • πŸ”΄Raycast
        • NFT
          • 🟒NFT Sensor
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          • πŸ”΄NFT Details Display
        • Display
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          • 🟑Visual FX
          • 🟑Light
        • Audio
          • 🟑Play Sound
      • Objectives
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        • Math
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        • Replace Variable Values
        • Game Screen
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      • Build Singleplayer & Multiplayer Logic
      • Quality Guidelines
        • Optimisation
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        • Playability
      • Templates
    • πŸ“‘Creative Guides
      • πŸ“—Game Rules Guide
        • Point Race
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        • Shop
      • βš™οΈLogic Guide
        • Abilities
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        • Doors & Chests
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        • Platforms
        • Victory & Defeat
        • Miscellaneous
        • NFT Inspect
        • Fighting
      • 🏞️Experience Guide
        • Tower Defense
        • Horror / Backrooms
        • Solo Platforming
        • Social Platforming
        • Resource Management
        • Cooking Simulator
        • Survival
        • Action / Adventure
        • Night Clubs & Concerts
        • Virtual Home & Architecture
        • NFT Gallery / In-Game Shop
        • Puzzle Games
        • Social Hubs
        • Simulation
      • 🎲Experience Design Techniques
        • Narrative Design
          • Worldbuilding
          • Storyboard
          • Dialogue
        • Art Design
          • Experience Art Concept
          • Asset Curation
          • Blockout Aesthetics
          • Detailing / Dressing
        • 3D Spatial Layout
          • Rough Base Map
          • Greyboxing / Blockout
        • Game Design
          • Ramp of Difficulty
          • Risk & Reward
          • Game Loops & Decisions
    • 🎬Game Production Guide
      • πŸŸ₯Concept
      • 🟧Blockout
      • 🟨Logic
      • 🟩Art
      • 🟦Quality Assurance
      • πŸŸͺPolish
      • ⬜Marketing
    • 🧰Publish Experiences
      • Experience Manager
        • Experience Analytics
        • 🧰Experience Page
          • Content Guide
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          • Create an Experience Trailer
          • Player Engagement
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        • Access Restrictions
      • Collaborating With Third Parties
      • ❓FAQs: Experience Publishing
    • πŸ•˜Version Notes & Changelogs
      • Game Maker 0.11
        • ❗0.11 Upgrade Guide
      • Game Maker 0.10
      • Game Maker 0.9
      • Game Maker 0.8
      • Game Maker 0.7
    • ❓FAQs: Game Maker
  • VoxEdit
    • ✨Create Assets
    • πŸ”°Beginners
    • πŸ“–Docs
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      • Block
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        • Use Modes & Tools Together
        • Set the Pivot Point
        • Create Frame Assets
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        • Build a Rig
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        • Use Inverse Kinematics
      • Templates
      • Quality Guidelines
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        • Asset Scale
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        • Pivot Point & Alignment
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        • Visual Quality
        • Asset Name & Description
        • Manage Files & Folders
    • πŸ“‘Creative Guides
      • 🧍Asset Guide
        • Structures & Landmarks
          • Basic Building: No Entry
          • Animated Building: No Entry
          • Unanimated Building: Player Entry
          • Landmark
          • Building Facade
          • Structure Component Parts
          • Modular Architecture
        • Humanoids & Animals
        • Vehicles
        • Equipment
        • Art: Statues, Paintings
          • Animated Art Screens
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          • Paintings
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        • Furniture
        • Platforms
        • Doors, Gates, and Windows
          • Multi Design Door Asset
        • Chests & Other Animated Interactions
        • Plants, Trees
        • Objects, Machines
        • Signs & Text
        • Obstacles
        • Create Frame Assets
      • 🎨Art Techniques
        • Asset References
        • 3D Design
          • 🧹Need to Simplify?
          • βœ‚οΈTrim All Volumes
          • 🟒Optimize with Texture
          • 🟒Curved Edges: Blocky Style
          • 🟑Break Down Objects
          • 🟑Create Smooth Angled Lines
          • 🟑Circular Shapes: Cross Technique
        • Colour, Texture & Depth
          • πŸͺ…Colour Choice & Strategy
          • 🧱Textures & Materials
    • 🧰Upload Assets to Workspaces
    • 🌟Mint & List Assets to Sell
    • πŸ•˜Changelogs
    • πŸ”“Open Source Assets
    • ❓FAQs: VoxEdit
  • Creators Program
    • πŸ—οΈBuilders' Challenge
      • Rules & Eligibility
      • Earnings & Rewards
      • How to Succeed in the Builders' Challenge
      • ❓FAQs: Builders' Challenge
    • ℹ️Creator Contests
    • πŸ†Game Jams
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Game Jams
    • πŸ†VoxEdit Contests
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Voxel Art Contests
  • General
    • πŸ“šThe Sandbox Documentation
    • πŸ”„Play, Create & Earn
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To publish an Experience on the , you must on virtual you own. You must also own all entities, or assets, used in your Experience. Some of these may be NFTs being sold on the Marketplace that you've tested but haven't purchased yet. The will help you verify all of the details to simplify your launch!

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