πŸ•˜Changelogs

View the change log history for details of updates to VoxEdit, including enhancements, bug fixes, and known issues.

Patch Release a9422c20 - March 13, 2024

Minor Fixes and Improvements:

- Save Workspace Equipment: Fixed the "Save As" glitch causing empty folders.

- Workspace "Open in VoxEdit": Resolved Equipment Templates missing VXM human models.

- Node Limit Alert: Corrected viewport Node limit warning.

- Pivot / Volume Edit Confirmation: Added a success popup for Pivot or Volume edits.

Known Issues:

- Autoslerp in Equipment Templates: Missing Autoslerp button in Equipment Templates.

- Fill inBetween Crash: Crashes when using Fill inBetween on IK rigs with Autoslerp.

New Release 5ec25cd - December 18, 2023

WhatΒ΄s New?

- Palette Panel Enhancements: The Palette Panel now supports multi-selection, drag & drop, screen color picker, and gradient creation tools. This enhancement brings more efficient color management and expands creative possibilities.

- Bookmark Management: You can now efficiently organize and access your projects with the new Bookmark Management feature.

- Viewport Background Color Toggle: We've added a feature to toggle background colors in the viewport, allowing for a more comfortable and customizable workspace environment.

ENHANCEMENTS:

- Equipment Node & Face count: Equipment templates have been updated to show only the node and face count of equipment assets, more accurately displaying the important information.

- Viewport Grid Enhancement: Orthographic grids have been added to all viewcube planes in the viewport, providing a better scale reference and aiding in spatial orientation.

- Extended Modeler Mirror Planes: Mirror planes in the Modeler now extend beyond volume boundaries, offering a clearer reference for modeling and texturing activities.

- Create/Erase Quick Toggle: Boost your modeling speed with the 'springloaded' SHFT shortcut for seamless switching between Create and Erase tools.

- Camera Orbit Point: Orbiting point follows your asset around the scene.

FIXES:

- Animator's Viewport Orbit Point: The orbit point issue in the Animator's viewport has been resolved, resulting in improved camera control.

- VXM Name Crash: We've fixed the crash that occurred due to case sensitivity in VXM naming.

- Voxel Duplication: Fixed the duplication of newly added voxels when working with existing models.

- Undo Function in Shared Palettes: Undo is now fixed when making color changes in shared palettes.

Release 55645B7E - October 25, 2023

WhatΒ΄s New?

- New language added to VoxEdit: German.

- Minor fixes

Release 319DF3A - September 20, 2023

WhatΒ΄s New?

- New Timeslider Keyframes: Now, your animation keyframes are also grouped in the timeslider for streamlined bulk selection and editing directly from the timeslider.

- Clutter Free Camera Navigation: You can now orbit and pan your scene without the gizmo or bounding boxes interfering.

- Selected Node & Face Count: You can now see how many nodes and faces are selected directly in the viewport.

- User Default Palette: You can now set your favorite palette as the Default palette.

ENHANCEMENTS:

- Asset export: Texture optimization for game export.

- Timeline curve menu heading: Text "Animation" changed to "Interpolation."

- Timeline contextual menu: "Send to All" changed to "Apply to All."

- Camera zoom shortcut: Smooth zooming now possible with CTRL/CMD+RMB drag.

- Animator: Shortcut for "Deselect All" added. CTRL/CMD+W

- Node & Face count warning: Updated to align with VoxEdit academy.

- Node Pivot Point Icon: Users can now identify the pivot point location in Rigger camera mode.

- Keyboard shortcut: Added for "Create Child Node" in Skeleton Panel.

- VoxEdit's standard palette: Updated and replaced, check it our on new models.

- Library models: Now sorted alphanumerically by name.

FIXES:

- Viewport display: Fixed the display of wireframes; now they are occluded behind models.

- Sync with MagicaVoxel: Colors for large rigs not updating immediately in VoxEdit.

- Volume rendering: Fix applied to volume floor and ceiling rendering in orthographic camera mode.

- Volume tool: Fix for when voxel is trimmed to 1 voxel and can't be adjusted.

- Modeler gizmo: Updated to only show positive axis arrows.

- Move tool gizmo size: Resolved issue of it being too large when editing models on a big rig.

- Voxel selection with edit volume tool: Issue fixed.

- Volume resizer description: Added missing helpline.

- Volume resizer shortcut: (V) is now displayed on hover.

- VXR hierarchy import: Resolved conflict with shared palettes.

- 'Reset view' button: Mismatch between modules resolved.

- Node and model naming: Restored automatic renaming in "Flip X-Axis" function.

- Block editor module: Resolved inversion of "Import" and "Export" icons.

- Asset screenshot: Issue of including part of ghost rig resolved.

Release 55b2e188 - May 31, 2023

Get ready for a game-changing upgrade that enhances your creative experience with powerful features and improvements designed to boost your productivity and enjoyment.

What's New?

  • Palette Sharing: Effortlessly edit model and asset colors across multiple models with shared palettes for super-fast updates.

  • MacOS Ventura Support: VoxEdit is back in action on MacOS, ensuring seamless compatibility and functionality.

  • New Camera Navigation: Seamlessly navigate while editing models, mirroring the navigation experience in the Animator module.

  • Model Check: Easily identify problem areas with our new toggle feature, streamlining your workflow.

  • Edit Volume Interactive Mode: Enhanced for a smoother user experience.

  • Trim Volume Tool: Quickly access this essential tool in the library toolbar.

  • Content Selection: A more visually appealing interface for better user experience.

  • Framework Update: [Please note that detachable panels are temporarily unavailable.]

Enhancements

  • Faster Large File Loading: Less waiting time means more time for creating!

  • Select All Library Models: Completing the Select All experience, Ctrl/CMD+A now enables selection of all models in the library panel.

  • Enlarged Node Icons: Easily identify assigned models to Node types in the Skeleton and Library panels.

  • Modeler Access: Instantly enter the Modeler by double-clicking a node with a model in the Skeleton Panel.

  • Animation Preservation: Retain selected Animations when using the 'delete all animations but current one' button.

  • Isolated Move & Rotate Axis: Non-selected axis disappears when in use, reducing screen clutter.

  • Increased Viewcube Size: Enjoy an aesthetically pleasing change and easier interaction.

  • Delete Backup VXM Models: Keep your asset folder organized and clutter-free.

  • New Icons: Template and Forbidden node icons added to panels for clearer identification.

  • Inspector Panel: Options become inactive during animation playback for a focused experience.

  • Contextual Menu: Displays inactive functions when not available, reducing confusion.

  • Loading Pop Up: Display to indicate VoxEdit is working for you

Fixes

  • Imported VXR Files: Resolves integration issues with equipment template scenes for smoother workflows.

  • Filename Update: Automatically updates after "Save As" action, ensuring accuracy and preventing file misplacement.

  • Overwrite Warning: Prevents unintentional overwrites with alerts for existing asset names, protecting your work.

  • Animation Button: Removes the active playback state on static animations.

  • Flip Rig Tool: Fix for animation, resolving rig flipping issues and maintaining tool functionality.

Patch Release 66a30fb4 - March 20, 2023

New Features:

  • Animator - Timeline Animation offset function

  • Library - "Delete Backup Models" Feature in VoxEdit

Fixes:

  • Templates - Lock renaming animations for certain templates

  • Animator - Viewport Rectangle Selection Includes Models Outside Selection Area

  • Animator - CTRL/CMD click in the Skeleton Panel not working for multi-selection

  • Animator - Template nodes get renamed along with normal ones in multi-selection

  • Animator [Save File] VXR Title Name Not Updated in Animator After Using "Save As" Feature

  • Modeler Arrow Keys Move Voxels When "Save Selected Voxels" Popup Is Visible

Patch Release 3864255e - February 28, 2023

Fixes:

  • Fixed issue with gray man exporting to the Dashboard with Equipment.

  • Fixed crash when renaming a shortcut with no nodes selected.

  • Fixed issue with CTRL/CMD+drag in viewport starting a new selection.

  • Fixed issue with CTRL/CMD+drag and releasing skeleton nodes not adding them to selection.

  • Fixed crash when exporting assets to Marketplace with duplicated animation IDs.

  • Fixed Autofocus on active animation on opening VXR files.

  • Fixed issue with VE not preparing GLTF files properly for rigs with interactive nodes.

Improvements:

  • Login credentials changed to show Username only.

  • Login credentials needed to upload assets.

  • Improved camera near plane in orthographic mode.

  • Enhanced rectangle selection in Viewport to select models behind or inside other models.

  • Added default layout for first-time users.

  • Autoscroll added to newly created animation.

  • Autoscroll added to active animation when opening a file for the first time.

Hotfix Beta f1a21d84 - February 10, 2023

Fixes

  • β€˜Delete all animations except selected one’ button works properly again.

  • Exporting to your Inventory & Marketplace now exports all animations as it should.

  • VoxEdit will no longer list incompatible animations. A warning will appear.

  • Fixed crash on opening a VXR file that had an incompatible animation as the default one.

  • Input username/email address character limit is now 36 characters (up from 30!).

  • Fixed animation contextual menu showing on top of Library if enough animations were scrolled through in the animation list.

  • Making a copy of an asset with Save As now copies all animations as expected.

  • Focusing on an empty node (via β€˜F’ key or the view cube widget) will not crash VoxEdit anymore.

  • Selecting keyframes with CTRL/CMD +LMB drag now complete the selection as expected.

  • Violet and Grey themes changelog colour conflict is now resolved

  • VoxEdit works again without the need for an active internet connection.

  • File name dialog increased to 23 characters (Up from 15!)

  • Importing .VOX projects now open in VoxEdit properly

Known Issues

  • A popup will show when loading a VXR if it contains more than one node with the same name. Please rename nodes to make each of them unique, as VoxEdit WILL corrupt your file otherwise. The popup will also show when creating an asset based on a template, please wait until our team fixes the template.

Release 86726c66 - February 8, 2023

WHAT’S NEW?

Do more with multiple content selection!

  • Drag a box to select multiple Models & Nodes in the Viewport.

  • Use a mix of CTRL/CMD & SHFT click to add, remove content from a selection.

  • Select multiple Nodes in the Viewport & Skeleton Panel.

  • Select multiple VXM models in the Library Panel.

  • Select multiple Layers in the Modeler.

  • Select a Node with a model attached to find it in the Library Panel.

  • Flip & Rotate Multiple selected Layers.

  • Drag & Drop to replace a model attached to multiple Nodes.

  • Delete, Rename & Duplicate multiple Nodes, Models, Animations and Layers at once.

Work faster with contextual menus and more hotkeys!

  • Added contextual menus for Models & Animations .

  • Local (Panel) Focus system.

  • Shared Content hotkeys added:

    • CTRL/CMD+A - Select All [Skeleton / Viewport / Timeline].

    • CTRL/CMD+D - Duplicate [Library / Skeleton / Animation List / Layer].

    • CTRL/CMD+R - Rename [Library / Skeleton / Animation List / Layer].

    • CTRL/CMD+C - Copy [Timeline Copy Keyframes].

    • CTRL/CMD+V - Paste [Timeline Paste Keyframes].

    • CTRL/CMD+SHFT+V - Paste [Timeline Paste Keyframes Flipped].

    • Del/Supr - Delete [Library / Skeleton / Animation List / Viewport / Layer].

    • SHFT+Del/Supr - Unlink VXM model (Skeleton / Viewport].

    • CTRL/CMD+N - New [Layer].

  • Open contextual menus to see available hotkeys. Updating Key combinations [File>Preference>Shortcuts] are reflected.

Some great additions to your day to day workflow!

  • Search fast for an animation with keyboard press e.g W = Walk.

  • Repeat tap the keyboard press to cycle through the animation results.

  • Expand and collapse selected Node Hierarchy with SHFT+click on +/- button.

  • SHFT+A click on a Node to select it’s hierarchy [node and children] in Skeleton & Viewport Panel.

  • Move voxels based on camera with keyboard arrows, SHFT+Up/Down for third Axis.

  • Set keyframe on selected Node with hotkey S.

  • Set keyframe on selected Node and all children with hotkey SHFT+S.

  • Color Picker active toggle (Tab) (Photoshop style).

  • Localization added for Turkish, Brazilian Portuguese & Traditional Chinese and more.

  • Library toolbar now replaces individual thumbnail toolbars, see more thumbnails in the library,

ENHANCEMENTS

  • Removed scheme.bat file from installation process.

  • Deselect Voxels in the Modeler with CTRL/CMD+W.

  • Open Shortcut guide with SHFT+H.

  • Large models load much faster.

  • Viewcube and frame hotkey (F) now update instantly on large models.

  • Hotkey (F) and Viewcube now Frame all models in a multiselection

  • Move and Rotate values pop-up show two decimal places always.

  • Persp/Ortho view button replaced Viewport dropdown.

  • Templates loads much faster.

  • Inspector Channels show local position values always.

  • File dialogue full rewrite and improved.

  • DAE texture filename & filepaths updated.

  • Save As and Export filename suggestion defaults to same as the VXR filename

FIXES:

  • ViewCube returned to the Orthographic view.

  • Rotation snapping fixed (Shift+LMB).

  • Gizmo in Orthographic view no longer shrinks or grows unpredictably.

  • Panning in Orthographic view no longer grows closer to the camera near the middle of the screen.

  • Pivot tool will now SHFT+drag in increments of 0.5 when voxels are selected.

KNOWN ISSUES:

  • MacOS Ventura incompatible with VoxEdit. Solution in progress.

  • Large number of nodes slows down viewport refresh rate.

  • Large models take a few seconds to activate when entering Modeling Mode.

  • Large models remain slow to Select and Edit.

  • Large volume with small models may not register mouse press with create or paint tools.

Hotfix Beta ba991e5 - November 14, 2022

Improvements:

Camera panning changed to a Press/Hold action now (Previously a On/Off toggle)

Fixes:

Mac OS panning floating bug resolved

Mirror Planes visible through models issue resolved.

Alt+Tab panning lock issue resolved

Known Issue:

Apple Ventura OS Incompatibility

Release 7fbfb951ea - October 27, 2022

What’s New

  • Drag & Drop model to replace attached model in Viewport

  • Drag & Drop a model into empty space on Viewport to create new node at root or child of selected node

  • Duplicate node in Viewport with CTRL/CMD+D and translate/rotate

  • Duplicate + Rename node in Viewport with CTRL/CMD+SHFT+D and translate/rotate

  • Deselect Voxels added to Modeler with CTRL/CMD+D or via Edit menu

  • Invert selection of Voxels added to Modeler with CTRL/CMD+I or via Edit menu

  • Transitions returned to Node level contextual menu in Timeline

  • Save/Export/Upgrade notification

  • Eye, lock and new keyframe buttons now respect filter results

  • Pasting value on Inspector fields now updates immediately

  • Pasting value on Material HEX code field now updates immediately

  • New tutorial playlist

Improvements

  • Improved Hotkey/Shortcuts editing functionality

  • Modeler now remembers Tool and Mode selection between editing sessions

  • Modeler now remembers Edge Mode between editing sessions

  • Improved fuzzy searching in Template list

  • More precision in Inspector fields

  • Timeline filter now resets scroll when user changes filter parameters

  • Improved File Dialog layout

  • Improved undo system for Modeler tools (less undo states if no changes were made)

  • Double clicking title bar now maximizes/restores editor

  • Two directional scrolls now have better scrollbars

  • Skeleton renderer improved

  • Only necessary keyframes are created now

  • Improved rendering order for all gizmos

  • Improved camera orbit center placement in Animator

  • Improved HEX code copy/paste functionality

  • Max length for login text fields

  • Improved theming for Timeline popup

  • Reduced size of installer

  • New feedback form

Fixes

  • Fixed crash when resizing node attached model and returning to Animator without saving

  • Fixed Modeler toggle tools remaining toggled when exiting Modeler

  • Fixed entering uppercase characters in Timeline filter text field crashing the editor

  • Fixed Ctrl/Cmd+V adding β€˜v’ in text fields

  • Copying text from asterisk masked password field is disallowed

Hotfix 3548043e - September 21, 2022

Fixes:

  • Fixed crash when stretching keyframes.

  • Fixed crash when dragging or copying keyframes on top of other Keyframes that are also being dragged/copied.

  • Fixed crash when working with many nodes and keyframes in a detached Timeline.

  • Fixed crash when copying, deleting then pasting keyframes.

  • Block Editor no longer breaks blocks with identical faces.

  • Deleting a material in Block Editor no longer breaks the asset.

  • Fixed New Palette breaking when dealing with multiple layers.

  • Textfields now let users type some special characters that were forbidden before.

  • Nodes are no longer highlighted when coming back from editing their models.

Hotfix 8c22676f - September 13, 2022

Fixes:

  • Fix for the mirroring tool in the animator.

  • The grid lines in the Animator now show until the far clipping plane.

  • The Timeline copy/paste contextual menu works as before (with the caveat that copied keys always paste into the copied channel)

  • Fixed palette with chunks (Avatar body part assets) now scroll properly

  • Inspector now updates when user selects a node from the left side of the Timeline

  • Import Animation popup will no longer spill text if VXA filename is too long

  • "Ghost Keyframes" fix

  • New feedback page

Hotfix 20d9db08 - September 6, 2022

Fixes:

  • Fixed issue with loading rigs that have complex local transforms in them.

Hotfix - September 1, 2022

Fixes:

  • Fixed issue with opening rigs created in the previous version that had local transforms in their nodes when the VXA's filenames didn't have the VXR's filename preffixed in their filenames.

  • Fixed issue with custom nodes in template based assets (equipment) making VXAs incompatible with their VXRs.

  • Editor wide read only mode (to support asset reviewing for the Collaborative pipeline)

  • More batch processing cmd line tools (pack, enlarge, scroll) -> All removed from public release due to security concerns

  • Deeplinking / Content Collab

Release 1bcb1cc2 - August 31, 2022

New Features

  • Login (for Content Collab feature)

  • Animation Channels!

  • Ability to toggle between per axis and SLERP (spherical linear interpolation, i.e: what we had before) for multi axis rotations

  • Automated SLERP toggle to keep old behaviour for most animators

  • Reference frames for translation (World, Parent, Object)

  • Camera POV widget

  • Color, node name and channel filters for timeline

  • Delete Material button in Material panel

  • Append Palette in Palette header menu

  • Circle and Sphere tools for Modeler and Block Editor

  • Value dragging and arrows for Inspector transform text fields

  • Double clicking a node in the viewport now edits it's attached model

  • Floor grid toggle for Animator

  • "Solo Layer" mode for Modeler

  • Upload Popup

Improvements

  • New and improved themes!

  • Tab system for Library and Inspector

  • Vertical layout for Inspector, with new/delete keyframe per channel buttons

  • Save and Save As in File menu

  • Button to remove recent file from list

  • Picker tool now works on any visible voxel, not just the active layer's ones

  • Opening a rig now sets the camera to fit

  • Camera now works better, makes it almost impossible to lock itself inside of geometry

  • Added shortcuts to Sync To/From MagicaVoxel (ctrl/cmd+m, shift+ctrl/cmd+m)

  • Added shortcut to Return to Rig from editing a model (esc)

  • Added shortcut to copy from/paste to currently focused textfield (ctrl/cmd + c/v)

  • Shorter rows in Timeline

  • Better Animator floor grid

  • Updated links to Marketplace, Tutorials, Guidelines, etc

  • New Language Selector UI

  • Added Move In Plane widget for selected voxel movement

  • Selected voxel edges are now shown in new "see through" mode

  • Orthographic camera is better

  • In shortest editor window, Modeler toolbar changes it's layout to be in two columns

  • Voxel and node count for Animator

Changes

  • Animation max length is now 30 seconds

  • Removed Long Way Rotation (backwards compatibility kept by autoadding a middle keyframe)

  • Removed Local Transforms (backwards compatibility by adding a child node that is transformed using the original local transform and attaching the node's model to it instead)

  • GLTF is now exporting all animations for animated assets, not only the ones that have more keyframes

  • Removed Keep Position through Rotation unintuitive feature

  • Node names are now limited to 24 characters

  • New Animations now take first frame pose from the current pose

  • VoxEdit now only runs as a single instance

  • New Keyframe is disabled while playing an animation

  • Inspector IK values are no longer editable while playing an animation

  • Timeline rows are now a bit shorter

  • Removed "Scroll Layer" buttons from Modeler viewport (easier to work with the Translation widget)

  • Moving Keyframe at frame 0 now copies it

Fixes

  • Syncing from MagicaVoxel now selects the correct active material

  • Fixed issues with operative system locale and Inspector transform text fields

  • Fixed scroll areas not resetting when resized

  • Attaching/detaching panels now close all modals

  • Deleting a layer now ensures that there is an active layer afterwards

  • Loop and Zoom bars are now much better behaved

  • Detached panels now enforce a min size

  • Undo and redo no longer break selected voxels in Modeler

  • Zoom to fit now shows at least 2 seconds

  • Recovered most functionality while animation is playing

  • Editor no longer crashes when stress clicking attach/detach panel buttons

  • Skeleton now trims down too long node names.

  • Save Confirmation popup trims down too long filenames

  • Text in Welcome Screen has better readability now

  • Opening a non existant recent file no longer crashes VE

  • Default theme no longer has the same color for the grid and the background in the Animator

  • Using Bucket tool in Paint or Erase mode outside of the volume in 2D views no longer crashes the editor

  • Frame tool didn't create an Undo step

  • New Keyframe will no longer add them to read only template nodes

  • Camera reset was changing the near and far planes

  • Block Editor kept old undo steps inbetween sessions

  • Screen Rect tool in Block Editor now renders rectangle on top

  • 2D views now update properly when the user cancels an action

  • Select mode with Face tool on empty space in 2D view no longer crashes the editor

  • Screen Rect tool in 2D views was mirrored on X in TOP and BOTTOM views

  • Next Keyframe button and shortcut now work properly

  • Copying/Pasting Keyframes no longer crash the editor

  • Tweaking an IK constrain was making it invisible

  • Moving Keyframes in a dettached Timeline while the animation is running no longer crashes VE

  • Moving/copying keyframes now create an undo step

  • Palette header menus are now correctly rendered for a dettached Palette panel

  • Adding/deleting layers now move the scroll properly

  • Deleting a model kept it's thumbnail in the cache

  • Opening a VXM now sets the first visible layer to be active

  • Bucket tool with SELECT/PAINT/ERASE mode wasn't working well on the RIGHT/BOTTOM/BACK bounds of the volume

  • Keyframe rect selection now works even if the left bound is behind the zero frame

  • Loading a non palette PNG as a palette no longer overwrites the first slot with a white material

  • Deleting VXMs from Library and importing/creating new ones with the same name will no longer show old thumbnail

  • Having a different decimal separator than "." set in the OS's regional settings no longer crashes VE

  • Creating decorative nodes for assets made based on decorable templates no longer crashes VE

  • Load Palette from a dettached Palette panel no longer crashes VE

  • Screen Rect tool now works properly in 2D views

  • Dragging/copying a KF on top of another now overwrites it properly

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