π‘Circular Shapes: Cross Technique
The Cross Technique for Compound and Animated Assets
With the Cross Technique, you can create cylindrical geometries. Each node has a rectangular collider, but the visible voxels are in a cross shape (see below).
The limit with the Cross Technique is 12 sides (3 nodes) for best performance.
Rounded shapes should not be used for big objects that need precise collision interaction with the player.
How it Looks in a Rig