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On this page
  • Visual FX [SP] [MP]
  • Common Uses
  • Environmental
  • Players & Objects
  • Communications
  • Parameters

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Visual FX

Visual FX behaviour can be applied to objects and the area around them for small and large visual ambience and feedback for players. They can also be applied to avatars through Crowd Event behaviour.

PreviousRarity VFXNextLight

Last updated 8 months ago

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COPY/PASTE PARAMETERS

New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.

GAME MAKER 0.10 UPDATE

This logic was moved from a behaviour to a component for more interconnection of logic. Documentation is being updated.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components

  • Adds visual effects in relation to the asset's location

  • Some include customisable Attributes such as density, colour, etc.

  • Some are sound reactive

  • Some can be applied as an Avatar's trail via Crowd Event behaviour

IMPORTANT NOTE

Some VFX may not work properly until you add available VFX Attributes from the dropdown menu. Many VFX options can be customised in colour, brightness, area, and more.

COLOUR VFX ATTRIBUTES

Enter numbers in the correct range to get the results you want!

Common Uses

Environmental

  • Area ambience (fog, dust, etc)

  • Event/Space (concert lighting, and other event effects)

  • Audio reactive visual effects

Players & Objects

  • Emphasising collectables for discovery and feedback

  • Combat effects (hit, etc)

  • Stat/Magic (power up, spells, etc)

  • Aura/Trail (trails applied via Crowd Event behaviour)

  • Detail (steam, smoke, fire, etc)

  • Info/Text (arrows, premade text from Crowd Event behaviour)

Communications

Inputs:

One or more messages to turn on

One or more messages to turn off

Outputs:

Parameters

Options
Details

Visual Effect - Select which visual effect you wish to use on your Object.

Enable at Start - Determines if the Visual Effect should be enabled at the start of the game, of if it should be activated by a message. Message to Turn ON - Allows you to define what message(s) will activate the Visual Effect. Message to Turn OFF - Allows you to define what message(s) will deactivate the Visual Effect.

Position Offset - Allows you to define the position of the Visual Effect in relation to the Object. This parameter is visualised with a blue cube Gizmo that changes position as you enter new X, Y, and Z values.

VARIES Some VFX will not include any attributes to customise, but some will include a drop down to select and an "ADD+" button to add the selected attribute and set a value.

Preview and Stop - allow you to test a VFX applied to an object during Build mode

Visual FX [SP] [MP]

The boxes for many VFX Attributes related to colour do not accept RGB values, but Float4 values. The first three boxes accept a number from 0 to 1 to set the color. The fourth box accepts a value from 0 to 1, where 0 is transparent and 1 is fully visible.

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Triggered as Reward VFX

📖
🟡
Crowd Event
AreaSpot
Ambience
Area
Ambience
Area
Ambience

Area Falling Snow*

Area
Ambience
Area
Ambience
Area
Ambience

Cam Snow Glitter*

Ejected Bubbles*

AreaSpot
Ambience

Incoming*

Spot
DetailAmbience
SpotArea
DetailAmbienceStat/Magic

Screen Explosion*

SpotArea
DetailAmbience

Star Shower

Area
AmbienceEvent/Space
Area
Ambience
Area
Ambience
Area
Event/Space
AreaSpot
Event/Space
Area
Event/Space
AreaSpot
Event/Space
Spot
Info/TextEvent/Space

Crowd Event Wow

Spot
Info/TextEvent/Space

Ejected Bubbles*

SpotArea
Event/Space
SpotArea
Event/Space
SpotArea
Event/Space
SpotArea
Event/Space
SpotArea
Event/Space

Incoming*

SpotArea
DetailAmbienceStat/MagicEvent/Space
Spot
DetailEvent/Space
Spot
DetailEvent/Space

Pimitive Lights Cone

Spot
DetailEvent/Space
Spot
DetailEvent/Space
SpotArea
DetailEvent/Space

Screen Explosion*

Sound Wave*

Star Shower

Area
AmbienceEvent/Space
Area
Event/Space
AreaSpot
Event/Space
SpotArea
Event/Space
SpotArea
Event/Space
SpotArea
Event/Space
SpotArea
Event/Space
SpotArea
Event/Space

Aura Circle*

Spot
CollectibleAura/Trail
Spot
CollectibleAura/Trail
Spot
CollectibleAura/Trail
Spot
CollectibleAura/Trail
Spot
Collectible
Spot
Collectible
Spot
Collectible
Spot
Collectible

Ejected Bubbles*

Incoming*

Item

Spot
CollectibleStat/Magic

Teleport In*

Teleport Out*

Water Splash

Spot
DetailCollectible

Death Explosion

Spot
Combat
Spot
CombatDetail
Spot
DetailCombat

Heavy

Spot
Combat

Hit

Spot
Combat
Spot
Combat

Hit Generic V2

Spot
Combat

Hit Receive

Spot
Combat

Incoming*

Slash

Spot
CombatDetail
Spot
CombatDetail

Stunned

Spot
CombatStat/MagicDetail
SpotArea
DetailStat/MagicCombat
Spot
Stat/Magic
Spot
CollectibleStat/Magic
Spot
CollectibleStat/Magic
Spot
CollectibleStat/Magic
Spot
CollectibleStat/Magic
Spot
Stat/Magic

Death Explosion

Spot
CombatStat/Magic

Ejected Bubbles*

Spot
Stat/Magic

Gather

Spot
Stat/Magic
Spot
DetailStat/Magic
Spot
Stat/MagicDetail

Incoming*

Item

Spot
CollectibleStat/Magic
Spot
Stat/Magic
SpotArea
DetailAmbienceStat/Magic

Power Up

Spot
Stat/Magic
SpotArea
Stat/Magic

Screen Explosion*

Spot
Stat/MagicDetail

Stunned

Spot
CombatStat/MagicDetail

Teleport In*

Teleport Out*

Spot
Aura/TrailDetailStat/Magic
Spot
Aura/TrailStat/Magic
Spot
Aura/TrailStat/Magic
Spot
Aura/TrailDetailStat/Magic

Trail Rainbow*

Spot
Stat/Magic
SpotArea
DetailStat/MagicCombat

Aura Circle*

Spot
CollectibleAura/Trail
Spot
CollectibleAura/Trail
Spot
CollectibleAura/Trail
Spot
CollectibleAura/Trail

Aura Sphere*

Spot
Aura/Trail
Spot
Aura/TrailDetail

Ejected Bubbles*

Spot
DetailAura/Trail
Spot
DetailAura/Trail

Run Dust

Spot
Aura/TrailDetail
Spot
Aura/TrailDetail

Swim Master

Spot
Aura/Trail
Spot
Aura/Trail

Swim Underwater

Spot
Aura/TrailDetail

Sword Trail

Spot
Aura/TrailDetail
Spot
Aura/TrailDetail
Spot
Aura/Trail
Spot
Aura/Trail
Spot
Aura/TrailDetail

Trail Rainbow*

Spot
Detail
Spot
Detail
Spot
Detail

Drop Shadow*

Spot
Aura/TrailDetail

Ejected Bubbles*

Spot
DetailAura/Trail
Spot
CombatDetail
Spot
Detail
Spot
Detail

Fireworks

Spot
Detail
Spot
DetailStat/Magic
Spot
Stat/MagicDetail

Incoming*

Spot
DetailAura/Trail

Jump Land

Spot
Detail

Jump Start

Spot
Detail
Spot
DetailAmbience
SpotArea
DetailAmbienceStat/Magic
Spot
DetailEvent/Space
Spot
DetailEvent/Space

Pimitive Lights Cone

Spot
DetailEvent/Space
Spot
DetailEvent/Space
SpotArea
DetailEvent/Space

Run Dust

Spot
Aura/TrailDetail

Screen Explosion*

Slash

Spot
CombatDetail
Spot
CombatDetail
SpotArea
DetailAmbience

Sound Wave*

Spot
Stat/MagicDetail

Stunned

Spot
CombatStat/MagicDetail
Spot
Aura/TrailDetail
Spot
Detail

Swim Underwater

Spot
Aura/TrailDetail

Sword Trail

Spot
Aura/TrailDetail
Spot
Aura/TrailDetail
Spot
Aura/TrailDetail
SpotArea
DetailStat/MagicCombat

Water Splash

Spot
Detail
AreaSpot
Info/Text
AreaSpot
Info/Text
AreaSpot
Info/Text
AreaSpot
Info/Text
SpotArea
Info/TextEvent/Space
Spot
Info/Text

Crowd Event Wow

Spot
Info/Text

Ambient Bubbles

Area Butterfly

Area Dust

Area Flying Candle

Area Mist Ground

Area Soft Air Glitter

Glitter Particles

Laser That Shows a Shape

Portal

Smoke

Typhoon

Wind Ice

Animated Projectors

Animated Ceiling Lights

Audio Reactive Shape Strolling

Audio Reactive Surface

Blam Blam

Equalizer on Screens

Equalizer on Screens 2

Equalizer on Screens 3

Equalizer on Screens 4

Equalizer on Screens 5

Portal

Primitive Lights Cube

Primitive Lights Torus

Primitive Lights Sphere

Rainbow

Animated Projectors

Animated Ceiling Lights

Audio Reactive Surface

Equalizer on Screens

Equalizer on Screens 2

Equalizer on Screens 3

Equalizer on Screens 4

Equalizer on Screens 5

Aura Collectible Epic

Aura Collectible Legendary

Aura Collectible Neutral

Aura Collectible Rare

Collectible Feedback Epic

Collectible Feedback Legendary

Collectible Feedback Neutral

Collectible Feedback Rare

Fireball**

Fire Medium

Hit Generic

Slash 01

Voxel Explosion

Cast Generic Spell

Collectible Feedback Epic

Collectible Feedback Legendary

Collectible Feedback Neutral

Collectible Feedback Rare

Curse Spell

Fantasy Heal

Generic Dash

Ice Beam

Level Up

Portal

Pre Warm

Sparkles

Trail Electric

Trail Fire

Trail Galaxy

Trail Jack O Lantern

Void Bubble

Voxel Explosion

Aura Collectible Epic

Aura Collectible Legendary

Aura Collectible Neutral

Aura Collectible Rare

Aura Stars

Dust Trail**

Fire

Jetpack

Swim at Surface

Swim Sprint at Surface

Trail Electric

Trail Fire

Trail Galaxy

Trail Jack O Lantern

Beverage Wisp

Candle Light

Chimney Smoke

Dust Trail**

Fire

Fireball**

Fire Little

Fire Medium

Generic Dash

Ice Beam

Jetpack

Laser That Shows a Shape

Portal

Primitive Lights Cube

Primitive Lights Torus

Primitive Lights Sphere

Rainbow

Slash 01

Smoke

Sparkles

Swim at Surface

Swim Idle at Surface

Trail Electric

Trail Jack O Lantern

Voxel Explosion

Arrow Marker Down

Arrow Marker Left

Arrow Marker Right

Arrow Marker Up

Audio Reactive Surface

Blam Blam

AreaMistGround VFX