π§Blockout
BEGINNERS
Try to add a little variation in the height of your world and don't be afraid to delete blocks to make the base of your world smaller if it helps you finish by a deadline.
2. CREATIVE CONCEPT
DEFINE ENTRIES & EXITS
For every playspace planned, how will players enter and exit those spaces for the visual impact needed (hallways, doors, teleporting, etc)? Create a sketch for each playspace with entries and exits marked.
How will those spaces be connected to each other? What will the player see while moving through these transitions? How can you improve transitions for the best aesthethics and feel?
3. ALPHA PRODUCTION
ADD LARGE ASSETS
Place the largest assets that will frame out gameplay spaces visually or provide access to other areas. Modify blocks if needed to fit these pieces.
TEST
Press TAB to explore the whole Experience to ensure:
Gameplay areas provide enough space for player interactions with objects
Entries and exits of gameplay areas align naturally
Entries and exits align to your visual hierarchy
Modify as needed.
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