Look & Feel
Camera and controls are player-centric. Design Experiences with the player's perspective in mind.
Last updated
Was this helpful?
Camera and controls are player-centric. Design Experiences with the player's perspective in mind.
Last updated
Was this helpful?
Camera is the player's frame of reference (1st or 3rd person, top down, angled). It may or may not include the player's avatar in the view. Open the in Global Parameters to create a variety of game types, such as a 2D side-scroller, with customisable settings.
Test collisions and spacing with any camera settings.
Make an experience more immersive with ambient music, dynamic weather, and responsive visual and sound effects.
Use defaults or create your own custom weather settings with options including time, colors, clouds, fog, sun, moon, stars, and more.
Create point or spotlights with soft or hard edges that blend with other light sources in any size or colour you need, including negative light. Gradually or immediately change colour or turn on/off.
Enhance gameplay events such as spells or battles, give players exciting feedback for their actions, or create wider area effects like fog to set the scene. Trigger these effects with sound, proximity to an object, or through messages.
USE AS INTENDED IS HIGHLY RECOMMENDED
Custom avatar workarounds to simulate gameplay that is not built-in are not advised as they may conflict with and/or be made obsolete by software updates.
Examples:
Drive/mount, throwing/projectile weapons, aim assist, etc.
Gradually or immediately change between multiple based on player actions or logic you create, which can include or random triggers.
Use between objects to create glowing torches , with headlights, and more. Place static light sources for magical illuminations.
VFX can be applied to trail from avatars using behaviour.
Use behaviour to coordinate visual and auditory sequences or cycles, such as changes that coordinate with your weather logic.
Players use controls to interact with the 3D spaces, objects, and logic built into an Experience. CUSTOMISED AVATARS/CONTROLS Custom avatars are mainly used for storytelling purposes. When a custom avatar is set in the behavior, the controls are unlocked in the Avatar Input Configuration in the spawn point.
For a controls list arranged by relative difficulty, visit .
Pull levers, pick up objects, etc.