Select a colour theme and set custom shortcuts in Preferences, accessed from the File menu.
Theme
Select a theme to customize the base colour of your VoxEdit window.
Dark
Mid Dark
Blue
Purple
Gray
P3 Display
The new P3 Display theme represents a larger spectrum of colours than the current industry standard. The colour profile was developed by Apple Inc. for wide-gamut displays.
Highlight Colours
Select a highlight colour to customize selected buttons, panels, and more.
Shortcuts
The Shortcuts menu offers a list of customizable shortcuts that are shared by more than one module, used only in the Modeler, or used only in the Animator.
For a function (left), see the shortcut (center) and the uses (right):
To customise a shortcut, click on the shortcut to see options. Choose one or a combination.
Available Options
Flashing means there's a conflict
The option you select may flash if there is a conflict with another shortcut. Set a different shortcut or change the shortcut for the other function where it is currently used.
Don't forget to save your custom control settings!
Reset
Next to the uses, click on the reset arrow to restore the default shortcut for that function.
You can reset all custom controls in the main window with an option above the tabs.
Quick Shortcuts Guide
Press SHIFT + H to see frequently used controls. Controls customised in Preferences update here.
Viewport Controls
The Viewport is your workspace, which includes tools to help you orient and visualize your project.
Screenshot
Click to create a .PNG image of the current view of your project with a transparent background that autosaves to a screenshots folder.
Orientation & Visualization
Press the F key to focus your camera back to the center.
🖱️Mouse
Pan
Hold +
Move ↕️ ↔️
Rotate
Hold +
Move ↕️ ↔️
Zoom in/out
scroll wheel
--- OR ---
CTRL + Hold +
Move ↕️ ↔️
Gizmo
The Gizmo is a cube in the bottom right of the Viewport to help orient and visualize your project. The cube can be manipulated directly, and it adjusts as mouse controls change the view in the Viewport.
Modes
Free View (Default)
A movable view. Click and drag to move your project in the Viewport. Change view with Hover & Select tips below.
OR(Block editor)
Side View
A stationary view. Hover your mouse to select a different side or vertex to view from.
ℹ️ The Block editor shows the selected side in a tiled view to preview how a block will appear when placed side by side.
Hover & Select
Select Side (white highlight)
Hover the mouse over a side, then click to select it. This changes to stationary Side View.
Select Vertex (white highlight)
Hover the mouse over a vertex, then click to select it. This changes to a movable Free View with the vertex at the center.
Select Edge (no highlight)
Hover the mouse over an edge, then click to select it. This changes to a movable Free View with the edge at the center.
View Buttons
Some Viewport buttons vary by module, and include options to orient, measure, and visualize your project:
Block
Toggle on and off guides to help orient and measure your project.
/ Perspective / Orthographic
View Axes
Modeler
The Viewport can be split. You can select a side to view with a dropdown menu per section.
Single Viewport
Dual Viewport Show/Hide Depth Cues
Quad Viewport Show/Hide Depth Cues
View Floor
View Axes
View Walls
View Selection Through Voxels
High Render Quality
View Selected Layer Only (Solo)
Animator
Toggle on and off guides to help orient and measure your project.
/ Perspective / Orthographic
View Axes
View Floor
Background Colour
Toggle between options to visualize your asset against common environmental colours. Note that screenshots do not use this background (they have a transparent background).
Black
Light Gray
Teal Gradient
Morning Gradient
Sunset Gradient
Midnight Gradient
Light
Two light sources have three controls each:
On/Off
Create up to four basic light combinations
Click a light source's toggle button.
Azimuth
Position light around the entity
Drag the circle or enter a value in the box.
Altitude
Position light vertically
Drag the circle or enter a value in the box.
On/Off
Enhance screenshots or colour application and texturing.
Lights On
Effect
Note
0
Even lighting
Harder to see voxel details, but truer colour for painting texture
1
Strong shadows
More dramatic screenshots
2
Soft shadows
Clearer colour in screenshots
Each light creates a shadow on the opposite side of the entity.
Azimuth
Angle
Light Position
0 degrees
In front of the entity
90 degrees
Entity's left side
180 degrees
Behind the entity
-90 degrees
Entity's right side
Altitude
Angle
Light Position
90 degrees
Top of the entity
0 degrees
Middle of the entity
-90 degrees
Bottom of the entity
TIP
Create even shadowing by setting both lights at opposite angles from each other and not perfectly aligned to a 45 or 90 degree value so there is variation in brightness from one voxel to another.
Camera
Camera settings can be adjusted to suit your preferences and project needs.
Sensitivity
Set how quickly the camera moves in response to your mouse movements.
FOV (Field of View)
The area the camera sees measured in degrees.
Near
Far
Occludes voxels at set distances to help visualize your project.
Scale
Switch between preset Near and Far values that work well with small or large scale entities.
Dropdown Menu
Return to the Home screen with the Home button at the top left.
Create and save a file for your project in OBJ, DAE, GLTF, and VOX formats.
Animator
Sync from External Editor
Sync to MagicaVoxel
Sync from MagicVoxel
Edit
Undo Ctrl + Z
Undo up to 10 steps backward.
Redo Ctrl + Y
Redo up to 10 steps forward.
Modeler
Cut Ctrl + X
Remove selected voxels or models from your project and store them in your clipboard.
Copy Ctrl + C
Copy selected voxels or models from your project and store them in your clipboard.
Paste Ctrl + V
Paste voxels or models from your clipboard to your project.
Invert Selection
When voxels or models in your project are selected, this deselects them and selects whatever was not selected.
Save Selected Voxels
When voxels are selected, this opens the file menu to save them as a .VXM file.
ℹ️ This is very useful when breaking down an asset into movable parts when building a rig.
View
This menu allows you to show or hide panels, which vary per module: