Worldbuilding
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This method tends to have strong visual elements.
This method has a small number of strongly developed characters.
This method may be strongly reliant upon gameplay logic.
This method requires communication with your community about when the next "chapter" of your story will be released. You can tell linear or branching stories and include hubs or other types of Experiences that are not directly in line with the story, but match the theme and refer to your lore, ethos, etc.
In , The Sandbox introduced three factions that are great examples of world-first worldbuilding. Biomes define colour palettes, energy sources, houses, and people who live there.
Focus on a narrative element or specific mechanics, or focus on game logic
Ask “what if” to brainstorm, let wild ideas flow
What if everyone is a superhero?
What if the player is on a moving train?
What if the player knows the future?
Simple worlds can have high replay value, complex universes can foster exploration and community
Supplement your Metaverse worlds with comics, videos, movies, books, livestream events, and more
Team up with your Metaverse neighbors
A slice in time that can evolve and be many things
Empower players with opportunities to share their own story with others about playing in your worlds as themselves or as the protagonists you create
People will want to play stories before LANDs are updated (see example)
The more LANDs you connect to your story and world, the larger its reach becomes
Videos may be created to document the living history of Metaverse worlds that evolve over time
People may purchase assets you mint and expand your universe with their own take on your stories in Game Maker, or they can join your team in developing your vision further
People Spiritual people living in symbiosis with nature who will go to any length to defend it
Start with a town, country, or planet and theme it up
Bullet-point a history
What are its people like? What are their battles and struggles?
Great stories can be born from contradictions in the world’s rules
What is their identity? What do they want?
Fill in the world around them
What environment and culture needs to be built to support them and who they are?
Fellow-heroes? Rivals? Villains?
Concept Art
Colours Biome Frozen trees, wild grass, pieces of snow Energy Sources Basic mechanics, using Nature’s strengths Houses Nordic / medieval houses made of wood and metal
People Fierce people from the North who crave challenge to reveal themselves as valorous
Concept Art
Colours Biome Desert, sand Energy Sources Energy from wind and petrol machines Houses Oriental houses with metallic elements
People Scavenger tribes of technologically greedy researchers drawn to solving mysteries
Concept Art
Colours Biome Forest, nature, ruins, rocks Energy Sources Magic and creature taming, fireflies Houses Ruins and old temples made of rocks and plants