Worldbuilding
Last updated
Last updated
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This method tends to have strong visual elements.
This method has a small number of strongly developed characters.
This method may be strongly reliant upon gameplay logic.
This method requires communication with your community about when the next "chapter" of your story will be released. You can tell linear or branching stories and include hubs or other types of Experiences that are not directly in line with the story, but match the theme and refer to your lore, ethos, etc.
Simple worlds can have high replay value, complex universes can foster exploration and community
Supplement your Metaverse worlds with comics, videos, movies, books, livestream events, and more
Team up with your Metaverse neighbors
A slice in time that can evolve and be many things
Empower players with opportunities to share their own story with others about playing in your worlds as themselves or as the protagonists you create
In , The Sandbox introduced three factions that are great examples of world-first worldbuilding. Biomes define colour palettes, energy sources, houses, and people who live there.
Concept Art
Colours Biome Frozen trees, wild grass, pieces of snow Energy Sources Basic mechanics, using Nature’s strengths Houses Nordic / medieval houses made of wood and metal
People Fierce people from the North who crave challenge to reveal themselves as valorous
Concept Art
Colours Biome Desert, sand Energy Sources Energy from wind and petrol machines Houses Oriental houses with metallic elements
People Scavenger tribes of technologically greedy researchers drawn to solving mysteries
Concept Art
Colours Biome Forest, nature, ruins, rocks Energy Sources Magic and creature taming, fireflies Houses Ruins and old temples made of rocks and plants