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On this page
  • 5. FINAL
  • 6. QA & MARKETING

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  1. Game Maker
  2. Game Production Guide

Polish

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Last updated 3 months ago

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TIPS FOR BEGINNERS

Polish is the word used to describe a game that feels smooth an natural, with responsive feedback to player actions and object interactions. An example would be sound and visual effects triggered when a player collects, destroys, or uses an item.

Beginners who are ready to apply polish to their game should focus on simple details. Be careful not to modify your working logic too much at this point. It could break a working game flow that could feel a bit more natural, but works and matches your skill level (which is important if you discover a bug in your gameplay later that needs quick fixing).

Game Production Guide Navigation Concept Blockout Logic Art Quality Assurance Polish Marketing

5. FINAL

Apply your plans from when you considered your desired .

FINALISE ASSETS

Make final adjustments to asset placement.

Replace assets that do not fit well with the Experience or need an improvement. Ensure all assets that have been finalized and approved have been added to the Experience.

Need More ""?

If your game's core logic is functioning well, level designers may begin adding decorative assets to fill the empty space. This is a good time to decide if you would rather add less assets for dressing and more logic for ambiance (Mission 2).

Do this in waves across the whole Experience so it's evenly detailed, adding more each time if you still think it's needed. This is a good time management strategy and performance management method.

Though you'll perform quality assurance tests in the next phase, you should test often in this phase if you're adding a large number of assets or if you add assets with a large number of faces or nodes.

FINALISE NARRATIVE & ART DETAILS

If your Experience is not performing as expected or you're having difficulty keeping up with the timeline, focus on completing a minimum viable product instead of adding extra details.

Once the functional logic for the main gameplay is working well, it's time to polish the more immersive elements of the Experience.

Test often to ensure that the Experience still performs well when played.

  • Visual: Lights, camera, weather, visual FX, player HUD layout, NFTs on display

  • Sound: Music, sound effects

  • Narrative: Asker dialogue, speaker components, and quest text. Now is a good time to apply any you desire to add flavour if all logic and text runs smoothly and is well balanced.

6. QA & MARKETING

THE PLAYER EXPERIENCE

Play your game again objectively, suspending your assumptions about how it is supposed to look or feel, and don't think too much about how it is supposed to be played.

Soak it in as a player would and think about what last small changes can be made to make it feel more natural for interaction and aesthetics. If an action is feasible, get it done and update team members working on graphics, trailers, etc.

CORE MARKETING CONTENT

Finalise Your Official Trailer

Polish added to your Experience in Mission 1, 2, and 3 should be considered when polishing your trailer. Are there any shots that would be better if retaken? Are there any new shots to add or remove?

Show off the most aesthetically pleasing content or the most appealing gameplay, which has likely been refined to work more smoothly by now.

Finalise Your Experience Page

Add your updated trailer to your Experience page and modify the page to better

Review the teaser you created and our documentation to using Game Maker and create your final trailer, applying any changes to the name, logo.

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Create an Experience Trailer
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Dressing
Look & Feel in Mission 6 of the Creative Concept phase
rich text formatting