πͺPolish
5. FINAL
Apply your plans from when you considered your desired Look & Feel in Mission 6 of the Creative Concept phase.
FINALISE ASSETS
Make final adjustments to asset placement.
Replace assets that do not fit well with the Experience or need an improvement. Ensure all assets that have been finalized and approved have been added to the Experience.
Need More "Dressing"?
If your game's core logic is functioning well, level designers may begin adding decorative assets to fill the empty space. This is a good time to decide if you would rather add less assets for dressing and more logic for ambiance (Mission 2).
Do this in waves across the whole Experience so it's evenly detailed, adding more each time if you still think it's needed. This is a good time management strategy and performance management method.
Though you'll perform quality assurance tests in the next phase, you should test often in this phase if you're adding a large number of assets or if you add assets with a large number of faces or nodes.
6. QA & MARKETING
THE PLAYER EXPERIENCE
Play your game again objectively, suspending your assumptions about how it is supposed to look or feel, and don't think too much about how it is supposed to be played.
Soak it in as a player would and think about what last small changes can be made to make it feel more natural for interaction and aesthetics. If an action is feasible, get it done and update team members working on graphics, trailers, etc.
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