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On this page
  • Block Properties
  • Size
  • Collisions
  • Logic
  • Block Variations
  • Access Blocks
  • Place and Remove Blocks
  • Brush Tools to Vary Shape

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  1. Game Maker
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Using Blocks

Blocks form the terrain of your experience with a variety of textures and transparencies.

PreviousProperties PanelNextUsing Assets & Objects

Last updated 3 months ago

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Learn how blocks are made in VoxEdit's .

Block Properties

Size

Blocks are the terrain in The Sandbox Game, including solids and liquids.

Each block is 32 x 32 x 32 voxels. This equals 1 x 1 x 1 metres in the real world.

Collisions

Currently, only the player's Avatar can walk on the surface of objects.

  • Blocks are either solid or liquid.

  • An object with a behaviour that includes walking can walk up or down 1 block at a time.

  • Blocks must exist in an Experience to place Assets (snapping to blocks), but may be removed after.

  • Blocks are not affected by gravity or physics.

To create a game with "blocks" players can pick up or destroy individually, create a 32x32x32 voxel asset. The asset can represent a solid block with no transparency.

Logic

You can't apply logic to blocks, but you can apply logic to assets placed in your Experience to add or remove blocks that are nearby.

Block Variations

In VoxEdit's Modeler, voxels can be painted with normal or emissive (glowing) colours.

  • Solid or Liquid collisions (if liquid, an animation is applied)

  • Transparency in increments of 20 0% transparency is opaque, and 100% transparency is nearly invisible

Access Blocks

Place and Remove Blocks

A block must be selected from the Library to perform the actions below in Brush Mode.

The Brush Mode works based on the location of the mouse cursor to allow you to build easily in 3 dimensions.

Move the cursor to touch the surface of an existing block that you want to add to, remove from, or replace.

Undo block placement by pressing CTRL + Z, redo by pressing CTRL + Y.

Left Click to place a single Block.

To place blocks over a larger rectangular area, hold the Left Mouse Button, drag, and release.

Right Click to remove a single block.

To remove blocks over a larger rectangular area, hold SHIFT and the Right Mouse Button, drag, and release.

Hold CTRL and Left Click to replace a single block.

To replace blocks over a larger rectangular area, hold CTRL + the Left Mouse Button, drag, and release.

For a single vertical column of blocks: Hold the Left Mouse Button, then hold the SHIFT key and drag the mouse upward.

For a rectangular vertical column of blocks: Hold the Left Mouse Button, drag the mouse to the desired shape for the base of your column, then hold the SHIFT key and drag the mouse upward.

Remove a rectangular column using the same method, but using the Right Mouse Button.

This will NOT work if you press SHIFT first.

Hold RIGHT ALT and Click on a surface to place a layer of blocks.

Brush Tools to Vary Shape

The examples above introduce controls using the Free brush, but they apply for each brush tool below.

The position of the mouse cursor is relative to the center of the brush shape when you place, remove, or replace.

Free is the default brush, demonstrated in the above examples, which allows you to place blocks as small as a single cube or over a larger area by clicking and dragging a selection.

With the Diamond brush, you can only adjust the size, not the shape. Modify one of the parameters and the others will auto adjust to match.

The diamond brush creates an appealing shape that is also easy for players to walk or run up or down.

With the Square brush, you can adjust parameters individually to change size and shape.

PLANNING TIPS The Square brush is helpful for "greyboxing," or blocking out large areas of your Experience to plan how you'll use the 3D space before you add any assets.

With the Sphere brush, you can adjust parameters individually to change size and shape.

The Sphere brush can be useful for creating natural shapes like mountains.

Avatars can swim in liquid blocks 2 or more blocks deep if swimming is enabled in .

allows you to remove specified blocks in a defined area.

allows you to add a 3x3 or larger group of specified blocks in a defined area.

Block settings (when ) include:

and to only show Blocks.

Click with the Left Mouse Button to select a Block for short term use or drag and drop it into your shortcuts for repeated use.

After you select a Block from the Toolbar or the Library, your cursor will switch to Brush Mode and display additional brush options in the top right corner of the screen.

📖
Void Behaviour
Multi Behaviour
Uploading to Workspace

LIQUID - NO TRANSPARENCY

LIQUID - WITH TRANSPARENCY

SOLID - NO TRANSPARENCY Types: Solid colours to detailed textures Uses: Ground, rocks, concrete/asphalt, walls, carpets, tiles, etc. Defaults: No shine or animation Collisions Tips: Use texturing to create shine details per block when creating it since there is no shine effect on 0 transparency blocks

SOLID - WITH TRANSPARENCY Types: Glass, ice, etc. Uses: Visibility to other areas, yet a physical barrier Defaults: The game engine applies a shine Collisions Tips: Default shine effect appears across all blocks of this type as players move

🔹
Block Editor

Types: Deep water, lava, chocolate, etc. Uses: Waterfalls, damaging lava, etc. Defaults: - Wave animation (top) - Falling animation (sides) No Collisions Tips: - - For liquids that should not animate, such as still water, use one colour on the block

Types: Water, fog (if ) Uses: Visibility for underwater exploration or looking into water from outside of it Defaults: - Wave animation (top) - Falling animation (sides) - Transparency (increments of 20) set by block creator when No Collisions Tips: For liquids that should not animate, such as still water, use one colour on the block

upload to Workspace
Enable/Disable Swim
swimming disabled
Parameters
Open the Library
filter
Toolbar
A comparison of blocks in Game Maker
Replace in any direction
Position the mouse pointer on a face of the block to replace
Replace a larger area of blocks easily