LogoLogo
GeneralAccountsPlayersOwnersCreatorsThe Sandbox Website
Creators
Creators
  • 🎆Welcome to the Creator Portal
  • đŸŸĻLearn Creator Basics
    • đŸŸĻScale & LAND Use
    • đŸŸĻAssets & Equipment
    • đŸŸĻAvatars & Character
    • đŸŸĻLook & Feel
    • đŸŸĻLogic & Gameplay
    • ❓FAQs: Gameplay
    • ❓FAQs: Assets
    • đŸ§™â€â™‚ī¸Begin Game Maker (Video Series)
  • The Sandbox Creators Forum
  • The Sandbox DAO
  • đŸĒ™Monetisation
  • Game Maker
    • ✨Create Experiences
    • 🔰Beginners
      • Play/Test
      • Build with Blocks
      • Place Assets
      • Set Object Actions
      • Trigger Logic
      • Craft Quests
      • Set Up Mechanics
      • Build Multiplayer Games
    • Game Maker 0.11 Update
    • 0.11 Upgrade Guide
    • 📖Docs
      • Navigate Game Maker Home
      • Manage Experiences
      • Controls & Shortcuts
      • Build Menus
        • Top Bar
          • Gameplay
        • Side Bar
          • Hierarchy
          • Presets
        • Library & Quick Access Bar
        • Grid System & Snap Tool
        • Properties Panel
      • Using Blocks
      • Using Assets & Objects
        • Behaviour & Component Parameters
        • Tags
        • Messages
      • Behaviours
        • NPC - AI Pawns
          • đŸ”ĩCitizen
          • đŸ”ĩFarmer
          • đŸ”ĩHealer
          • đŸ”ĩMelee Enemy
          • đŸ”ĩPredator
          • đŸ”ĩPrey
          • đŸ”ĩSoldier
          • 🔴Friendly NPC
        • Movement
          • 🟡Door
          • 🟡Bird
          • 🔴Basic Platform
          • 🔴Advanced Platform
          • 🔴Projectile
          • 🔴Rotate
        • Basic Logic
          • đŸ”ĩMessage Broadcaster
          • đŸŸĸCombination Code
          • đŸŸĸAsker
          • đŸŸĸTimed Events
          • 🟡Crowd Event
          • 🔴Spawn Point & Avatar's Feature
        • Modifiers
          • đŸ”ĩActor Property Switcher
          • đŸ”ĩMulti
          • đŸ”ĩVoid
          • đŸŸĸAsset Spawner
          • đŸŸĸReplace Asset
        • Visual
          • đŸŸĸPost Process Effects
          • 🟡Weather Switcher
          • 🟡Animated Decoration
      • Components
        • Actions
          • đŸŸĸClimbable
          • đŸŸĸAvatar Teleport
          • đŸŸĸCollectable
          • đŸŸĸDrop
          • đŸŸĸSlide
          • đŸŸĸSpeaker
          • 🔴Pickable
        • Triggers
          • đŸŸĸPlant
          • đŸŸĸSwitch
          • đŸŸĸButton
          • đŸŸĸTrigger Volume
        • Status
          • đŸŸĸToggle
          • đŸŸĸPower Up
          • 🔴Avatar Checkpoint
          • 🔴Health
        • Gameplay
          • đŸ”ĩDefeat
          • đŸ”ĩVictory
          • 🔴Raycast
        • NFT
          • đŸŸĸNFT Sensor
          • đŸŸĸNFT Image Display
          • đŸŸĸImage Display
          • 🔴NFT Details Display
        • Display
          • đŸŸĸIndicator
          • đŸŸĸRarity VFX
          • 🟡Visual FX
          • 🟡Light
        • Audio
          • 🟡Play Sound
      • Objectives
      • Game Rules
        • Math
        • Time
        • Comparisons
        • Replace Variable Values
        • Game Screen
        • Triggers
        • Events
      • Build Singleplayer & Multiplayer Logic
      • Quality Guidelines
        • Optimisation
        • Testing
        • Playability
      • Templates
    • 📑Creative Guides
      • 📗Game Rules Guide
        • Point Race
        • Collect Points
        • Time Trial
        • Combo
        • Hunger
        • Poison
        • Shop
      • âš™ī¸Logic Guide
        • Abilities
        • Equipment Based Logic - On Equip / NFT Sensor
        • Doors & Chests
        • Collectibles
        • Text, Quests & Icons
        • Platforms
        • Victory & Defeat
        • Miscellaneous
        • NFT Inspect
        • Fighting
      • đŸžī¸Experience Guide
        • Tower Defense
        • Horror / Backrooms
        • Solo Platforming
        • Social Platforming
        • Resource Management
        • Cooking Simulator
        • Survival
        • Action / Adventure
        • Night Clubs & Concerts
        • Virtual Home & Architecture
        • NFT Gallery / In-Game Shop
        • Puzzle Games
        • Social Hubs
        • Simulation
      • 🎲Experience Design Techniques
        • Narrative Design
          • Worldbuilding
          • Storyboard
          • Dialogue
        • Art Design
          • Experience Art Concept
          • Asset Curation
          • Blockout Aesthetics
          • Detailing / Dressing
        • 3D Spatial Layout
          • Rough Base Map
          • Greyboxing / Blockout
        • Game Design
          • Ramp of Difficulty
          • Risk & Reward
          • Game Loops & Decisions
    • đŸŽŦGame Production Guide
      • đŸŸĨConcept
      • 🟧Blockout
      • 🟨Logic
      • 🟩Art
      • đŸŸĻQuality Assurance
      • đŸŸĒPolish
      • âŦœMarketing
    • 🧰Publish Experiences
      • Experience Manager
        • Experience Analytics
        • 🧰Experience Page
          • Content Guide
          • Marketing
          • Create an Experience Trailer
          • Player Engagement
        • Map Location
        • Asset Review
        • Access Restrictions
      • Collaborating With Third Parties
      • ❓FAQs: Experience Publishing
    • 🕘Version Notes & Changelogs
      • Game Maker 0.11
        • ❗0.11 Upgrade Guide
      • Game Maker 0.10
      • Game Maker 0.9
      • Game Maker 0.8
      • Game Maker 0.7
    • ❓FAQs: Game Maker
  • VoxEdit
    • ✨Create Assets
    • 🔰Beginners
    • 📖Docs
      • Navigate VoxEdit Home
      • Controls & Shortcuts
      • Panels & Custom Layouts
      • Block
      • Modeler
        • Use Modes & Tools Together
        • Set the Pivot Point
        • Create Frame Assets
      • Animator
        • Build a Rig
        • Create an Animated Asset
        • Use Inverse Kinematics
      • Templates
      • Quality Guidelines
        • Asset Types & Collisions
        • Asset Scale
        • Node Efficiency
        • Pivot Point & Alignment
        • Animation
        • Visual Quality
        • Asset Name & Description
        • Manage Files & Folders
    • 📑Creative Guides
      • 🧍Asset Guide
        • Structures & Landmarks
          • Basic Building: No Entry
          • Animated Building: No Entry
          • Unanimated Building: Player Entry
          • Landmark
          • Building Facade
          • Structure Component Parts
          • Modular Architecture
        • Humanoids & Animals
        • Vehicles
        • Equipment
        • Art: Statues, Paintings
          • Animated Art Screens
          • Statues
          • Kinetic Art Sculptures
          • Paintings
          • Performance Art
        • Furniture
        • Platforms
        • Doors, Gates, and Windows
          • Multi Design Door Asset
        • Chests & Other Animated Interactions
        • Plants, Trees
        • Objects, Machines
        • Signs & Text
        • Obstacles
        • Create Frame Assets
      • 🎨Art Techniques
        • Asset References
        • 3D Design
          • 🧹Need to Simplify?
          • âœ‚ī¸Trim All Volumes
          • đŸŸĸOptimize with Texture
          • đŸŸĸCurved Edges: Blocky Style
          • 🟡Break Down Objects
          • 🟡Create Smooth Angled Lines
          • 🟡Circular Shapes: Cross Technique
        • Colour, Texture & Depth
          • đŸĒ…Colour Choice & Strategy
          • 🧱Textures & Materials
    • 🧰Upload Assets to Workspaces
    • 🌟Mint & List Assets to Sell
    • 🕘Changelogs
    • 🔓Open Source Assets
    • ❓FAQs: VoxEdit
  • Creators Program
    • đŸ—ī¸Builders' Challenge
      • Rules & Eligibility
      • Earnings & Rewards
      • How to Succeed in the Builders' Challenge
      • ❓FAQs: Builders' Challenge
    • â„šī¸Creator Contests
    • 🏆Game Jams
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Game Jams
    • 🏆VoxEdit Contests
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Voxel Art Contests
  • General
    • 📚The Sandbox Documentation
    • 🔄Play, Create & Earn
    • đŸ—ēī¸Map
    • 🛒Marketplace
    • đŸ—Ŗī¸Discord Community
    • 🔗Social Networks, News & Blogs
    • The Sandbox Linktree
    • ❓Help & Contact
Powered by GitBook
LogoLogo

INFO

  • Discord
  • Social, News & Blogs
  • Service Status

PLAY

  • Events
  • Map
  • Avatar

CREATE

  • VoxEdit
  • Game Maker
  • Contests

OWN

  • SAND
  • LAND
  • Staking

Copyright ŠThe Sandbox. All Rights Reserved.

On this page
  • Avatars & Equipment
  • Character
  • Identity
  • Avatars and the Game World

Was this helpful?

  1. Learn Creator Basics

Avatars & Character

An avatar represents the player's identity and is a means of interaction with your creative content. Avatars can impact storytelling, engagement, and logic in an Experience.

PreviousAssets & EquipmentNextLook & Feel

Last updated 4 months ago

Was this helpful?

Avatars & Equipment

Character

Character is defined by the narrative, or story, and sometimes by a custom avatar in behavior to support it.

Providing custom equipment in an Experience can be part of the storytelling, such as an astronaut suit for a space game. It's possible to set starter equipment in the Spawn Point, and there is a toggle to override player equipment so they must wear what is assigned to control avatar appearance and equipment benefits throughout the game.

Identity

What is an Avatar in The Sandbox?

A player's Avatar represents them during gameplay and can be changed between Experiences via The Sandbox dashboard.

How is an Avatar Made?

The voxel models, or VXM files, that are assembled to make Avatars are built in VoxEdit. Avatar collections in The Sandbox have traits like PFP (profile picture) NFTs that are combined in many variations.

Some collections are Sandbox Originals, and some are interoperable voxel avatars you automatically own if you purchase an NFT from a participating external PFP collection.

It is not currently possible to activate a custom playable avatar you've created in VoxEdit for use in any Experience.

How to Get a Playable Avatar in The Sandbox

Non-Player Characters (NPCs)

You can create a non-player charactor (NPC) of yourself and use it in Experiences as an . This is a very entertaining way to engage with your community.

Example:

The encouraged creators to use 11 NPCs of well known members of The Sandbox staff and community. Experience submissions were filled with easter eggs, making them a blast to play and talk about.

Example:

Using Your NPC "avatar" Externally

Though individuals can't create and activate what is technically an Avatar for use in any Experience in The Sandbox, you can create an animated 3D model to represent yourself and put it to many creative uses externally.

Exporting and Rendering

Pose your creation, modify lighting, and take a 2D screenshot with VoxEdit for a quick shot with a transparent background.

Social Media Identity

Use your unique design to represent yourself on social media, your videos, and your livestreams as you build your own brand and market your creative content.

Interoperability: Use in Other Software

Any software that allows you to import files in VoxEdit's standard export formats can bring your creations to life in other digital environments, such as other game engines, augmented reality software, and other 3D rendering and motion software. You can even make a high quality animated trailer starring your "avatar."

Avatars and the Game World

AVATAR & ASSET TRAVEL

Player Avatars can walk on blocks and assets. Currently, assets can only walk on blocks.

Integrate Player Avatars with Experience Logic

Examples:

  • Enemies detecting the Avatar as a target to attack

  • Healers following the Avatar to boost health if needed

  • Detecting an Avatar at a specific location and sending a Message which can trigger a short or long sequence of logic

Set a Custom Avatar

Setting an Experience to use a custom avatar overrides the player's choice to represent themselves as they wish, so it should only be done for single player Experiences where the decision supports the narrative.

USE AS INTENDED IS HIGHLY RECOMMENDED

Custom avatar workarounds to simulate gameplay that is not built-in are not advised as they may conflict with and/or be made obsolete by software updates.

Examples:

  • Drive/mount

  • Throwing/projectile weapons

  • Aim assist

Build an Experience with Any Kind of Protagonist

A single player Experience can force a custom avatar for players to support a unique narrative. This can be a human, a creature, a spaceship, or anything else you can imagine.

Process

  1. Open the Experience in Game Maker, open the Global Parameters menu, and select the Avatar tab.

  2. Open the Select Your Avatar dropdown and pick Custom Avatar.

  3. In the popup window, select the entity, or asset, in your library that you want to assign every player of your Experience to use instead of their own.

  4. Use the TAB key to switch to play mode to test it.

Custom Settings Unlocked!

Choosing a Custom Avatar allows for more granular control of the Avatar. Open the Behaviour tab within the Control tab in Global Parameters to modify previously locked controls. These settings allow you to change the game feel, such as the avatar's speed for various actions, jump force, attack damage, and interaction range.

Avatar Spawner

Customise the Avatar's Settings

Example:

Setting a respawn tag is part of how to create a checkpoint system in Experiences.

Example:

Apply a specific amount of damage to the Avatar when it touches a certain type of block.

VoxEdit's time saving include many animations made by The Sandbox Game's artists and make it easy to quickly create custom content.

Download and modify and use it as an NPC in The Sandbox.

You can also export your 3D creation in many standard formats and render it with external software such as .

When an Avatar moves through liquid blocks (at least two blocks high), they automatically swim. The creator can turn swimming and oxygen on/off in Gameplay .

The Avatar tab in Global Parameters allows you to apply Tags to players' Avatars. By default, Avatar is added. You can use this tag as a target for any or in the logic system for many types of interactions.

Create a custom avatar from a or build it from scratch in VoxEdit.

.

Set where the Avatar will spawn at the start of an Experience by moving the .

Explore the documentation on customising logic related to the player under the Controller tab.

đŸŸĻ
đŸŸĻ
templates
Light Tracer Render
Behaviour
Component
template
Upload it to your Workspace
Global Parameters
    • Game Client - change your avatar from your Inventory

    • Website - Change or buy an avatar

    • Modify your avatar's appearance

    • Modify your avatar's stats (e.g., power) or gain Abilities (e.g., flight)

Spawn Point
GMAE Game Jam

with Equipment NFTs

The Experience creator may provide a custom avatar or equipment that you must use, but most Experiences will allow you to use any Avatar or Equipment NFTs purchased on the .

Purchased from on the Marketplace that are offered by and projects

Free Avatars Built with pre-made parts (some colour customisable) on The Sandbox website's

Avatar page
collections
Partners
Game Maker Fund
Manage Your Avatars
Marketplace
Own your look an change your strengths
NFT Avatars Players Own
Parameters
Sebastien Borget's avatar

Avatars represent a player's identity. Some equipment can modify the gameplay and the identity of the player.

The Sandbox Staff NPCs made for public use
Cover
Avatar Spawner