Avatars & Character
An avatar represents the player's identity and is a means of interaction with your creative content. Avatars can impact storytelling, engagement, and logic in an Experience.
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An avatar represents the player's identity and is a means of interaction with your creative content. Avatars can impact storytelling, engagement, and logic in an Experience.
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Character is defined by the narrative, or story, and sometimes by a custom avatar in behavior to support it.
Providing custom equipment in an Experience can be part of the storytelling, such as an astronaut suit for a space game. It's possible to set starter equipment in the Spawn Point, and there is a toggle to override player equipment so they must wear what is assigned to control avatar appearance and equipment benefits throughout the game.
A player's Avatar represents them during gameplay and can be changed between Experiences via The Sandbox dashboard.
The voxel models, or VXM files, that are assembled to make Avatars are built in VoxEdit. Avatar collections in The Sandbox have traits like PFP (profile picture) NFTs that are combined in many variations.
Some collections are Sandbox Originals, and some are interoperable voxel avatars you automatically own if you purchase an NFT from a participating external PFP collection.
VoxEdit's time saving include many animations made by The Sandbox Game's artists and make it easy to quickly create custom content.
Download and modify and use it as an NPC in The Sandbox.
You can also export your 3D creation in many standard formats and render it with external software such as .
When an Avatar moves through liquid blocks (at least two blocks high), they automatically swim. The creator can turn swimming and oxygen on/off in Gameplay .
The Avatar tab in Global Parameters allows you to apply Tags to players' Avatars. By default, Avatar is added. You can use this tag as a target for any or in the logic system for many types of interactions.
Create a custom avatar from a or build it from scratch in VoxEdit.
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Set where the Avatar will spawn at the start of an Experience by moving the .
Explore the documentation on customising logic related to the player under the Controller tab.
Game Client - change your avatar from your Inventory
Website - Change or buy an avatar
Modify your avatar's appearance
Modify your avatar's stats (e.g., power) or gain Abilities (e.g., flight)
with Equipment NFTs
The Experience creator may provide a custom avatar or equipment that you must use, but most Experiences will allow you to use any Avatar or Equipment NFTs purchased on the .
Purchased from on the Marketplace that are offered by and projects
Free Avatars Built with pre-made parts (some colour customisable) on The Sandbox website's
Avatars represent a player's identity. Some equipment can modify the gameplay and the identity of the player.