π¦Avatars & Character
An avatar represents the player's identity and is a means of interaction with your creative content. Avatars can impact storytelling, engagement, and logic in an Experience.
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An avatar represents the player's identity and is a means of interaction with your creative content. Avatars can impact storytelling, engagement, and logic in an Experience.
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Game Client - change your avatar from your Inventory
Website - Change or buy an avatar
Modify your avatar's appearance
Modify your avatar's stats (e.g., power) or gain Abilities (e.g., flight)
Character is defined by the narrative, or story, and sometimes by a custom avatar in Spawn Point behavior to support it.
Providing custom equipment in an Experience can be part of the storytelling, such as an astronaut suit for a space game. It's possible to set starter equipment in the Spawn Point, and there is a toggle to override player equipment so they must wear what is assigned to control avatar appearance and equipment benefits throughout the game.
A player's Avatar represents them during gameplay and can be changed between Experiences via The Sandbox dashboard.
The voxel models, or VXM files, that are assembled to make Avatars are built in VoxEdit. Avatar collections in The Sandbox have traits like PFP (profile picture) NFTs that are combined in many variations.
Some collections are Sandbox Originals, and some are interoperable voxel avatars you automatically own if you purchase an NFT from a participating external PFP collection.
It is not currently possible to activate a custom playable avatar you've created in VoxEdit for use in any Experience.
Free Avatars Built with pre-made parts (some colour customisable) on The Sandbox website's Avatar page
AVATAR & ASSET TRAVEL
Player Avatars can walk on blocks and assets. Currently, assets can only walk on blocks.
When an Avatar moves through liquid blocks (at least two blocks high), they automatically swim. The creator can turn swimming and oxygen on/off in Gameplay Parameters.
The Avatar tab in Global Parameters allows you to apply Tags to players' Avatars. By default, Avatar is added. You can use this tag as a target for any Behaviour or Component in the logic system for many types of interactions.
Examples:
Enemies detecting the Avatar as a target to attack
Healers following the Avatar to boost health if needed
Detecting an Avatar at a specific location and sending a Message which can trigger a short or long sequence of logic
with Equipment NFTs
The Experience creator may provide a custom avatar or equipment that you must use, but most Experiences will allow you to use any Avatar or Equipment NFTs purchased on the .
Purchased from collections on the Marketplace that are offered by Partners and Game Maker Fund projects
Avatars represent a player's identity. Some equipment can modify the gameplay and the identity of the player.