Hierarchy
Last updated
Last updated
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GAME MAKER 0.10 REVAMP
A powerful new way to manage assets!
Folder creation for better organization.
Filters and sorting.
New UI and code to be more user friendly, stable, and reliant.
Lock object logic to avoid mistakes.
Use the Hierarchy to find objects quickly and create parent and child relationships to manage objects as a group during build and play modes. You may also organize objects into folders and lock logic.
Logic Actors are invisible, so the Hide option is not listed
Spawn points include an additional option to Set as Active Spawner
Select assets and right click to create a Group. Copy multiple assets and drag and drop into a folder. This makes the folder act like a parent object so you can select it and move the whole group of objects in the viewport at the same time.
Creating a Parent/Child relationship between Objects can help with managing them as a group in Builder Mode and during gameplay.
When you move or rotate the Parent Object in the Viewport, the Child Object will follow.
When you toggle visibilty of the Parent Object in the Viewport, the Child Object will also change.
Click an Object in the Hierarchy that will be a Child Object and then drag and drop it on top of another Object in the list that will be its Parent.
You will see new icons next to the Objects to show their relationship:
To reverse this, drag and drop the Child Object between two Objects on the main level so it no longer has a parent object. Example:
A Child object may also be a Parent of other Objects. It will still keep the same child icon, and its Child Object will be indented to the right. Example:
The Hierarchy button opens a window listing all Objects in your Experience. There are different object types:
Voxel objects
Logic assets
Spawn points
Focus the camera on an object (you can also press the F key)
Toggle the visibility of any object listed (affects Builder/Play Modes and child objects)
Lock object properties so logic cannot be accidentally edited. When you attempt to edit a locked object, a tool tip will remind you to unlock it:
View at glance if an object has a behaviour and/or components applied
Create New Folder
Delete
Parent Object - the left most object
Child Object - indented to the right under its parent