π΄Avatar Checkpoint
Introduced in Game Maker 0.9. Replaces using Player settings (previously in Global Parameters) to create a checkpoint system using messages.
Last updated
Was this helpful?
Introduced in Game Maker 0.9. Replaces using Player settings (previously in Global Parameters) to create a checkpoint system using messages.
Last updated
Was this helpful?
COPY/PASTE PARAMETERS
New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Manages a player respawn to this object's location if it has been activated by the player before death. Activated many ways:
Press E to interact with this object if the Message Required is set to Interact
Set this object's Message Required as needed, trigger a variety of ways
Avoid player frustration and keep players focused on adapting to new challenges ahead rather than repeating difficult or tedious gameplay already successfully completed.
Avoid breaking an Experience's logical flow or narrative that could occur if players were to die and respawn by default at the Avatar's Portal (game start point).
Inputs: one or more messages
Outputs: can send a message
Set a Respawn Point
If activated, allows players to return to a checkpoint at a specific location after death.