🔴Avatar Checkpoint

Introduced in Game Maker 0.9. Replaces using Player settings (previously in Global Parameters) to create a checkpoint system using messages.

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Set a Respawn Point

If activated, allows players to return to a checkpoint at a specific location after death.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components

Checkpoint [MP]

Manages a player respawn to this object's location if it has been activated by the player before death. Activated many ways:

  • Press E to interact with this object if the Message Required is set to Interact

  • Set this object's Message Required as needed, trigger a variety of ways

Common Uses

  • Avoid player frustration and keep players focused on adapting to new challenges ahead rather than repeating difficult or tedious gameplay already successfully completed.

  • Avoid breaking an Experience's logical flow or narrative that could occur if players were to die and respawn by default at the Avatar's Portal (game start point).

Communications

Inputs: one or more messages

Outputs: can send a message

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