🟢Drop
Allows things to be dropped on the floor when the Object dies or is triggered.
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Allows things to be dropped on the floor when the Object dies or is triggered.
Last updated
Was this helpful?
COPY/PASTE PARAMETERS
New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Allows the dropping of elements when receiving a message or when the asset is dead.
For example: kill an enemy and it drops a key that opens a secret door or gold coins for a quest.
Make enemies drop loot upon death.
Spawn assets from other assets using messages.
Drop Condition - Define how drop condition is triggered. Death - Object will drop upon death of this asset. Message - Object will drop when a message is sent to this object.
Random Offset (slider) - Set the distance where the dropped object will randomly appear from this asset.
Type of drop - Define if the object dropped is a preset or a behaviour.
Drop Delay (slider) - Set delay (in seconds) before the objects dropped when conditions are met.
Preset - Select the preset that will drop.