Gameplay

Gameplay settings control how your Experience appears.

Contents


Game Rules

Game Rules are a powerful toolset allowing creators to define complex and dynamic logic for innovative gameplay loops in an easy and efficient way.

Learn more about Game Rules.


Start Screen

Make a strong first impression with an overview of your Experience before gameplay begins. Use the toggle to turn on your start Experience screen and customise settings.

Camera

Camera Mode

  • Camera Welcoming - A rotating view based on the Camera's Target dropdown selection

  • Image Welcoming - A static image of the last camera position

Camera's Target

  • Avatar - Rotate view around the avatar spawner

  • World Center - Rotate view around the highest surface at the Experience Center

Distance to Camera Enter a distance in blocks between the camera and the chosen Camera's Target.

In many cases, it may be better to reveal quests over time as the narrative.

Asset Rarities Count Display Unique Assets count by Rarity to show the Experience's content diversity and the creator's investment. Values reflect Asset count, not object count.

Display Objectives Display a list of all quests that can be completed in the Experience on the start screen.

Level Info

Use Experience Publishing tools to enter Experience name and descriptions that will appear on the Map, Experience Page, and Game Client loading screen.

Level Name Customise the Experience name players see with 50 characters of text. The Experience file name is the default text.

Description A short summary or teaser of your Experience with 120 characters or less.

Music

Choose from available music to play during the brief period the welcome screen is active.


Movement Palette

UPDATING LEVEL DESIGN FOR 0.11

Choose from available palettes to fine tune controls and movements to suit certain gameplay types.

Legacy

Pre-0.11 Experiences (option does not appear in newer Experiences)

Default

0.11 Experiences and beyond now include:


Camera

The Camera tab allows you to select between four default cameras and make specific customisations within each camera type. A different combination of settings appear for each camera mode.

1st Person

Angled

Top Down


Ambiance

Set the default global lighting and sound for your Experience.


Parameters

Global settings which were previously found in the Player menu have been moved to this new tab in GM 0.11. Non-global player settings have been moved into Spawn Point & Avatar's Feature.

Global settings include:

  • Swimming (and optionally, Oxygen)

  • Fall damage (damage relative to height of fall)

  • PVE (player versus enemy)

  • Removing buffs on death (see Power Up to learn more about buffs/debuffs)

Swimming When swimming is enabled in your Experience, players will switch to swim mode automatically if they pass through liquid blocks at least two blocks deep. They can press C to submerge (dive straight down).

Last updated

Was this helpful?