Gameplay

Gameplay settings control how your Experience appears.

Hover the mouse over any parameter name for a tooltip describing what it does.

Lighting settings in the Ambiance tab may be changed during an Experience when an object with Weather Switcher behaviour is triggered.

Contents


Game Rules

Game Rules are a powerful toolset allowing creators to define complex and dynamic logic for innovative gameplay loops in an easy and efficient way.

Learn more about Game Rules.


Start Screen

Make a strong first impression with an overview of your Experience before gameplay begins. Use the toggle to turn on your start Experience screen and customise settings.

Camera

Test camera settings to ensure there is no of walls in tight spaces.

Camera Mode

  • Camera Welcoming - A rotating view based on the Camera's Target dropdown selection

  • Image Welcoming - A static image of the last camera position

Camera's Target

  • Avatar - Rotate view around the avatar spawner

  • World Center - Rotate view around the highest surface at the Experience Center

Distance to Camera Enter a distance in blocks between the camera and the chosen Camera's Target.

Asset Rarities Count Display Unique Assets count by Rarity to show the Experience's content diversity and the creator's investment. Values reflect Asset count, not object count.

Display Objectives Display a list of all quests that can be completed in the Experience on the start screen.

Level Info

Rich text formatting can be used for level info, but counts as characters.

Level Name Customise the Experience name players see with 50 characters of text. The Experience file name is the default text.

Description A short summary or teaser of your Experience with 120 characters or less.

Music

Choose from available music to play during the brief period the welcome screen is active.


Movement Palette

Choose from available palettes to fine tune controls and movements to suit certain gameplay types.

Experiences built before Game Maker 0.11 automatically have the Legacy palette applied to preserve their settings. To change to a 0.11+ palette, select an option in the dropdown.

Legacy

Pre-0.11 Experiences (option does not appear in newer Experiences)

Default

0.11 Experiences and beyond now include:

Cover

Edge Recovery

Allows players to reach platforms up to 2.5 blocks high (previously 1.5).

Cover

Coyote Time

Provides a fraction of a second of additional time to jump without falling when players reach the edge of a platform.


Camera

The Camera tab allows you to select between four default cameras and make specific customisations within each camera type. A different combination of settings appear for each camera mode.

1st Person

This mode allows you to set the camera on the avatar's head or set a camera altitude.

Angled

This mode includes a camera lock toggle.

Top Down

This mode includes a camera lock toggle.


Ambiance

Set the default global lighting and sound for your Experience.

OVERRIDE

Override Lighting set in Ambiance with Weather Switcher Behaviour. Find Weather Assets in the Game Maker Library's Logic tab or apply the behaviour to any object.

There are three ways to use Weather Switcher Behaviour:

  • Active from the start of the Experience

  • Trigger to change instantly with a message

  • Gradually transition from the current weather with a special message


Parameters

Global settings which were previously found in the Player menu have been moved to this new tab in GM 0.11. Non-global player settings have been moved into Spawn Point & Avatar's Feature.

Global settings include:

  • Swimming (and optionally, Oxygen)

  • Fall damage (damage relative to height of fall)

  • PVE (player versus enemy)

  • Removing buffs on death (see Power Up to learn more about buffs/debuffs)

Oxygen
Oxygen Remaining
Fall Damage

Swimming When swimming is enabled in your Experience, players will switch to swim mode automatically if they pass through liquid blocks at least two blocks deep. They can press C to submerge (dive straight down).

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