Gameplay
Gameplay settings control how your Experience appears.
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Gameplay settings control how your Experience appears.
Last updated
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Game Rules are a powerful toolset allowing creators to define complex and dynamic logic for innovative gameplay loops in an easy and efficient way.
Learn more about .
Make a strong first impression with an overview of your Experience before gameplay begins. Use the toggle to turn on your start Experience screen and customise settings.
In many cases, it may be better to reveal quests over time as the narrative.
Choose from available music to play during the brief period the welcome screen is active.
UPDATING LEVEL DESIGN FOR 0.11
Choose from available palettes to fine tune controls and movements to suit certain gameplay types.
Pre-0.11 Experiences (option does not appear in newer Experiences)
0.11 Experiences and beyond now include:
The Camera tab allows you to select between four default cameras and make specific customisations within each camera type. A different combination of settings appear for each camera mode.
Set the default global lighting and sound for your Experience.
Global settings which were previously found in the Player menu have been moved to this new tab in GM 0.11. Non-global player settings have been moved into Spawn Point & Avatar's Feature.
Global settings include:
Swimming (and optionally, Oxygen)
Fall damage (damage relative to height of fall)
PVE (player versus enemy)
Removing buffs on death (see Power Up to learn more about buffs/debuffs)
can be used for level info, but counts as characters.
Use tools to enter Experience name and descriptions that will appear on the Map, Experience Page, and Game Client loading screen.
Visit in the 0.11 Upgrade Guide to update old Experiences and learn about modifications to level design needed for new Experiences.
Override Lighting set in Ambiance with . Find Weather Assets in the Game Maker Library's Logic tab or apply the behaviour to any object.
Camera Mode
Camera Welcoming - A rotating view based on the Camera's Target dropdown selection
Image Welcoming - A static image of the last camera position
Camera's Target
Avatar - Rotate view around the avatar spawner
World Center - Rotate view around the highest surface at the Experience Center
Distance to Camera Enter a distance in blocks between the camera and the chosen Camera's Target.
Asset Rarities Count Display Unique Assets count by Rarity to show the Experience's content diversity and the creator's investment. Values reflect Asset count, not object count.
Display Objectives Display a list of all quests that can be completed in the Experience on the start screen.
Level Name Customise the Experience name players see with 50 characters of text. The Experience file name is the default text.
Description A short summary or teaser of your Experience with 120 characters or less.
Swimming
When swimming is enabled in your Experience, players will switch to swim mode automatically if they pass through liquid blocks at least two blocks deep. They can press C
to submerge (dive straight down).
This mode allows you to set the camera on the avatar's head or set a camera altitude.
This mode includes a camera lock toggle.
This mode includes a camera lock toggle.
Edge Recovery
Allows players to reach platforms up to 2.5 blocks high (previously 1.5).
Coyote Time
Provides a fraction of a second of additional time to jump without falling when players reach the edge of a platform.