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On this page
  • Projectile
  • Communications
  • Use Cases
  • Parameters

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Projectile

New feature introduced with Game Maker 0.10.

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Last updated 8 months ago

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COPY/PASTE PARAMETERS

New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.

Projectile

Use an Asset Spawner behaviour to trigger a projectile to launch more than once in your Experience. Set Start with Experience to true to launch the projectile whenever spawned.

  • Set force, trajectory, gravity on/off, collider size, collision target, VFX, and visibility of the trajectory

  • Send a message with precision when the projectile touches a collision target

  • Customize Visual FX

  • Use to spawn projectiles or combine with other logic for innovative gameplay

Communications

Inputs: One or more messages

Outputs: One message sent upon collision (new CollidedActors Broadcast Type)

Use Cases

  • High or low speed projectile use cases

  • Communicating messages when ranged collisions with specific targets are achieved (including teams, tags, etc)

  • Player decision making using visible trajectories

Parameters

The parameter Is Visble During Game is a toggle to turn on/off the blue line or arc of the projectile's motion. Toggle it on as aim assist for projectiles that are spawned from movable objects.

Use an behaviour to spawn an object with behaviour applied.

📖
🔴
Asset Spawner
Projectile
Asset Spawner
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Launch an object at a custom speed and trajectory. Send a message when the object collides with specified target objects.