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On this page
  • Type of Furniture
  • Video tutorials furniture

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  1. VoxEdit
  2. Creative Guides
  3. Asset Guide

Furniture

Detailed guidelines, use cases and tips for creating furniture.

Type of Furniture

Here we will cover just some types of common furniture you would most likely use to decorate your experiences.

  • Chairs/ Stools / Benches /Sofas

  • Tables

  • Wardrobes / Drawers

  • Beds

  • Bookcase

  • Shelving units

This is one of the most common pieces of furniture and a simple one to create.

You can either create a chair just in the modeler or you can create over in the animator.

Creating in modeler

Pros - Easiest to create

Cons - Can have unwanted collisions

Creating in the animator

Pros

  • Can break asset down to have a tighter collision box

  • Can rig together multiple models to create a more dynamic asset

Cons

  • A little more difficult.

  • Can't add animation or will cause unwanted collisions

Size Guidelines

Avatars and medium humans are roughly 2 metres tall in The Sandbox Game. which is 64 voxels high.

For an avatar to sit on a chair the size dimensions we suggest are :

A seat height of A seat width of

Tables can be created in modeler or the animator. They are fairly easy to create in both and benefit from being able to use mirror tools to design the table faster.

Creating in modeler

Pros

  • Easiest way to create

Cons

  • Can't add any additional items to give the table life

Creating in the animator

Pros

  • Can add additional models to create a more unique asset

  • Can add static animations for more varieties.

Cons

  • More difficult

  • Can end up adding unwanted collisions.

Beds can be created in modeler or animator.

Creating in the modeler

Pros

  • Great for beginners

  • Simple and quick

Cons

  • Limited by design

  • Large collision box.

Creating in the animator

Pros

  • Can create more dynamic asset

  • Break the model into sections for better collisions

Cons

  • Time consuming

  • higher level of skill needed.

Draws and Wardrobes can be created in both modeler and animator, however they are best created in animator to create a more realistic result.

Creating in the modeler

Pros

  • Simple

Cons

  • Limiting for design and style.

  • Can't add animations

Creating in animator.

Pros

  • Break assets up for better collisions

  • Can add animations

  • Combine multiple models to create a more unique asset.

Cons

  • More complex

  • Takes longer

Video tutorials furniture

PreviousPerformance ArtNextPlatforms

Last updated 8 months ago

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