🔵Citizen
Passive moving NPC.
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Passive moving NPC.
Last updated
Was this helpful?
COPY/PASTE PARAMETERS
New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
This Behaviour has not yet been migrated for use in multiplayer Experiences.
Walks randomly within a defined zone
Does not attack or defend
Detects hostile enemies and flees
NPCs, or non-player characters, who avoid conflict
Randomly moving obstacles with set movement zones (when placed on the surface of Blocks)
Inputs:
Detects Hostiles or other Tags
Outputs:
Moves away
Walking Zone - define the space where the Object will walk around passively. It may step up or down one block at a time. This parameter is visualised with a blue cube Gizmo that adjusts as you enter new X, Y, and Z values.
Walk Speed (slider) - set the walking speed of the Object using a slider or by entering a value. The value defines the amount of blocks travelled per second by the Object.
Can Flee - if set to true, the Object can flee from enemy tags if it is attacked or if it detects an enemy within its enemy detection range.
Flee when Attacked - if set to true the Object will flee if it is attacked.
Flee Speed (slider) - Determines the speed at which the Object will flee. The value defines the amount of blocks the Object will travel per second when fleeing.
Enemy Detection (slider) - defines the range within which the Object will detect "tags to flee". This parameter is visualised with a red circle Gizmo that adjusts as you move the slider or change the value.
Tags to Flee - Determines which tags the Object detects as an enemy and will flee from. Press to remove default or other unwanted tags.