🔰Beginners

Find your way in VoxEdit with core tutorial videos and hands-on activities to learn the creative modules and tools.

Core Tutorial Videos

Use these core videos to see how VoxEdit's modules work and try a hands-on activity below.

Learn Fast with Hands-on Activities

These activities are sequenced to help you learn the core functionalities of VoxEdit, and will help you learn some workflows to make great Assets!

Once you've learned the basics, see other helpful Resources to create your own projects.

1. 🎨 Paint a Block to Learn Camera & Tools

This is an EASY activity anyone can do, which will teach you how to paint in VoxEdit. We'll show you how to build shape in the next activity.

Start

Open VoxEdit, then create a new project in the Block Editor.

Camera Movement

  • First, let's practice basic VoxEdit camera controls to move the 3D block in the Viewport. Notice a white arrow points from the front face of the block.

ControlsKeys/Mouse

Pan camera

Rotate camera

Zoom in/out

Focus (center)

F key

2. 🧊 Create a Model to Learn Tool Modes

This is an EASY activity anyone can do. It builds on controls, tools, and panels introduced in the previous activity and explores other modes and the basics of a model. The next activity will deepen these basics using the Animator with templates.

Start

  • Open VoxEdit, then open the Modeler

  • Create a new project

3. 🧍 Modify Templates in the Modeler & Animator

This is an EASY activity that requires knowledge of the Modeler since you'll go back and forth between that module and the Animator to customise an Animated Template. It's easier than you think, and the customisation options are endless once you learn the basics.

Get Started

  • Open VoxEdit

  • Open the Templates tab and choose any template to explore and edit.

4. 🧩 Build a Rig in the Animator

This is a MEDIUM difficulty activity to build your first rig by positioning multiple models together. A rig can be still or animated and can have a simple to very complex structure.

In this activity you'll learn a lot about the spatial relationships of the models in your compound entity and commonly used workflows to build a skeleton from scratch.

Get Started

  • Open VoxEdit

  • Select the Animator module in the menu on the left

  • Create a new project

5. 🎞️ Create Animations & Add Motion Keyframes

This is an ADVANCED activity that requires a pre-built rig so you can add motion keyframes to animations, which can be still poses or have movement.

While you can add motion to your rig before you're completely satisfied with how you've built it, you'll save a lot of time by deciding on the rig first. Pose your models in static animations to decide if you need to divide or combine models for the motion you'll add later.

Get Started

  • Open VoxEdit

  • Open your compound entity from Activity 4 to add motion to an animation (duplicate your project first if you want to keep your unanimated rig as a separate project)

Coming Soon

6. 🔓 Unlock a Template to Reuse its Animations

This is an ADVANCED activity to reuse the hierarchy and animations of a template to save time creating a custom animated asset.

This hands-on activity will introduce VoxEdit's templates, teach you how to use one, and teach you how to "unlock" one to create custom assets.

7. 👺 Bonus: Make Better Assets with 2D Texture

This is a MEDIUM difficulty activity to explore colour and texture to make more attractive voxel art with depth and apparent shape without adding voxel noise.

This hands-on activity will explore how to create higher quality art with 2D texture, which can help you optimise your assets.

Colour, Texture & Depth

8. 🧱 Bonus: Optimize Assets with 3D Techniques

This is an ADVANCED activity to explore essential 3D design methods including breaking down models to compose compound assets faster and creating clean angles and 3D structure for better performance in the game world.

This hands-on activity will cover common 3D techniques and best practices to construct more complex rigs or smooth curves.

3D Design


Resources

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