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Resource Management

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Last updated 4 months ago

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Copyright Β©The Sandbox. All Rights Reserved.

Resource management as a core game loop could be a relaxing simulation game, such as Stardew Valley. but it could also be a secondary loop in other game types to make them more realistic or interesting, such as an action adventure game where you must cook your own meals to heal.

There are many game types where resource management logic is used, such as:

  • Farming simulators

  • Tower defense

  • Cooking

  • Economic management

Characteristics

Plan for Growth!

GAIN & USE RESOURCES

🌳 Harvest, collect, earn πŸͺ™ Buy/sell/exchange βš’οΈ Craft/build

UNLOCK EFFICIENCIES

πŸ†™ Upgrade builds or plans πŸ”“ Unlock new options

FLEXIBILITY

πŸ‘₯ Single or multiplayer πŸ’  Full game or a game's secondary gameplay loop

Keys of Success

  • Everyone Can Play - Simple actions to mine/farm and collect items, choose how to use them with options in dialogue

  • Play for Long - Short term goals to reach long term growth and efficiency

  • Play with Friends - Multiplayer or singleplayer

NEED TO HAVE

  • Game currency

  • Variable per resource used (avoid exceeding recommended limit)

  • Utility per resource (trade, sell, craft)

NICE TO HAVE

  • Automation options later in game (higher cost to motivate longer play)

Game Loops

Below is a general game loop diagram for this genre. Your game's loops may vary.

Learn to Create It

GAME MAKER TEMPLATES

LOGIC TO EXPLORE

  • Currency

  • Inventory/crafting

  • Counting and comparing to purchase

  • Simple or scalable logic - Shop preset in Crafty Challenge - Buying/selling method in Resource Management using message arguments

Make it More Interesting

Consider ways to add to or change the core structure of this game type to challenge and motivate players differently.

MAIN OBJECTIVE

➿ Secondary loop in another game type

πŸ† Achievements

RAMP OF DIFFICULTY

πŸ₯ͺ More resources/recipes

🎲 Random effects on resource generation (rain, fire, etc.)

CORE DECISIONS

πŸ” Trade with players

πŸ‘₯ Team vs personal use

🦸 Reputation system

PRACTICE: Modify the Crafty Challenge or Resource Management templates to increase the fun:

  • Achievements

  • Randomness

  • Global vs. local variables for teams vs personal use (collaboration, competition, independence)

Useful Logic

  • Game Rules Shop Preset

  • Collectable

  • (Object) Presets

  • Key Input rule

Tutorial Videos

Open the Resource Managment template in Game Maker to find logic included in the content below.

Messages with arguments
Resource Management