Victory
Display victory message when activated.
Last updated
Was this helpful?
Display victory message when activated.
Last updated
Was this helpful?
COPY/PASTE PARAMETERS
New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.
Apply the Victory component to trigger the player Victory on events. The player wins the game for making the right choice, killing the boss or reaching the finish line in time. Woohoo!
Capture the flag game won upon collision with a target object
Completing a game by killing an object
Triggering a game victory by sending a message to any object with this component applied
Inputs:
One message, collision, or object destruction
Outputs:
Victory Screen
Victory Condition - Defines which condition is required to display the victory screen.
On the object receiving a message
Message Required
On collision with the object
Tags to Collide
On death of the object
Victory Type - All, Team, or Individual
Animate Camera (toggle) - play victory sequence
Delay Before Triggering (toggle) - trigger victory immediately or wait Delay Time in Seconds (slider)