🔴Spawn Point & Avatar's Feature
New in GM 0.10. Introduces team gameplay, varied spawn point setups, and some components applied to avatars (Avatar's Feature).
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New in GM 0.10. Introduces team gameplay, varied spawn point setups, and some components applied to avatars (Avatar's Feature).
Last updated
Was this helpful?
COPY/PASTE PARAMETERS
New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
Non-global Player settings have moved into this behavior to vary spawning options.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Define where and how players spawn
Create team identities
Apply equipment settings by spawn point
New broadcast type to direct messages to a specific team
Select any asset in your Library. How to add custom avatars to your library:
Create Assets in VoxEdit
Create team name and max players
Use Team Broadcast Type in other logic to direct messages to a specific team
Use Team (T) variables in Game Rules to track scores, times, etc. by team
SPAWN POINT VARIETY & PRIORITY
Players are prioritized to spawn to team spawn points first, then non-team spawn points.
RANDOM SPAWNING Players are assigned to teams when entering an Experience. Logic will not modify Teams.
Click Add Feature to add a component to all avatars spawned in the selected spawn point.
Double click on a feature to edit the parameters.
Send a message to a specific team using the Team Broadcast Type in other logic.
Avatar's Feature (components) have varied logic to send and receive messages. Learn more:
Mixed spawn points in one Experience (various team sizes, spectators not assigned to teams, etc).
No team assignments, players spawning in various areas of the Experience.
Apply distinguishing characteristics or specific logic to players through tags, equipment, and Avatar's Features, which may or may not be related to team assignments when players initially spawn into the Experience. For example: coloured uniforms, unique tags, different VFX, etc.
Force players to use equipment assigned for immersion into your narrative.
Allow players to use their NFT equipment by setting Override Equipment to False.
Avatar Input Configuration is unlocked when a custom avatar is applied.
Multiple Varied Spawn Points
Apply to any object (collisions will turn off)
Default in Avatar's Portal
Included: Avatar's Feature Apply some existing components to avatars by spawn point (may be used to differentiate teams)