Place Assets
This activity is included in an 8-part, 1 hour series to learn Game Maker. Short, focused topics with guided practice will give you practical experience building useful logic for creating games.
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This activity is included in an 8-part, 1 hour series to learn Game Maker. Short, focused topics with guided practice will give you practical experience building useful logic for creating games.
Last updated
Was this helpful?
In this activity, you will practice placing and positioning assets in Game Maker to add 3D interactive objects to a scene. You will also learn about the relationships that can be created between objects using the Hierarchy.
Practice: Use what you've learned to build a small scene of objects. It takes time to get used to the controls with the mouse and keyboard shortcuts, but the tools are very flexible to build any project.
The next activity will introduce behaviours to drive an object's actions and tags to customize how objects can detect and respond to each other.
RIGHT CLICK
the object while in Place mode or
Press Z
to change to Select mode, LEFT CLICK
to select the object, and press DELETE
Change to Move mode and select the object to turn on the move gizmo, then:
Change the grid's movement setting to 2 blocks and turn on OSNAP
, then test moving objects
Change to Rotate mode and select the object to turn on the rotate gizmo, then:
Change the grid's rotation setting to 30 degrees and turn on OSNAP
, then test rotating objects
An object can be moved or rotated in relation to a parent object. This relationship can be created in the Hierarchy (H
).
When you place an asset, it becomes an object. You can place an asset as many times as you like. Learn more and see examples of managing object position.
The grid is a useful tool to measuring 3D space when blocking out your Experience. It also makes it easy to place, move, and rotate objects quickly to the increments you set.
When you're building a game, you'll add decorative props after your gameplay logic. Now is a great time for beginners to practice detailing to create scenery. Check out our design tips.
Create a mood board of inspiring graphics to help define your game's art style. We recommend some great tools to get started and visual elements to consider.
Check out our useful tips and examples for how to craft worlds with different approaches: character-first, concept-first, and world-first.