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On this page
  • Collision Changes
  • Movement Palettes
  • Climbable Component
  • Speaker Component
  • Objectives System Port
  • Upgrade Existing Quests
  • Create New Quests

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  1. Game Maker
  2. Version Notes & Changelogs
  3. Game Maker 0.11

0.11 Upgrade Guide

Please review these topics to update old Experiences and use 0.11 features best.

PreviousGame Maker 0.11NextGame Maker 0.10

Last updated 2 months ago

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Game Maker 0.11 updates collisions and introduces a multiplayer compatible Objectives System.

Languages (more options coming soon): | | | | | |

Checklist

Visit Game Maker 0.11 version notes for all updates in this version.

Collision Changes

This setting will affect game feel, including camera, controls, and animations.

New Experiences use the Default palette with Coyote Time & Edge Recovery for better platforming, but different object/block positions are needed.

Pre 0.11 Experiences may optionally update from the Legacy palette.

Key Impacts

  • Preventing player access to areas

  • Platforming with carefully designed jump heights/distances and/or ramp of difficulty

  • Some asset design

  • Custom avatar use

CUSTOM AVATARS & MOVEMENT PALETTES

Access barriers must be 3 blocks high instead of 2 with the new Default palette.

Player Reach Estimates

Player Reach Estimates


Align object edges and apply Climbable to objects with simpler colliders for best results.

Alignment

Line up edges for smoother transitions from climbable objects to surfaces.

Complex Collisions

Remove collisions on objects with many faces. Then apply the Climbable component to an invisible asset in the same location with simple collisions for smooth climbing.


Applying [SP] Speaker to an object removes its collisions. Logic may need modifications.

Due to the Look at Target option, which rotates an actor, [SP] Speaker component can cause inconsistent physics between server and client in multiplayer Experiences. There are two update options:

Change [SP] Speaker component to [MP] and adjustment as needed for the same logical outcomes.

Keep the [SP] Speaker component on the object. Then, create a duplicate with collisions, remove all of its logic, and set it to invisible.


0.11 OBJECTIVES SYSTEM

  • Migrating old Experiences is optional.

  • Minor UI changes remove redundancies and improve functionality.

Upgrade Existing Quests

Follow the step-by-step instructions below for each quest state depending on pre 0.11 quest settings (tab names):

Unlock Quest

Auto Unlock option was removed. For the same functionality:

  1. Choose Requires Message and select or create a message

  2. Set the rule's outgoing message to the required message to trigger Objectives

Singleplayer

No change needed.

Multiplayer

Player source data required.

All players who should be included in the quest must directly interact with a [MP] behaviour or component that triggers Objectives or triggers a chain of logic that includes Objectives.

Launch Quest

No change required.

Singleplayer

No change needed.

Multiplayer

Player source data required.

All players who should be included in the quest must directly interact with a [MP] behaviour or component that triggers Objectives or triggers a chain of logic that includes Objectives.

Quest Type

Collected Objects

Singleplayer

No change needed.

Multiplayer

Object Deaths

No changes needed.

No change needed.

Survive or Defend

No change needed.

Message Needed

Singleplayer

No change needed.

Multiplayer

Player source data required.

All players who should be included in the quest must directly interact with a [MP] behaviour or component that triggers Objectives or triggers a chain of logic that includes Objectives.

Singleplayer

No change needed.

Multiplayer

Player source data required.

All players who should be included in the quest must directly interact with a [MP] behaviour or component that triggers Objectives or triggers a chain of logic that includes Objectives.

Quest Completion

No change needed.

Singleplayer

No change needed.

Multiplayer

Player source data required.

All players who should be included in the quest must directly interact with a [MP] behaviour or component that triggers Objectives or triggers a chain of logic that includes Objectives.

Wait for Input option was removed. For the same functionality, change to the Requires Message quest type.

Action After Completion

Singleplayer & Multiplayer

No change needed since this is an outgoing message.

This message includes player source data!

It can trigger changes in a team variable or a player variable in Game Rules if a rule's Required Message is set as this message.

End Game option was removed. For the same functionality:

Singleplayer

Use the Send Message option to trigger an object's Victory or Defeat component.

Multiplayer

Use the Send Message option to trigger an object's Victory or Defeat component.

Player source data required.

All players who should be included in the quest and the end of game must directly interact with a [MP] behaviour or component that triggers Objectives or triggers a chain of logic that includes Objectives.

Nothing option was removed due to redundancy. No change needed.

Create New Quests

Game Maker 0.11 Objectives communicate on the server (synchronised) level now, which opens up many new creative possibilities.

Though this first version is intended to help creators migrate to the same functionality (solo questing in social hubs), we understand our community will want to explore a variety of scenarios that are now possible. Future updates will make multiplayer scenarios easier to build.

Older assets may not include Edge Recovery animations when using the new 0.11 default . Always playtest custom avatars carefully for every animation needed.

Jump Distance (Walking)
Jump Distance (Running)
Jump Height
Jump Distance (Walking)
Jump Distance (Running)
Jump Height
Jump Distance (Walking)
Jump Distance (Running)
Jump Height
Jump Distance (Walking)
Jump Distance (Running)
Jump Height

If [MP] is Acceptable

If [SP] is Needed

SINGLEPLAYER - [SP] behaviours and components will trigger Objectives.

MULTIPLAYER - Triggers from interactive [MP] behaviours and components must be used to send player source data:

[MP] object --> Objectives

[MP] object --> other logic (including Rules) --> Objectives

Rules --> Spawned [MP] object / teleportation to [MP] object --> Objectives

Open Game Rules and add a rule

Modify each object's Global setting to suit intended gameplay.

Gameplay
Setup
Total Collectable Items
Gameplay
Setup
Total Collectable Items
Gameplay
Setup
Total Collectable Items

Visit Text, Quests & Icons for potential new scenarios for with different dependencies, such as which players should experience a quest and whether Game Rules logic should be part of the criteria to trigger it.

Please keep in mind that these are generalized logic flows which need to be tested thoroughly. Please share your ideas and what you learn in the .

🕘
❗

Legacy (Pre 0.11)

5 blocks

7 blocks

1.5 blocks

Default (0.11+)

7 blocks

10 blocks

2.5 blocks

Legacy (Pre 0.11)

160 voxels

224 voxels

48 voxels

Default (0.11+)

224 voxels

320 voxels

80 voxels

🔷
🔷

Each player can collect a tagged object

Per collectable object, Global = False

Player Count x Object Count

One player can collect a tagged object

Per collectable object, Global = True

Object Count

Combination

Per collectable object, set Global to False / True as needed

(player count x object count) + object count

collectable
Creators Forum
Movement Palette
🌐
👤
👥
Climbable Component
Speaker Component
Objectives System Port
Movement Palettes

In multiplayer, this changes the object's communication from client to synchronised (server). It will no longer communicate with [SP] objects. Modify other logic if needed.

If the object also has other [SP] logic applied, [MP] can not be applied. If modifying this is too complicated, the other update option may be a better solution.

⚠️
⚠️
Default palette features
New: Cooperative and Competitive Quests!
Cover
Cover
Cover
Cover

Not aligned

Aligned

Too many climbing surfaces to calculate

Substituted climbable asset for easy calculations

#onplayerjoin
❌
✅
❌
✅
Multiplayer Compatible Quests (0.11)
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