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On this page
  • Who is This Guide For?
  • Gamified Game Production!
  • What is a Game Design Document (GDD)?
  • Get Organised with Templates
  • Workflow
  • Ready to Publish?

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  1. Game Maker

Game Production Guide

Use our templates and resources to make your project faster, easier, and better.

PreviousGame Loops & DecisionsNextConcept

Last updated 8 months ago

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Learn faster with a NEW 1 hour series: Game Maker

Who is This Guide For?

Gamified Game Production!

Efficient game production is done in phases with sprints. In this guide, we've broken down each sprint into missions to complete them one step at a time.

FOR ALL SKILL LEVELS

Mission notes help you decide when to try something new or pick an easier alternative.

SOLO PROJECTS - Use sprints to prioritize your time carefully if you have a deadline.

TEAM PROJECTS - Finish your project faster by assigning roles and overlapping sprints.

What is a Game Design Document (GDD)?

A Game Design Document is standard in the game industry to plan projects and communicate. It may also be used to pitch for funding or partnerships. You may use other documents to track small details.

Get Organised with Templates

An updated Game Design Document template is coming soon!

Click to download:

Workflow

Production phases are organised below. Select a sprint (colour coded) to view missions and helpful resources to complete them. Sprints are overlapped, not linear.

Ready to Publish?

You'll also want to engage with follow up to learn helpful insights from your community and prepare for your next project!

Sprint Reviews - To end each sprint, review to ensure progress aligns with your goal and is bug free.

It's time to kickoff your strategy and release your Experience in the wild!

Be sure to continuously push meaningful and iterate both your strategy and Experience as needed while the Experience is live.

🎬
🔍
Marketing
Player Engagement
  1. KICKOFF

  1. CREATIVE CONCEPT

  1. ALPHA PRODUCTION

  1. BETA PRODUCTION

  1. FINAL

  1. QA & MARKETING

🟥Concept
🟥Concept
🟧Blockout
🟩Art
🟨Logic
🟧Blockout
🟩Art
🟨Logic
⬜Marketing
🟩Art
🟦Quality Assurance
🟪Polish
🟩Art
🟦Quality Assurance
🟪Polish
⬜Marketing
👾
👤
👥
Begin

Efficiency - Create faster with less bugs or revisions and more time for polish players appreciate Quality - Plan better design and launch strategy Organisation - Track details and communicate better

Creators building their first full Experience

competitors

LAND owners building content to

Studios creating content for clients

Concept and Gameplay

Launch Strategies

🔰
🪙
🏋️
Game Jam
🏝️
Publish

Use our Game Design Document (GDD) to plan and document your project.

Concept and Gameplay
Marketing & Monetisation Strategies
Cover