🔹Using Assets & Objects

What is an Asset? How does it become an Object in Game Maker?

What are Assets and Objects?

What is an Asset?

Assets, or Entities, such as buildings, trees, characters, player equipment, etc. can be used for decoration, storytelling, and interactive play.

If you're creating Assets for your own Experience, you do NOT need to mint them in order to use them. They must be uploaded to your Workspace on the same account as the Experience.

An Asset's size and appearance can NOT be changed in Game Maker.

Assets as NFTs

Once the final version of an asset is decided, it can be minted. Then it becomes an ERC-1155 smart contract token, or a non-fungible token (NFT), which can be monetised, traded, and collected via the Marketplace. This allows others to use it for game design or play.

Managing Object Position

NEW GAME MAKER 0.9 FEATURE - Grid System

Learn how easy it is to customise the grid to your needs and snap for easier level design, movement, and rotation.

Place, Duplicate & Remove Objects

Elements such as Blocks, Logic Actors, and Assets, populate your Experience and make it interactive. Select one with a left click from the Library or from your Toolbar shortcuts. You can also drag and drop directly from the Library to the Viewport.

For Blocks, Logic Actors, and Assets, the controls to place, duplicate, and remove are:

  • Left Click to place an Element

    • Hold the SHIFT key to snap to the grid

  • Press CTRL+D to duplicate an object

    • Keep in mind it may save time to set up the object's logic before duplicating

  • Right Click to remove an Element or press the DELETE key when it is selected

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