Events
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Use Cases:
Show HUD at game start
"Auto unlock" quests upon entry
Track total player count in an Experience
Send messages to specific broadcast targets
Set Broadcast Type to All or Rules to send messages from objects to the Rules System.
This is the only rule that will has broadcast types.
UPDATED IN GAME MAKER 0.11
This can direct a message sent from the Rules System to a more specific target.
This rule sends a message to the targets specified in the Broadcast Type field:
All
Rules
Specific tags - add tags to broadcast to (and apply them to target objects)
Triggering actors
Objectives (quests)
Team - select a team that has been defined in Spawn Point behavior
This rule makes the Game Rules system more compatible with gameplays that will use the new team variable.
This is the only rule that will communicate with [SP] behaviours and components.
NEW IN GAME MAKER 0.11
This rule may be used to improve performance in multiplayer Experiences.
This rule allows you to send a message:
from the server, including messages from [MP] behaviours and components
to the client, including [SP] behaviours and components
MULTIPLAYER BASICS In multiplayer Experiences, information is managed in two "layers":
Server (synchronised)
player and object movements and collisions
spawned objects
variable data
quest data
interactive logic that must communicate with any of these
Client (local)
stationary objects and their collisions
logic that can be managed off of the server for better performance
interactive logic that must communicate with any of these
Experiences play more smoothly when the server needs to manage less information.
This rule may be used to design more efficient Experiences. It may also allow for more game mechanics and/or assets to be added. Always test thoroughly.