🟨Logic

TIPS FOR BEGINNERS

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Game Maker is easy to use to create interactive gameplay, but it also allows you to create more complex gameplay.

  • Learn Creator Basics is a helpful guide to learn The Sandbox ecosystem. The Logic & Gameplay introduces Game Maker's logic systems and common logic uses.

  • Use Game Maker Docs for technical details or ask questions in the Creators Forum.

  • Beginners go through a period where the focus should be more on objects and quests. We recommend pushing your boundaries to create a simple HUD with Game Rules.

TIPS FOR INTERMEDIATES

Dig deeper, but avoid polished logic so you can finish your game

  • Leverage logic better with our guidelines to Build Singleplayer & Multiplayer Logic once you feel comfortable with singleplayer behaviors and components.

  • Use our Game Rules documentation and Game Rules Guide to build more engaging gameplay mechanics and new game types.

  • Explore our Experience Guide for comprehensive details and recommended resources to create different game types like survival, tower defense, resource management, etc.

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3. ALPHA PRODUCTION

NEW EASIER WORKFLOW!

During this stage, you may choose to use placeholder assets to set up and test your logic while you're working on your project's custom assets. Game Maker 0.9 includes a Replace Asset tool to replace one asset or every instance of the asset with a different one at any time. This process makes it easy to update your asset choices without losing the logic you've set up and tested.

Follow the sequence below to manage your priorities for creating logic. This allows you to choose the level of complexity for your project based on your time, skills, and other factors and reduce bugs along the way.

Try to step outside of your comfort zone and try new things, but try not to bite off more than you can chew so your project can be completed. Gradually, you'll grow your creative skills!

πŸ”΅βšͺβšͺβšͺβšͺ Beginner - Basic Gameplay

  • Basic - object logic used to make a game flow

Add Logic For Player Access

  • Teleports and checkpoints

  • Doors and logic to open them (keys, buttons, detection, etc)

  • Climbable objects needed to reach all areas

If you choose to stop here, open Gameplay to set global mechanics for ambience (light and sound) and easily customise your game.

4. BETA PRODUCTION

πŸ”΅πŸ”΅πŸ”΅πŸ”΅βšͺ Advanced - Polished Gameplay

  • Polished - dialogue states for quests, VFX and sound

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