Art
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Game Production Guide Navigation Concept Blockout Logic Art Quality Assurance Polish Marketing
The Alpha Production phase is a time consuming process of busy communication.
Artists create and supply assets to level designers, who prioritise building functional gameplay logic early on and must frequently replace assets as custom ones are ready.
Your Experience design plans and documentation will make it much easier to communicate with your teammates in this important phase. Keep your documents updated!
Use your spreadsheet to communicate your project's asset production, a constant process.
TEST ASSETS THOROUGHLY
Use your dialogue spreadsheet plan to communicate with level designers and add dialogue into the Experience (Asker behaviour, Speaker component, Quests, etc).
Follow to create higher quality assets.
An asset is ready when it has been uploaded and tested in Game Maker to ensure all of its animations (poses, with or without motion) work properly. Follow VoxEdit to optimize your assets before testing, which includes tips for testing and simplifying.
Level designers will place assets to build functional logic first, which may include temporary placeholders. When an asset is ready to add to the Experience, the placeholder can be changed to your custom asset easily with the , which retains the placeholder asset's logic.
See for simple design considerations to make attractive scenery easier to navigate for players.
If time permits, your team can begin adding , such as visual effects, custom weather, lighting, etc.
Adding polish to your Experience in the QA and Final phases includes art, narrative, and logic refinements. Visit the section of this guide for recommendations related to art.