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On this page
  • 2. CREATIVE CONCEPT
  • 3. ALPHA PRODUCTION
  • 4. BETA PRODUCTION
  • 5. FINAL

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  1. Game Maker
  2. 🎬Game Production Guide

🟩Art

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Last updated 5 months ago

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TIPS FOR BEGINNERS

Art is fun to create, and it's easy to create custom assets with VoxEdit for your gameplay needs. Beginners need to manage time carefully, because creating functional gameplay logic that makes your art active and interactive takes time.

Beginners should dial back their art plans to ensure there will be time for level design, which will require extra effort at this skill level. You can find assets in the to purchase that may save you a lot of time, too!

Game Production Guide Navigation 🟥Concept 🟧Blockout 🟨Logic 🟩Art 🟦Quality Assurance 🟪Polish ⬜Marketing

2. CREATIVE CONCEPT

Art, narrative, and game design planning are closely tied in the Creative Concept phase of game production. Relevant Art and Narrative topics linked in this phase include:

  • Worldbuilding

  • Storyboard

  • Dialogue

  • Experience Art Concept

  • Look & Feel

  • Asset Curation

3. ALPHA PRODUCTION

The Alpha Production phase is a time consuming process of busy communication.

Artists create and supply assets to level designers, who prioritise building functional gameplay logic early on and must frequently replace assets as custom ones are ready.

Your Experience design plans and documentation will make it much easier to communicate with your teammates in this important phase. Keep your documents updated!

PRODUCTION & APPLICATION

Create and Track Assets

  • Use your spreadsheet to communicate your project's asset production, a constant process.

  • Follow VoxEdit Quality Guidelines to create higher quality assets.

Add Assets and Dialogue to the Experience

TEST ASSETS THOROUGHLY

An asset is ready when it has been uploaded and tested in Game Maker to ensure all of its animations (poses, with or without motion) work properly. Follow VoxEdit Quality Guidelines to optimize your assets before testing, which includes tips for testing and simplifying.

  • Use your dialogue spreadsheet plan to communicate with level designers and add dialogue into the Experience (Asker behaviour, Speaker component, Quests, etc).

4. BETA PRODUCTION

REFINE ASSET PLACEMENT

Add all remaining assets

See Detailing / Dressing for simple design considerations to make attractive scenery easier to navigate for players.

If time permits, your team can begin adding polish, such as visual effects, custom weather, lighting, etc.

5. FINAL

Adding polish to your Experience in the QA and Final phases includes art, narrative, and logic refinements. Visit the Polish section of this guide for recommendations related to art.

Level designers will place assets to build functional logic first, which may include temporary placeholders. When an asset is ready to add to the Experience, the placeholder can be changed to your custom asset easily with the , which retains the placeholder asset's logic.

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