Concept
The Concept sprint is to define your project's vision clearly, understand what you need, and decide how to get the project done.
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The Concept sprint is to define your project's vision clearly, understand what you need, and decide how to get the project done.
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Write down the names of your teammates and what roles they'll have in the project (e.g., creative director, producer, asset artist, animator, level designer, narrative designer, etc).
Audience - Who is it for? What existing content appeals to them and why? What makes your game concept fun?
Goals - What is your goal date? Do you plan to launch to LAND, mint assets, and/or submit your Experience in a Game Jam?
Risks - What are each team member's strengths and weaknesses? How does this affect your creative priorities? How will you adapt? (e.g., if no team member can animate, you can purchase assets, use templates, and keep animations simple to finish the project on time)
See Worldbuilding to learn about various approaches to designing your world.
What is the time and place of your world? Who lives there? How does the player fit?
Pick your worldbuilding approach
World - environment, factions, lore
Character(s) - identity, motivation
Concept - gameplay, circumstances
Note: For multi Experience planning (e.g., Estates), see Metaverse Worldbuilding
Spreadsheets are excellent for tracking quest text, dialogue, assets to use, and props!
Use your game loops diagram to create a focused Storyboard
Use your storyboard to begin planning characters and dialogue, including related quests
Take notes on your visual hierarchy plan to begin prioritising assets and settings related to the Look & Feel of the Experience.
See Game Rules documentation to learn about the Rules system. See Game Rules Guide pages for details about applying commonly used rulesets.