π₯Concept
The Concept sprint is to define your project's vision clearly, understand what you need, and decide how to get the project done.
BEGINNERS
Creating a high quality Experience is easier when you set design limits that fit your skill level:
First project? Create a single player game to reduce complexity. Multiplayer networked requires intermediate knowledge. See Creating Gameplay for more information.
New to creating in 3D? Change the camera settings to create a top down or side-scrolling game to make your project easier to build.
1. KICKOFF
LOGISTICS: How will the project be completed?
Assign Roles
Write down the names of your teammates and what roles they'll have in the project (e.g., creative director, producer, asset artist, animator, level designer, narrative designer, etc).
Goals
Audience - Who is it for? What existing content appeals to them and why? What makes your game concept fun?
Goals - What is your goal date? Do you plan to launch to LAND, mint assets, and/or submit your Experience in a Game Jam?
Risks - What are each team member's strengths and weaknesses? How does this affect your creative priorities? How will you adapt? (e.g., if no team member can animate, you can purchase assets, use templates, and keep animations simple to finish the project on time)
2. CREATIVE CONCEPT
GAME WORLD: What is it all about?
Define Your Theme
See Worldbuilding to learn about various approaches to designing your world.
What is the time and place of your world? Who lives there? How does the player fit?
Pick your worldbuilding approach
World - environment, factions, lore
Character(s) - identity, motivation
Concept - gameplay, circumstances
Note: For multi Experience planning (e.g., Estates), see Metaverse Worldbuilding
Frame Your Narrative
Spreadsheets are excellent for tracking quest text, dialogue, assets to use, and props!
Use your game loops diagram to create a focused Storyboard
Plan Quests and Characters
Use your storyboard to begin planning characters and dialogue, including related quests
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