LogoLogo
GeneralAccountsPlayersOwnersCreatorsThe Sandbox Website
Creators
Creators
  • πŸŽ†Welcome to the Creator Portal
  • 🟦Learn Creator Basics
    • 🟦Scale & LAND Use
    • 🟦Assets & Equipment
    • 🟦Avatars & Character
    • 🟦Look & Feel
    • 🟦Logic & Gameplay
    • ❓FAQs: Gameplay
    • ❓FAQs: Assets
    • πŸ§™β€β™‚οΈBegin Game Maker (Video Series)
  • The Sandbox Creators Forum
  • The Sandbox DAO
  • πŸͺ™Monetisation
  • Game Maker
    • ✨Create Experiences
    • πŸ”°Beginners
      • Play/Test
      • Build with Blocks
      • Place Assets
      • Set Object Actions
      • Trigger Logic
      • Craft Quests
      • Set Up Mechanics
      • Build Multiplayer Games
    • Game Maker 0.11 Update
    • 0.11 Upgrade Guide
    • πŸ“–Docs
      • Navigate Game Maker Home
      • Manage Experiences
      • Controls & Shortcuts
      • Build Menus
        • Top Bar
          • Gameplay
        • Side Bar
          • Hierarchy
          • Presets
        • Library & Quick Access Bar
        • Grid System & Snap Tool
        • Properties Panel
      • Using Blocks
      • Using Assets & Objects
        • Behaviour & Component Parameters
        • Tags
        • Messages
      • Behaviours
        • NPC - AI Pawns
          • πŸ”΅Citizen
          • πŸ”΅Farmer
          • πŸ”΅Healer
          • πŸ”΅Melee Enemy
          • πŸ”΅Predator
          • πŸ”΅Prey
          • πŸ”΅Soldier
          • πŸ”΄Friendly NPC
        • Movement
          • 🟑Door
          • 🟑Bird
          • πŸ”΄Basic Platform
          • πŸ”΄Advanced Platform
          • πŸ”΄Projectile
          • πŸ”΄Rotate
        • Basic Logic
          • πŸ”΅Message Broadcaster
          • 🟒Combination Code
          • 🟒Asker
          • 🟒Timed Events
          • 🟑Crowd Event
          • πŸ”΄Spawn Point & Avatar's Feature
        • Modifiers
          • πŸ”΅Actor Property Switcher
          • πŸ”΅Multi
          • πŸ”΅Void
          • 🟒Asset Spawner
          • 🟒Replace Asset
        • Visual
          • 🟒Post Process Effects
          • 🟑Weather Switcher
          • 🟑Animated Decoration
      • Components
        • Actions
          • 🟒Climbable
          • 🟒Avatar Teleport
          • 🟒Collectable
          • 🟒Drop
          • 🟒Slide
          • 🟒Speaker
          • πŸ”΄Pickable
        • Triggers
          • 🟒Plant
          • 🟒Switch
          • 🟒Button
          • 🟒Trigger Volume
        • Status
          • 🟒Toggle
          • 🟒Power Up
          • πŸ”΄Avatar Checkpoint
          • πŸ”΄Health
        • Gameplay
          • πŸ”΅Defeat
          • πŸ”΅Victory
          • πŸ”΄Raycast
        • NFT
          • 🟒NFT Sensor
          • 🟒NFT Image Display
          • 🟒Image Display
          • πŸ”΄NFT Details Display
        • Display
          • 🟒Indicator
          • 🟒Rarity VFX
          • 🟑Visual FX
          • 🟑Light
        • Audio
          • 🟑Play Sound
      • Objectives
      • Game Rules
        • Math
        • Time
        • Comparisons
        • Replace Variable Values
        • Game Screen
        • Triggers
        • Events
      • Build Singleplayer & Multiplayer Logic
      • Quality Guidelines
        • Optimisation
        • Testing
        • Playability
      • Templates
    • πŸ“‘Creative Guides
      • πŸ“—Game Rules Guide
        • Point Race
        • Collect Points
        • Time Trial
        • Combo
        • Hunger
        • Poison
        • Shop
      • βš™οΈLogic Guide
        • Abilities
        • Equipment Based Logic - On Equip / NFT Sensor
        • Doors & Chests
        • Collectibles
        • Text, Quests & Icons
        • Platforms
        • Victory & Defeat
        • Miscellaneous
        • NFT Inspect
        • Fighting
      • 🏞️Experience Guide
        • Tower Defense
        • Horror / Backrooms
        • Solo Platforming
        • Social Platforming
        • Resource Management
        • Cooking Simulator
        • Survival
        • Action / Adventure
        • Night Clubs & Concerts
        • Virtual Home & Architecture
        • NFT Gallery / In-Game Shop
        • Puzzle Games
        • Social Hubs
        • Simulation
      • 🎲Experience Design Techniques
        • Narrative Design
          • Worldbuilding
          • Storyboard
          • Dialogue
        • Art Design
          • Experience Art Concept
          • Asset Curation
          • Blockout Aesthetics
          • Detailing / Dressing
        • 3D Spatial Layout
          • Rough Base Map
          • Greyboxing / Blockout
        • Game Design
          • Ramp of Difficulty
          • Risk & Reward
          • Game Loops & Decisions
    • 🎬Game Production Guide
      • πŸŸ₯Concept
      • 🟧Blockout
      • 🟨Logic
      • 🟩Art
      • 🟦Quality Assurance
      • πŸŸͺPolish
      • ⬜Marketing
    • 🧰Publish Experiences
      • Experience Manager
        • Experience Analytics
        • 🧰Experience Page
          • Content Guide
          • Marketing
          • Create an Experience Trailer
          • Player Engagement
        • Map Location
        • Asset Review
        • Access Restrictions
      • Collaborating With Third Parties
      • ❓FAQs: Experience Publishing
    • πŸ•˜Version Notes & Changelogs
      • Game Maker 0.11
        • ❗0.11 Upgrade Guide
      • Game Maker 0.10
      • Game Maker 0.9
      • Game Maker 0.8
      • Game Maker 0.7
    • ❓FAQs: Game Maker
  • VoxEdit
    • ✨Create Assets
    • πŸ”°Beginners
    • πŸ“–Docs
      • Navigate VoxEdit Home
      • Controls & Shortcuts
      • Panels & Custom Layouts
      • Block
      • Modeler
        • Use Modes & Tools Together
        • Set the Pivot Point
        • Create Frame Assets
      • Animator
        • Build a Rig
        • Create an Animated Asset
        • Use Inverse Kinematics
      • Templates
      • Quality Guidelines
        • Asset Types & Collisions
        • Asset Scale
        • Node Efficiency
        • Pivot Point & Alignment
        • Animation
        • Visual Quality
        • Asset Name & Description
        • Manage Files & Folders
    • πŸ“‘Creative Guides
      • 🧍Asset Guide
        • Structures & Landmarks
          • Basic Building: No Entry
          • Animated Building: No Entry
          • Unanimated Building: Player Entry
          • Landmark
          • Building Facade
          • Structure Component Parts
          • Modular Architecture
        • Humanoids & Animals
        • Vehicles
        • Equipment
        • Art: Statues, Paintings
          • Animated Art Screens
          • Statues
          • Kinetic Art Sculptures
          • Paintings
          • Performance Art
        • Furniture
        • Platforms
        • Doors, Gates, and Windows
          • Multi Design Door Asset
        • Chests & Other Animated Interactions
        • Plants, Trees
        • Objects, Machines
        • Signs & Text
        • Obstacles
        • Create Frame Assets
      • 🎨Art Techniques
        • Asset References
        • 3D Design
          • 🧹Need to Simplify?
          • βœ‚οΈTrim All Volumes
          • 🟒Optimize with Texture
          • 🟒Curved Edges: Blocky Style
          • 🟑Break Down Objects
          • 🟑Create Smooth Angled Lines
          • 🟑Circular Shapes: Cross Technique
        • Colour, Texture & Depth
          • πŸͺ…Colour Choice & Strategy
          • 🧱Textures & Materials
    • 🧰Upload Assets to Workspaces
    • 🌟Mint & List Assets to Sell
    • πŸ•˜Changelogs
    • πŸ”“Open Source Assets
    • ❓FAQs: VoxEdit
  • Creators Program
    • πŸ—οΈBuilders' Challenge
      • Rules & Eligibility
      • Earnings & Rewards
      • How to Succeed in the Builders' Challenge
      • ❓FAQs: Builders' Challenge
    • ℹ️Creator Contests
    • πŸ†Game Jams
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Game Jams
    • πŸ†VoxEdit Contests
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Voxel Art Contests
  • General
    • πŸ“šThe Sandbox Documentation
    • πŸ”„Play, Create & Earn
    • πŸ—ΊοΈMap
    • πŸ›’Marketplace
    • πŸ—£οΈDiscord Community
    • πŸ”—Social Networks, News & Blogs
    • The Sandbox Linktree
    • ❓Help & Contact
Powered by GitBook
LogoLogo

INFO

  • Discord
  • Social, News & Blogs
  • Service Status

PLAY

  • Events
  • Map
  • Avatar

CREATE

  • VoxEdit
  • Game Maker
  • Contests

OWN

  • SAND
  • LAND
  • Staking

Copyright Β©The Sandbox. All Rights Reserved.

On this page
  • Climbable [MP]
  • Common Uses
  • Communications
  • Parameters
  • Tutorial Template Available
  • Setting it up

Was this helpful?

  1. Game Maker
  2. Docs
  3. Components
  4. Actions

Climbable

Allows players to climb objects and defines the speed at which they climb.

PreviousActionsNextAvatar Teleport

Last updated 8 months ago

Was this helpful?

COPY/PASTE PARAMETERS

New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.

  • Allows players to move upward or downward with arrow keys when in contact with the surface of an asset with this component

Common Uses

  • Ladders, ropes, buildings, walls, and other typically climbable Objects

  • Set an Object to invisible to make it seem that players can climb Blocks as a game mechanic

  • Pickable items players can move around and climb for adventure puzzle games

Communications

Inputs:

Outputs:

Object becomes climbable

Parameters

Options
Details

Climb Speed Multiplier (slider) - defines the speed the Avatar climbs objects.

Tutorial Template Available

On the Game Maker home screen, find the Climbing tutorial in the Templates tab.

In this guide, we will be looking at how to use the Climbable Component to make objects in your experience ready for Climbing!

This is an incredibly simple but powerful tool. Although it only has one variable to customize (the speed at which you can climb) it offers a massive amount of variety and value in how it is implemented.

Aside from the utility, climbing is fun and allows for a sense of discovery and exploration.

Having climbable objects is an effective way for players to have greater access to portions of the experience. Incorporating the Climbable component is a really important tool for maximising the total area of usable space that you can utilize in your experience.

Setting it up

To use this component first you need to choose the asset you want to make climbable. In this case, we will be using a ladder. Once your object is in the scene, click the object and navigate to the Components tab. Click Add Component and then Select the Climbable Component.

And...well...that's it! There you have it! Now you can get climbing!

The only thing to change in the variables is the speed at which your user can climb, which you can set using the slider, from 0.00 - 1.00. Other than that, it's all about how you choose to use and position your objects.

Want more than one ladder? Easy.

To save time, duplicate the object you applied the Component to by hitting Ctrl + D, this will create another copy, components and all, which you can either re-use somewhere else or combine with your original copy.

You can even stack two ladders on top of each other to create a longer ladder.

Not long enough? No problem. You can then hold shift while using left-click to select your two ladders or hold left-click and drag to select them both, duplicate those, and stack them on top as well.

Still not long enough? Well, guess what, you can repeat these steps and keep stacking until you achieve the desired outcome.

You can jump from one ladder to another. Place ladders close enough so they can be leapt to and from. Make getting to a higher location a dynamic and challenging feat of parkour skills

It’s not only ladders you can use though. If it’s an object, then you can try adding the Climbable Component to it.

It’s not only ladders you can use though. If it’s an object, then you can try adding the Climbable Component to it. Of course, some objects may work better than others depending on how you want to use them, such as a column, vines, rocks, statues, trees, a power pole, or even a car, but ultimately it's down to you and the world you have created.

Give it a go and see how you can implement the Climbable Component in your experience.

Climbable [MP]

πŸ“–
🟒
Climbing