Rough Base Map
Spend more time planning your layout so you will spend much less time revising it later.
Last updated
Spend more time planning your layout so you will spend much less time revising it later.
Last updated
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List all areas where gameplay will occur and estimate the space needed (small, medium, larger). This may include: Social meetups, quests, boss fights, parkour zones, quests, view points, hidden zones, limited access content (using NFT Sensor), etc.
Plan where the entrance(s) and exit(s) of each play area will be to provide the best flow through each area and the best transitional views.
Decide the best way to arrange your play areas to connect to each other, shifting your 2D mindset into a 3D one.
USE VOXEDIT Game Maker is an excellent building tool, but you can't easily move blocks if you change your mind, which happens constantly when planning a base map.
β VoxEdit is a fantastic planning tool to build a rough base map. It's easy to select and move voxels and you can build your model to scale with your Experience: 1 voxel = 1 block
Build your model at scale with your Experience size for easy translation into Game Maker
Take advantage of vertical space when it makes sense to make your Experience feel grand
Zoom in to test the player perspective as you move between play areas and adjust as needed
Colour code play areas to communicate design more easily (don't paint it realistically)
Use one colour for the intended play path for your Experience's design
Use one colour for potential paths to help anticipate and visualize player decision making