Modeler
Use the VoxEdit Modeler to create simple assets, or models, in The Sandbox. These can be combined to make compound and animated assets using the Animator.
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Use the VoxEdit Modeler to create simple assets, or models, in The Sandbox. These can be combined to make compound and animated assets using the Animator.
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Voxels are the atoms that make up the world in The Sandbox. Use the Modeler to build simple, static 3D assets. Upload to use them in Game Maker.
You can also rig simple assets together in the Animator to make compound or animated assets.
The Modeler combines tools that are like brush shapes with modes to paint, add, remove, and select voxels. Use the default palette or custom colours. Controls make it easy to visualize your project, create patterns, refine your design, and optimize your workflow.
The Menubar helps you save, translate, and visualize your project.
The Toolbar allows you to choose how to paint on your block, with different shapes and depths.
The Palette holds colours for your project in up to 255 swatches, or locations. This data is stored in small .PNG files. Palettes are easy to customise.
The Materials panel is used to change the colour of the swatch that is selected in the Palette.
The Layers panel is used to manage layers in your model, which flatten when you upload it as an asset.
Building separate layers that you can hide and reveal can be useful for designing clothing, applying damage or wear, separating component parts, etc.
Learn more about .
Create a new asset
Open a previous asset file
Import .VOX (file format)
Hover your mouse over anything in VoxEdit for tool tips at the bottom left.
See performance data at the bottom right (moved from the Viewport).
See Controls & Shortcuts for details.
See to learn how to:
The front of an asset is indicated by a white arrow on the floor in the Viewport (oriented to the positive Z axis). Note the colour coded axes on the .
Customize the Viewport layout into one, two, or four sections and select views. Learn more:
CTRL+S
Commit to changes. Use File -> Save As to save another version of your project.
Increase
Double the size of your asset. The amount of detail will not increase.
Decrease
Halve the size of your asset. This reduces the level of detail. Undo to restore your design if needed.
F
Select
Erase
Create
Paint
Pencil
Line
Rectangle
Circle
Sphere
Box
Face
Bucket
Picker
Picker
Select the surface colour of a model (updates Materials and Palette panels).
Pivot
Volume Resizer
Frame
Toggle between small, medium, and large
Open the menu
Slide Hue
Drag Tint Saturation
Toggle button Emissive Colour This icon appears in the preview box and on the colour swatch if emissive is applied.
Colour Sample (screen): Click and hold, hover over a color, and release.
New Layer
Clone Layer
Edit Name
Merge Layers (select layers first)
Delete Layer
Toggle Layer Visibility