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    • โ“FAQs: Gameplay
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    • ๐Ÿง™โ€โ™‚๏ธBegin Game Maker (Video Series)
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  • ๐Ÿช™Monetisation
  • Game Maker
    • โœจCreate Experiences
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          • ๐Ÿ”ตCitizen
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          • ๐Ÿ”ดFriendly NPC
        • Movement
          • ๐ŸŸกDoor
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          • ๐Ÿ”ดBasic Platform
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          • ๐Ÿ”ดRotate
        • Basic Logic
          • ๐Ÿ”ตMessage Broadcaster
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          • ๐Ÿ”ดSpawn Point & Avatar's Feature
        • Modifiers
          • ๐Ÿ”ตActor Property Switcher
          • ๐Ÿ”ตMulti
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          • ๐ŸŸขReplace Asset
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          • ๐ŸŸกAnimated Decoration
      • Components
        • Actions
          • ๐ŸŸขClimbable
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          • ๐Ÿ”ดPickable
        • Triggers
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          • ๐Ÿ”ตDefeat
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          • ๐Ÿ”ดRaycast
        • NFT
          • ๐ŸŸขNFT Sensor
          • ๐ŸŸขNFT Image Display
          • ๐ŸŸขImage Display
          • ๐Ÿ”ดNFT Details Display
        • Display
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    • ๐Ÿ“‘Creative Guides
      • ๐Ÿ“—Game Rules Guide
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        • Cooking Simulator
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      • ๐ŸŽฒExperience Design Techniques
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          • Rough Base Map
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          • Ramp of Difficulty
          • Risk & Reward
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    • ๐ŸŽฌGame Production Guide
      • ๐ŸŸฅConcept
      • ๐ŸŸงBlockout
      • ๐ŸŸจLogic
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      • Game Maker 0.11
        • โ—0.11 Upgrade Guide
      • Game Maker 0.10
      • Game Maker 0.9
      • Game Maker 0.8
      • Game Maker 0.7
    • โ“FAQs: Game Maker
  • VoxEdit
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    • ๐Ÿ“‘Creative Guides
      • ๐ŸงAsset Guide
        • Structures & Landmarks
          • Basic Building: No Entry
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          • Landmark
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          • Multi Design Door Asset
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      • ๐ŸŽจArt Techniques
        • Asset References
        • 3D Design
          • ๐ŸงนNeed to Simplify?
          • โœ‚๏ธTrim All Volumes
          • ๐ŸŸขOptimize with Texture
          • ๐ŸŸขCurved Edges: Blocky Style
          • ๐ŸŸกBreak Down Objects
          • ๐ŸŸกCreate Smooth Angled Lines
          • ๐ŸŸกCircular Shapes: Cross Technique
        • Colour, Texture & Depth
          • ๐Ÿช…Colour Choice & Strategy
          • ๐ŸงฑTextures & Materials
    • ๐ŸงฐUpload Assets to Workspaces
    • ๐ŸŒŸMint & List Assets to Sell
    • ๐Ÿ•˜Changelogs
    • ๐Ÿ”“Open Source Assets
    • โ“FAQs: VoxEdit
  • Creators Program
    • ๐Ÿ—๏ธBuilders' Challenge
      • Rules & Eligibility
      • Earnings & Rewards
      • How to Succeed in the Builders' Challenge
      • โ“FAQs: Builders' Challenge
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    • ๐Ÿ“šThe Sandbox Documentation
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    • ๐Ÿ—บ๏ธMap
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Most assets do not need to push the boundaries of The Sandbox Game's recommended guidelines. Strive for the most efficient design as much as possible, except for rare assets such as a kinetic art piece, where more elaborate detail adds value.

Review for resources on making higher quality assets to avoid the need to simplify later.

If You've Gone Beyond the

Don't start over! so you can try a few ideas below to simplify the design. View the face count and show the rig to find opportunities to simplify your asset.

You can improve your asset by reducing the face count and node count, but it may be difficult to decide where to begin. The suggestions below will help you find where adjustments can be made.

Reduce 3D Geometry, Add 2D Texture

The easiest way to optimize is to reduce the amount of 3D extrusions and add detail and depth with 2D texturing. Learn more:

Look for "Noise" and Minimize

Particle effects with voxels should be very simple or not used at all.

Every voxel that stands alone in your design adds 6 faces, which quickly adds up. They can also make your core design more difficult to see clearly through the noise.

NOTE: VOXEL PARTICLES

Many VFX have customization options like color, size, motion, etc., which Experience creators will likely prefer to purchasing assets with voxel particles built in. However, a minimalist use of particles may improve aesthetics for some assets.

Reduce Nodes by Combining Models on a Similar Grid

You don't need a separate model for every visible part of your design. If models will have similar motion and align to a similar grid, combine them into a single model and link it to one node.

Vary the 3D depth of each visible part in the combined model to make it appear less simple.

Reduce the Length of Animations and Number of Keyframes

Reducing the length of animations and number of keyframes also makes assets more efficient for gameplay because it reduces calculations needed.

Game Maker now offers that Experience builders can apply to objects and sometimes player Avatars.

  1. VoxEdit
  2. ๐Ÿ“‘Creative Guides
  3. ๐ŸŽจArt Techniques
  4. 3D Design

๐ŸงนNeed to Simplify?

Have you made something that has become too complex? Let's look at ways to simplify and optimize assets for better utility during play.

Previous3D DesignNextTrim All Volumes
  • If You've Gone Beyond the Recommended Limits
  • Reduce 3D Geometry, Add 2D Texture
  • Look for "Noise" and Minimize
  • Reduce Nodes by Combining Models on a Similar Grid
  • Reduce the Length of Animations and Number of Keyframes
over 100 visual effects
VoxEdit Quality Guidelines
Optimize with Texture
๐ŸŸข
Recommended Limits
Make a copy of your asset
VoxEdit Animator: Check face count and show/hide rig to view the node structure for ways to simplify
Game Maker's VFX Behavior provides builders with over 100 customizable effects