Build Multiplayer Games
This activity is included in an 8-part, 1 hour series to learn Game Maker. Short, focused topics with guided practice will give you practical experience building useful logic for creating games.
Begin Game Maker 8
Design Multiplayer Game Logic
🔴 COMPLEX
In this activity, you will learn the fundamentals of setting up logic layers for multiplayer games, which combines logic individual players experience and synchronized logic all player experience. This includes how variables in the Rules System and Spawn Point behaviors can be used to create teams. Finally, you will learn how to share your Experience for testing or publish it to The Sandbox Map if you own LAND.
How Does Multiplayer Work?
Two Logic Layers
Multiplayer Experiences synchronize data across all players, such as object motion.
However, not all logic needs to be Synchronized [MP] for all players. To improve gameplay performance, some logic can be managed on the individual, or Client [SP], layer.
When adding logic to an object, you can see a dropdown filter for these communication layers.
Launch Game Maker
Open the Experience from the previous activity to reuse some of its logic.
Follow Up
Multiplayer is a deep and complex topic because it opens up many more game types and specialized approaches to create gameplay. We've introduced some of the key considerations so you can begin to explore it further.
We encourage you to start building your first multiplayer Experience once you feel confident with how to use Game Maker's systems to build logic for a singleplayer Experience.
➕ Relevant Resources
Forum: Community Ideas & Support
Other "Begin Game Maker" Videos
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