Panels & Custom Layouts

Take full control with our new Panel System! Customize your workspace by showing, hiding, snapping, collapsing, and expanding panels to create the perfect layout.

Customize VoxEdit

VoxEdit 2025.1.0 introduces a new panel layout system to move, resize, and tab panels to your preference.

Preferences

Set your preferred theme and create custom shortcuts:

Controls & Shortcuts

Panel Customisation Controls

Resize Panel

Hover at a panel's edge or corner.

Grab (Hover mode)

Hover near the top of a panel.

Grab (Drag mode)

Left click and hold.

Mouse Pointer

Hover over container dividers and drag to resize sub-containers.

Scroll (center mouse button)

Hover, then drag in a panel not fully shown.

Close

Collapse/Expand

Move

Basic Panels

Each panel has a docking bar and container for its content.

Basic Panel (empty container)
Docking Bar (top or side)

Containers

A container holds creative controls to make your project. Related controls are grouped.

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Resized

Resized panels hide some controls or switch them to a minimalist mode with the same functions.

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VoxEdit Panels List

By Module

HIDDEN PANELS Light and Camera buttons are Viewport Controls that open small panels in any module. If you open the View menu from the top dropdown, these panels aren't listed to hide/show since you may not change these settings often during a project.


Block, Modeler & Animator

Menubar buttons vary by module, but generally offer options to save, translate, and visualize.

You may prefer keeping a simple vertical or horizontal layout, resizing to group similar controls together, or hiding/tabbing this panel if using keyboard shortcuts.

Block

Learn more about the creative controls below.

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Block

Block Sides

If you don't need this panel to visualize a block's design or reuse block faces to speed up your creation workflow, it can be hidden or tabbed to free up workspace in the viewport.

Learn more about the creative controls below.


Modeler

Layers Panel

Layers are useful for models where hiding or revealing parts of a model make the design process easier. Examples include designing clothing, applying damage or wear, visualizing different component parts, etc.

If you don't need this panel, which depends on your preferred workflow to visualize a model as you build and paint, you can hide or tab it.


Block & Modeler

Materials Panel

The Materials Panel is used to customise colour swatches. If you're designing or tweaking a palette, a larger view will be helpful, but if you only occasionally need to adjust a color swatch, a smaller view may be better.

Palette

The size of this panel depends on your preferred zoom for colour swatches (small, medium, or large). Resizing rearranges the array of swatches and may make it easier to select from a range of shades.

Since colour is used frequently, it's best to keep this panel visible and avoid a size that requires scrolling unless you're working with a smaller number of colours.

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Toolbar

You may prefer vertical or horizontal orientation depending on your overall panels layout. If you prefer using keyboard shortcuts, you may even hide this panel or drag it onto another to make it a tab.

Block

In the Block module, tools are used only for painting on the surface of a block.

Learn more about the creative controls below.

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Animator

Skeleton Panel

The Skeleton is a vertical hierarchy representing a rig of nodes that make up a compound asset.

Vertical layout is recommended. Panel size depends on the complexity of a rig and how many nodes need to be expanded while you work.

Learn more: Build a Rig

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Library Panel

The Library is a view of all available models to use in your compound asset. A small panel is not recommended for assets with a large number of models.

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Inspector Panel

This panel shrinks and adds a dropdown menu to switch between Position and Rotation entry.

The panel is used to adjust a node's position and orientation with precision or to toggle its collisions on/off. If you don't need it often, drag it onto another panel to make it a tab.

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Timeline

The Timeline panel is best in a horizontal orientation to visualize node movement over time. You may prefer to resize to the full width of the VoxEdit window for longer animations.

Learn more: Create an Animated Asset

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Animations List

The Animations List is used to select poses of your rig to modify or test animations built in the timeline.

This panel can be comfortably resized very small to select from the dropdown as shown below.

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Inverse Kinematics Panel

This optional panel is hidden by default since it introduces more advanced features. It's best not to resize.

Learn more: Use Inverse Kinematics.

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