Pickable
Allows the Object to be picked up by the Player. GM 0.11 update: smoother item pickup interactions.
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Allows the Object to be picked up by the Player. GM 0.11 update: smoother item pickup interactions.
Last updated
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COPY/PASTE PARAMETERS
New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
This component allows you to pick the asset and move it anywhere you want with your avatar.Take a key to the door to make it open or bring an object to a platform to open a secret passageway behind a bookcase.
Allow the player pick up an item and carry it to another location.
Carry a key to a door to open it.
Put the right piece of the puzzle in the right location to trigger events.
Create a bomb that explodes when dropped and blasts in a small radius.
Pick up a book or map to read it.
Use a make shift gun and carry it around and shoot it.
Inputs: Message sent on Pick up
Outputs: Message sent on drop
Grab Offset - Defines the asset position once it gets picked up by the Avatar.
Opacity On Picked (slider) - Defines the level of opacity of the picked up asset.
Message On Picked - Defines the message to send when the actor is picked.
Broadcast Type On Picked - Defines the broadcast method. Everyone In Range - Effect any asset listening for the message in range. Specific Tags In Range - Effect any asset with a particular tag in range.
Broadcast Range On Picked (slider) - set the distance the Message will reach This parameter is visualised with a yellow circle Gizmo that adjusts as you change the value.
Message On Dropped - Defines the message to send when the asset is dropped.
Broadcast Type On Dropped- Defines the broadcast method. Everyone In Range - Effect any asset listening for the message in range. Specific Tags In Range - Effect any asset with a particular tag in range.
Broadcast Range On Dropped (slider) - set the distance the Message will reach This parameter is visualised with a yellow circle Gizmo that adjusts as you change the value.