Plant
Multi-stage (growing) asset, eaten by herbivores.
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Multi-stage (growing) asset, eaten by herbivores.
Last updated
Was this helpful?
COPY/PASTE PARAMETERS
New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
GAME MAKER 0.10 UPDATE
This logic was moved from a behaviour to a component for more interconnection of logic. Documentation is being updated.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Can be destroyed once it receives a message (for instance, an NPC on fire can broadcast a message “destroyplant”, destroying every plant near it)
Any Object to be "harvested" or "collected" by another Object with Farmer Behaviour without playing a destroy animation (does not have to be a plant)
A Parent Object when Child Objects need to be removed without playing a destroy animation
Inputs:
Multiple Messages
Outputs:
Object is destroyed
Message to Destroy (dropdown) - one or more Messages can destroy the Plant. Press to remove default or other unwanted Messages.