Block
Use the VoxEdit Block Editor to create the fundamental building blocks of The Sandbox.
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Use the VoxEdit Block Editor to create the fundamental building blocks of The Sandbox.
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Starting with the Block editor is a great way to start learning how to use VoxEdit!
Blocks are used to create terrain, paths, large structures, and more in The Sandbox. You can paint colours onto the sides of a 32x32x32 voxel block and to use it in Game Maker.
Use various tools in a paint-only mode with the default palette or custom colours. Controls make it easy to visualize your project, create patterns, refine your design, and optimize your workflow.
The Menubar helps you save, translate, and visualize your project.
The Toolbar allows you to choose how to paint on your block, with different shapes and depths.
The Palette panel holds colours for your project in up to 255 swatches, or locations. This data is stored in small .PNG files. Palettes are easy to customise.
The Materials panel is used to change the colour of the swatch that is selected in the Palette.
Changing a swatch's colour will change the colour on your creation anywhere it has been used.
The Block Sides panel treats each side of your block like a 2D image. Select a block side and use controls to modify.
See to learn how to:
The front of your project is indicated by a large white arrow outside of the block (oriented to the positive Z axis). Note the colour coded axes on the .
Colour Sample (screen): Click and hold, hover over a color, and release.
Cut, Copy & Paste
Select or right click to cut, copy & paste swatch colours into other swatch locations.
Move (Drag & Drop)
Click and hold, drag, and drop to another location
Blend
Space colours apart as desired, select and drag from one colour to the other, right click, select Blend in the menu.
Use step-by-step instructions to upload
Learn how blocks are used in Game Maker
Install Game Maker to Test Your Creations
Open a recent file (click on a thumbnail)
Tool Tips
Performance Data
Dropdown Menu
Save
Rotate
Turn the entire Block 90 degrees around the X, Y, or Z axis.
Flip
Flip the entire Block 180 degrees.
Mirror
Toggle on and off a line of symmetry on the X, Y, or Z axis for mirrored editing.
Edges
Show or hide voxel edges.
Edges reveal a 32x32 grid on each Block face for measurement and precision work.
Focus
Focus the camera to the default start position.
Click or drag to affect single voxels (free editing).
Click and drag to affect a straight line of voxels.
Click and drag to affect voxels in a rectangle from the screen's perspective.
Click and drag to affect voxels in an ellipse from the screen's perspective.
Click and drag to affect voxels within a box shape.
Click to affect all voxels of the same colour that touch.
Select a colour used on your block in the viewport (updates the Materials and Palette panels).
Select a Swatch
Left click on a swatch
Change Swatch Size
Save, Load, or New Palette
Create a new block
Open a previous block file
Hover your mouse over anything in VoxEdit for tool tips at the bottom left.
See performance data at the bottom right (moved from the Viewport).
See Controls & Shortcuts for details.
CTRL+S
Commit to changes. Use File -> Save As to save another version of your project.
F
Pencil
Line
Rectangle
Circle
Box
Bucket
Picker
Toggle between small, medium, and large
Open the menu
Slide Hue
Drag Tint Saturation
Toggle button Emissive Colour This icon appears in the preview box and on the colour swatch if emissive is applied.
Flip left to right Flip top to bottom
Rotate right Rotate left
Export image Import image