Set the Pivot Point
Last updated
Was this helpful?
Last updated
Was this helpful?
The pivot point is a crucial setting that determines how a model is positioned and rotated in Game Maker and the VoxEdit Animator.
If the volume size is adjusted in any dimension, the Pivot Point will also need to be adjusted.
If you change the pivot point on a model that is used multiple times in a compound or animated asset, every model in the asset will adjust position.
Right Click the Pivot button for a menu with two options:
Set to Floor - set the Y coordinate of the Pivot Point to 0 (drop it to the bottom center of the volume)
Set to Center - set the X, Y, and Z coordinates to be the exact center of the volume.
Pivot menu options are only accessible by right clicking the button.
Manual
Click the Pivot tool to reveal the location of the model's pivot point. Left click and drag a colour coded arrow to adjust its location in the X, Y, or Z axes. Hold SHIFT to snap movement to 0.5 voxel increments.
WORKFLOW TIP
You will often need to move the pivot point to the center and bottom of a model. Set to Center
first, then Set to Floor
for a faster workflow.