Set the Pivot Point

The pivot point is a crucial setting that determines how a model is positioned and rotated in Game Maker and the VoxEdit Animator.

Pivot Point Uses

Hinges: Chests, Doors, etc.

To make an animated chest that opens, you need to create a base and a lid that rotates on the back edge.

Set the pivot point for the base at the bottom center. Set the pivot point for the lid at the bottom center of the back edge.

Base (pivot at bottom center)
Lid (pivot at bottom center of the back edge)

Moving the Pivot Point

Automatic

Right Click the Pivot button for a menu with two options:

  • Set to Floor - set the Y coordinate of the Pivot Point to 0 (drop it to the bottom center of the volume)

  • Set to Center - set the X, Y, and Z coordinates to be the exact center of the volume.

Manual

Click the Pivot tool to reveal the location of the model's pivot point. Left click and drag a colour coded arrow to adjust its location in the X, Y, or Z axes. Hold SHIFT to snap movement to 0.5 voxel increments.

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