Curio

A collectable item for every player to gather in a Multiplayer Experience.

  • Set an Object to be collected by all players in an Experience

  • Plays a sound and a VFX when the player collides with it

  • Can send a message to trigger other logic

PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.

USAGE TIP This behaviour will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.

USAGE TIP

In a Multiplayer Experience, apply Curio Behaviour to an Object every player will collect or use the Multiplayer Collectable Component for an Object that will only be collected by one player.

Common Uses

  • Mass collection items every player can get

Communications

Inputs:

Outputs:

Parameters

OptionsDetails

Display Name -

Collect Amount (slider) -

Collect Sound -

Collect Message -

Broadcast Type -

Broadcast Range (slider) - set the distance from an Object's pivot point where communication with other Objects is possible using a slider or by entering a value. This parameter is visualised with a yellow circle Gizmo that adjusts as you move the slider or change the value.

VfxName - set visual effect to apply to the location of the Curio Object when collected as rewarding feedback for players.

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Change request #15: 0.9 Draft - DO NOT MERGE UNTIL LAUNCH