Predator
Hostile creature that walks until its hungry and attacks friendlies.
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This behaviour has not yet been migrated for use in multiplayer Experiences.
Common Uses
An aggressive Behavior often used for animals that will attack other weaker animals
A creature with hunger that will stop it from attacking when full, with a ranged attack
Communications
Inputs: Detects specified Tags (default Tag is Prey) | Outputs: If any of its Tags to Attack are detected, moves toward and attacks the Avatar or Objects with its target Tags |
Parameters
Options | Details |
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Chasing Area - Determines the area within which the Object will chase its target. This parameter is visualised with a blue cube Gizmo that adjusts as you enter new X, Y, and Z values. | |
Tags to Attack - Defines which tags the Object will chase and attack if within its range. | |
Max Hunger - The maximum hunger value that can be reached by the Object. When the predator is hungry, it will attack Tags to Attack. Food Value - Determines the amount of hunger your Object earns from eating a target. Hunger Decrease Rate - How much hunger your Object loses automatically per second. Eating Duration - The time, in seconds, that it takes for the Object to eat a target. |
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