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NEW GAME MAKER 0.9 FEATURE
Create new types of puzzles where two states of a message would be needed, such as a lever code.
When a state (A or B) is triggered, send a specified message. |
PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.
USAGE TIP The [MP] version of this component will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.
Common Uses
Create logic for puzzles with two different types of messages
Avoid using Door behaviour, which is only available in [MP], to send messages to [SP] and [MP] objects depending on the state of the door (opened/closed).
Communicating messages to the Rules system when an object's state is triggered.
Communications
Inputs: One or more messages to trigger each state (A or B) | Outputs: One message out depending on the state triggered |
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