8οΈActor Property Switcher
Change the visibility and collisions of one or more Objects during gameplay.
|
PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.
USAGE TIP This behaviour will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.
Common Uses
This new Behaviour is an efficiency improvement that allows Object properties to change during gameplay without needing to destroy Objects and spawn new ones with different properties.
Communications
Inputs: Multiple Messages | Outputs: Affects Objects by proximity, tags, or by Object identity |
Parameters
Options | Details |
---|---|
Activation Type (dropdown)
| |
Filter Mode - which Objects to change
Range (slider) - set the distance from an Object where communication with other Objects is possible using a slider or by entering a value. This parameter is visualised with a yellow circle Gizmo that adjusts as you move the slider or change the value. Tags - add Tags to specify which Objects this Behaviour communicates with using the Specific Tags in Range filter. | |
Properties - What physical properties to change about the Objects affected by the Filter Mode (may include the Object with this Behaviour)
|
Last updated